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Christel Sirocchi; Annika Pofantis Ostergren; Alessandro Bogliolo – ACM Transactions on Computing Education, 2024
Digital competence (DC) is a broad set of skills, attitudes, and knowledge for confident, critical, and responsible use of digital technologies in every aspect of life. DC proves essential in the contemporary digital landscape, yet its diffusion is hindered by biases, misunderstandings, and limited awareness. Teaching Informatics in the…
Descriptors: Computer Science Education, Information Science Education, Coding, Digital Literacy
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Mustafa Sat; Zafer Kadirhan – Education and Information Technologies, 2024
The significance of teachers' self-efficacy in coding education within K-12 settings has grown substantially. However, the literature lacks subject-specific measurement tools tailored to assess teachers' self-efficacy in coding instruction. This study adopted a mixed methods approach to develop a reliable and valid instrument for measuring…
Descriptors: Self Efficacy, Teacher Attitudes, Student Motivation, Pedagogical Content Knowledge
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Dawar, Deepak – Journal of Information Systems Education, 2023
For most beginners, learning computer programming is a complex undertaking. Demotivation and learned helplessness have been widely reported. In addition to the subject's complexity, low in-class involvement has been linked to poor student performance. This work introduces a novel instructional technique called Student-Driven Probe Instruction…
Descriptors: Computer Science Education, Programming, Introductory Courses, Teaching Methods
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Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
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Zeng, Mini; Zhu, Feng – Journal of Cybersecurity Education, Research and Practice, 2021
Software vulnerabilities have become a severe cybersecurity issue. There are numerous resources of industry best practices available, but it is still challenging to effectively teach secure coding practices. The resources are not designed for classroom usage because the amount of information is overwhelming for students. There are efforts in…
Descriptors: Computer Software, Coding, Computer Security, Computer Science Education
Ti'Era D. Worsley – ProQuest LLC, 2022
Youth of color are severely underrepresented in STEM which is can be attributed to low socioeconomic status, lack of representation, varying levels of racism faced within different institutions and systems. Without proper support and representation, youth of color can begin to feel that STEM is not a field they identify with or feel they belong.…
Descriptors: Informal Education, STEM Education, Nontraditional Education, African American Children
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Hsu, Wen-Chin; Gainsburg, Julie – Journal of Educational Computing Research, 2021
Block-based programming languages (BBLs) have been proposed as a way to prepare students for learning to program in more sophisticated, text-based languages, such as Java. Hybrid BBLs add the ability to view and edit the block commands in auto-generated, text-based code. We compared the use of a non-hybrid BBL (Scratch), a hybrid BBL (Pencil…
Descriptors: Computer Science Education, Introductory Courses, Teaching Methods, Student Attitudes
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Erol, Ramazan; Saygi, Elif – International Journal of Contemporary Educational Research, 2021
The aim of the study is to teach the concept of function using cryptology and to investigate whether it provides support to students who have difficulty integrating this topic into everyday life. The study's research group consisted of 50 elementary school teachers in the department of mathematics education at a public college in Ankara. Since the…
Descriptors: Foreign Countries, Technology, Mathematics Instruction, Teaching Methods
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Hoffman, Heather J.; Elmi, Angelo F. – Journal of Statistics and Data Science Education, 2021
Teaching students statistical programming languages while simultaneously teaching them how to debug erroneous code is challenging. The traditional programming course focuses on error-free learning in class while students' experiences outside of class typically involve error-full learning. While error-free teaching consists of focused lectures…
Descriptors: Statistics Education, Programming Languages, Troubleshooting, Coding
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Thanapat Sripan; Komgrit Manyam – Journal of Education and Learning, 2025
This study explores the challenges and effectiveness of game-based learning (GBL) through Minecraft: Education Edition (M:EE) in teaching coding and fostering creative thinking among fourth-grade students in Thailand. Conducted over eight weeks in 2023 at a laboratory school in Bangkok, the study involved 284 students. Data was gathered using…
Descriptors: Game Based Learning, Computer Science Education, Creative Thinking, Coding
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Sofia Ferreyro Mazieres; Rachael A. Lewitzky; Douglas McDougall – Canadian Journal of Science, Mathematics and Technology Education, 2024
The transition from elementary to secondary school presents challenges for students, including the shift from a streamed to a destreamed mathematics curriculum. This paper explores the Ontario context, where all students began taking the same grade 9 mathematics course in 2021-2022. The Grade 9 Mathematics Research Project investigated current…
Descriptors: Foreign Countries, High School Students, High School Teachers, Grade 9
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Nitesh Kumar Jha; Plaban Kumar Bhowmik; Kaushal Kumar Bhagat – Educational Technology Research and Development, 2024
A majority of research in Computational Thinking (CT) mainly focuses on teaching coding to school students. However, CT involves more than just coding and includes other skills like algorithmic thinking. The current study developed an Online Inquiry-based Learning Platform for Computational Thinking (CT-ONLINQ) that follows Inquiry-Based Learning…
Descriptors: Thinking Skills, Computer Science Education, Comparative Analysis, Problem Solving
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Decuypere, Mathias – Learning, Media and Technology, 2019
Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one 'learning to code' app called Grasshopper. Drawing from the field of Science and Technology Studies, the article adopts a theoretical…
Descriptors: Computer Software, Educational Technology, Coding, Web Sites
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Schrodt, Katie; Winters, Jeremy; Huddleston, Tracey – Science and Children, 2021
In today's dynamic global economy, integrated units of study are particularly important. Students who are fluent in several disciplines and comfortable moving among them can make meaningful connections and maintain enhanced understandings (Sias et al. 2016). This article shares an integrated STEAM unit that is grounded in the science disciplinary…
Descriptors: Science Instruction, Elementary School Science, Grade 2, Elementary School Students
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Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
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