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Martha, Ati Suci Dian; Santoso, Harry B. – Journal of Educators Online, 2019
A pedagogical agent is an anthropomorphic virtual character used in an online learning environment to serve instructional purposes. The design of pedagogical agents changes over time depending on the desired objectives for them. This article is a systematic review of the research from 2007 to 2017 related to the design factors of pedagogical…
Descriptors: Instructional Design, Teaching Methods, Student Behavior, Online Courses
Nagaoka, Shin-ichi; Kokubo, Tatsunobu; Teramae, Hiroyuki; Nagashima?, Umpei – Journal of Chemical Education, 2018
At an advanced stage of learning quantum chemistry, undergraduate students usually encounter simple Hückel-molecular-orbital (HMO) theory, whose primitive approach gives very useful insight into the electronic structure of p-conjugated molecules. However, on one hand, computational HMO software, when programmed without using molecular symmetry,…
Descriptors: Visualization, Chemistry, Science Instruction, Molecular Structure
Terry, Candace Pearl – ProQuest LLC, 2018
Computer algebra systems (CAS) have been available for over 20 years and yet minimal CAS-rich opportunities present themselves formally to high school students. CAS tools have become readily accessible through free or inexpensive versions. Educators are emboldened to integrate essential mathematical tools in the reasoning and sense making of…
Descriptors: Secondary School Teachers, Mathematics Teachers, Mathematics Instruction, Teaching Methods
Gorbunova, Irina B.; Mikhutkina, Nina V. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The development of new music technologies necessitates changes in the content of music education. Musical pedagogy is faced with the task of educating creative musicians who are capable of innovative activities and inventive musical thinking. Therefore, primary music education should introduce creative learning technologies aimed at developing…
Descriptors: Music, Information Technology, Music Education, Teaching Methods
Argu¨ello, Jose´ M.; Dempski, Robert E. – Journal of Chemical Education, 2020
Facile visualization of biomolecules is an essential component of the undergraduate biochemistry curriculum. In the past, a number of tools have been used to display biomolecules. More recently, the advent of greater accessibility to virtual reality (VR) and augmented reality (AR) programs has created a new mechanism to visualize biomolecules.…
Descriptors: Visualization, Undergraduate Students, Biochemistry, Science Instruction
Colliot, Tiphaine; Jamet, Éric – Journal of Computer Assisted Learning, 2020
We investigated the effects of readymade versus self-generated graphic organizers (GOs) on learning, comparing the performances of undergraduates (N = 81) tasked with learning a multimedia document. This document was either presented on its own ("control group"), with a readymade GO, or with a blank GO that students had to fill in either…
Descriptors: Instructional Materials, Learning Processes, Undergraduate Students, Multimedia Materials
Van Ginkel, Stan; Ruiz, Dominic; Mononen, Asko; Karaman, Cendel; de Keijzer, Ander; Sitthiworachart, Jirarat – Journal of Computer Assisted Learning, 2020
Feedback plays a central role in learning. Crucial to this is the nature and timing of the feedback. This experimental study explores the efficacy of immediate computer-mediated feedback within a virtual reality environment designed to facilitate the development of pre-university students' presentation skills. Two conditions were established to…
Descriptors: Feedback (Response), Teaching Methods, Computer Mediated Communication, Instructional Effectiveness
Baroutsis, Aspa – Journal of Early Childhood Literacy, 2020
This paper maps a teacher's pedagogic practices when teaching young children to produce texts using digital technologies during a literacy lesson for 7-8 year-old children. Pedagogies are broadly understood as what the teacher does in a classroom to facilitate learning in a twenty-first century classroom. The paper argues that the very notion of…
Descriptors: Photography, Teaching Methods, Literacy Education, Information Technology
Lege, Ryan; Bonner, Euan – JALT CALL Journal, 2020
Virtual Reality (VR) has made significant inroads into both the consumer and professional sectors. As VR has matured as a technology, its overall practicality for use in education has also increased. However, due to the rapid evolution of the technology, the educational field struggles to stay informed of the latest advancements, changing…
Descriptors: Computer Simulation, Teaching Methods, Classification, Distance Education
Development of a Computer Package on Organic Chemistry for Colleges of Education Students in Nigeria
Akpokiere, Roseline; Oyelekan, Oloyede Solomon; Olorundare, Adekunle Solomon – International Journal of Virtual and Personal Learning Environments, 2020
The low achievement of chemistry students in Nigerian Colleges of Education has been attributed to a number of factors including a lack of indigenous computer software for enhancing course teaching. This study therefore sought to develop and validate an instructional computer package on organic chemistry for Colleges of Education in Nigeria. The…
Descriptors: Science Achievement, Computer Software, Organic Chemistry, Foreign Countries
Suárez-Gómez, Andrés-David; Pérez-Holguín, Wilson Javier – Journal of Technology and Science Education, 2020
Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels,…
Descriptors: Visualization, Teaching Methods, Educational Experience, Mathematics Instruction
White, Garry – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study is to determine the effectiveness of an Adaptive Learning Technology (ALT), as compared to traditional teaching methods, in an undergraduate management information course. The effectiveness is based on Bloom's Taxonomy of Learning Competencies. Background: Previous studies have investigated factors involved…
Descriptors: Assistive Technology, Educational Technology, Computer Assisted Instruction, Instructional Effectiveness
Paul Thomas Dobyns – ProQuest LLC, 2020
Schools are tasked with the responsibility of educating students from a wide variety of backgrounds. Teachers are tasked with finding and implementing effective teaching strategies for every student in their classroom. English Language Learners (ELLs), students who are not fluent speakers of English, represent an increasing population of students…
Descriptors: Educational Strategies, General Education, Teaching Methods, English Language Learners
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Denair Rochelle Thomas-Hutton – ProQuest LLC, 2020
The purpose of this study was to examine the relationship between teachers' perceptions of the use of CAI to teach academics to their students diagnosed with level 1 autism. In addition, how teachers determined other strategies to use with their students was investigated. Most of the current literature reviewed was geared towards the use of CAI to…
Descriptors: Middle School Students, Middle School Teachers, Teacher Attitudes, Computer Assisted Instruction

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