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Deena Hicks – ProQuest LLC, 2021
According to the Entertainment Software Association (2020), 70% (51.1 million) of children under the age of 18 are gamers in the United States and consume an average of two and a half hours per day playing digital-based games, making these games one of the most widely known leisure activities worldwide. Today's Net Generation (Kindergarten through…
Descriptors: Middle School Students, Middle School Teachers, Educational Games, Computer Games
Rajiv Satsangi; Rachel H. Billman; Alexandra R. Raines; Anna M. Macedonia – Journal of Special Education, 2021
An established research base exists for using video modeling to teach students with severe disabilities. However, the application of this strategy for teaching academic skills to students with a learning disability is less known, particularly in secondary mathematics. Video modeling provides a resource for supplementary instruction using…
Descriptors: Algebra, Mathematics Instruction, Teaching Methods, Video Technology
Stockwell, Glenn; Wang, Yijen – RELC Journal: A Journal of Language Teaching and Research, 2023
The impact of the COVID-19 pandemic has been varied, and while there was a clear upsurge in the use of technology in language and learning contexts during the worst lockdown periods, the long-term impact on technology usage remains to be seen. As has been widely noted, lockdowns forced teaching into remote modes, making technology indispensable.…
Descriptors: Barriers, Technological Literacy, Pedagogical Content Knowledge, COVID-19
Priyadi, Ahmad; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This research aims to: (1) develop a feasible Android-based comic media of Gajah Mungkur Dam, and (2) reveal the effectiveness of the developed comic media in improving mathematical representation and critical thinking abilities on the materials of work and energy. The research subjects are senior high school students, consisting of 262 students…
Descriptors: High School Seniors, Cartoons, Computer Games, Mathematics Instruction
Yan, Xiaofang; Kim, Jungtae – Cogent Education, 2023
With the increasing popularity of computer-assisted language learning in the past decades, how to teach English reading in the new educational landscape created has become a challenge. Abundant literature has contributed to reading strategy instruction worldwide, however, empirical studies on computer-aided schema strategy training for Chinese…
Descriptors: Schemata (Cognition), Case Studies, Reading Comprehension, Cognitive Mapping
Brevik, Lisbeth M.; Holm, Thea – ELT Journal, 2023
Connecting informal and formal language teaching and learning has gained prominence as a way to understand language development among teenagers, but questions remain regarding its application in L2 contexts. This study investigates the significance of such connections in two L2 English classes taught by the same teacher, where students were…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Informal Education
Olutayo Oyeyemi Oyerinde; Ada Mukanya Dienga – Tuning Journal for Higher Education, 2023
The COVID-19 pandemic has impacted the higher education sector significantly. It forced the stakeholders to do new things and brought many innovations to educational activities. As the pandemic hit the shores of many countries, among other things and sectors, education activities were disrupted. Many, not well-advanced universities in terms of…
Descriptors: Influences, COVID-19, Pandemics, Higher Education
Chen, Yan; Mayall, Hayley J.; Smith, Thomas J.; York, Cynthia S. – AERA Online Paper Repository, 2023
This study reports the integrated findings of a mixed-methods sequential explanatory study that investigated the feasibility and effectiveness of mobile-based writing tools (MBWTs) as well as gender differences that emerged from these learning effects in the narrative writing skills of a group of sixth to seventh grade Latinx English Learners…
Descriptors: Cultural Background, Gender Differences, Writing Instruction, Writing Skills
Nozhovnik, Oleh; Harbuza, Tetiana; Teslenko, Natalia; Okhrimenko, Olena; Zalizniuk, Viktoriia; Durdas, Alla – International Journal of Educational Methodology, 2023
The purpose of this study was to examine the potential impact of integrating the Smart Sender platform to gamify and automate L2 e-classes on students' motivation, English language proficiency in reading and language use, engagement, and attitudes towards the platform. This experimental research employed a quasi-experimental design, specifically a…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Assisted Instruction
Starns, Jeffrey J.; Cohen, Andrew L.; Bosco, Cara; Hirst, Jennifer – Applied Cognitive Psychology, 2019
We tested a method for solving Bayesian reasoning problems in terms of spatial relations as opposed to mathematical equations. Participants completed Bayesian problems in which they were given a prior probability and two conditional probabilities and were asked to report the posterior odds. After a pretraining phase in which participants completed…
Descriptors: Visualization, Bayesian Statistics, Problem Solving, Probability
Zorrilla, David; Sánchez-Márquez, Jesús; García, Víctor; Fernández, Manuel – Journal of Chemical Education, 2019
Teaching and understanding the concepts related to ideal gases and their transformations is relatively uncomplicated. However, for science and engineering students, reaching an understanding of and assimilating the concepts related to real gases and their transformations is a more difficult goal. Backed by their considerable experience teaching…
Descriptors: Computer Simulation, Teaching Methods, Science Instruction, Scientific Concepts
Lin, Shu-Yuan; Xie, Ying – Journal of Computing in Higher Education, 2019
Student-generated tagclouds provided an intuitive overview of a group of learners' collective knowledge. Although such tagclouds may have the potential to be used as effective learning tools, it has not been clear how students use this tool for knowledge construction. In this paper, we report a two-stage study that investigated college students'…
Descriptors: Computer Software, College Students, Concept Mapping, Intervention
Lee, Sungwoong; Ke, Fengfeng – Journal of Computer Assisted Learning, 2019
A promising method to support game-based learning is to facilitate learners' externalization of cognitive and metacognitive processes. Externalizing Problem Representation (EPR) refers to a cognitive behaviour in which a learner constructs her own representations overtly. The purpose of this study is to investigate whether learning supports…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematical Concepts, Computer Games
Habib, Mohammed Abba; Mustapha, Muhammad Ali; Ali, Hajjakaltum – Journal on English Language Teaching, 2019
This paper examines the use of Computer Assisted Instruction to develop students' Reading Skill in English Language. Two objectives and two research questions were formulated to guide the study. Senior Secondary School Students two (SS II) of a selected school were the participants of this study. Due to the timeframe and nature of the research,…
Descriptors: Teaching Methods, Computer Assisted Instruction, Educational Technology, Reading Skills
Keuning, Hieke; Jeuring, Johan; Heeren, Bastiaan – ACM Transactions on Computing Education, 2019
Formative feedback, aimed at helping students to improve their work, is an important factor in learning. Many tools that offer programming exercises provide automated feedback on student solutions. We have performed a systematic literature review to find out what kind of feedback is provided, which techniques are used to generate the feedback, how…
Descriptors: Programming, Teaching Methods, Computer Science Education, Feedback (Response)

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