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O'Banion, Matthew S.; Lewis, Nicholas S.; Boyce, Michael W.; Laughlin, Jordan; Majkowicz, Deborah C. – Journal of Geography in Higher Education, 2023
This experiment utilized advanced visualization technology for the delivery of an introductory remote sensing lesson in an undergraduate geography course. Given the numerous immersive visualization solutions available, it is now possible to leverage the capabilities of augmented, mixed, and virtual reality (AR, MR, and VR) technology in a…
Descriptors: Geographic Information Systems, Geography Instruction, Undergraduate Students, Visual Aids
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Jung-ho Byeon; Yong-Ju Kwon – Journal of Baltic Science Education, 2023
The outdoor inquiry has a significant meaning in learning biology, but it has a problem that is difficult to be frequently implemented in the school garden due to causes. On the other hand, alternative activities using the virtual world have been proposed, but due to a lack of reality and passive use, the continuity of the activities is low, and…
Descriptors: Outdoor Education, Science Education, Biology, Active Learning
Iraal, Xavier Levon – ProQuest LLC, 2023
Stakeholders at DoD language training organizations seek to improve foreign language learner test scores. The method selected for the researched organization was to add foreign language immersive virtual reality games into the learning environment at the current institute. Earlier studies provided evidence of other organizations pursuing similar…
Descriptors: Second Language Programs, Second Language Learning, Second Language Instruction, Armed Forces
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Mohammad Rayyan; Nimer Abusalim; Sarah Alshanmy; Sharif Alghazo; Ghaleb Rababah – Electronic Journal of e-Learning, 2023
The fusion of education with the digital world is still a developing and crucial phenomenon, especially in light of the growth of metaverse applications and the lingering effects of pandemic-induced educational changes. Learning about the efficacy of platforms like Gather.town becomes increasingly important in this situation. This study explores…
Descriptors: Discussion (Teaching Technique), Technology Uses in Education, Computer Simulation, Electronic Learning
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Aso, Borja; Navarro-Neri, Iñaki; García-Ceballos, Silvia; Rivero, Pilar – Education Sciences, 2021
As a consequence of the scarcity of studies of augmented reality (AR) in Spain, this study developed a questionnaire to evaluate teachers' perceptions on the use of AR for heritage teaching (n = 347 teachers: n = 131 in-service/n = 216 in-training). The objectives were to: (1) identify teachers' existing knowledge about AR; (2) evaluate…
Descriptors: Educational Quality, Design Requirements, Computer Simulation, Teaching Methods
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Zohar, Asnat R.; Levy, Sharona T. – Journal of Research in Science Teaching, 2021
Embodied cognition theories view sensorimotor activity as fundamental to learning, knowing, and reasoning. To investigate the role of physical movement in conceptual learning, we developed and explored an Embodied Learning Interactive Chemistry environment (ELI-Chem). The ELI-Chem learning environment includes a computer simulation, a device for…
Descriptors: Chemistry, Physics, Motion, Concept Formation
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Burde, Jan-Philipp; Weatherby, Thomas Sean; Kronenberger, Arthur – Physics Education, 2021
Understanding simple electric DC circuits often represents a great challenge to many students in lower secondary schools. As a result, students' knowledge of this subject is often dominated by alternative conceptions, even after instruction. One of the reasons for these learning difficulties is the intangibility of key physical quantities and…
Descriptors: Physics, Science Instruction, Secondary School Students, Electronics
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Gonzalez-Fuentes, Mario; Robertson, Kim R.; Davis, J. Charlene – Marketing Education Review, 2021
As educators we strive to facilitate knowledge and ways of learning that serve students throughout their lives, but we also recognize their sometimes short retention span. The innovation we present in this article consists of the use of digital storytelling as a conduit for students to construct a narrative of their experience in a marketing…
Descriptors: Strategic Planning, Decision Making, Marketing, Story Telling
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Mistry, Nimesh; Shahid, Namrah – Journal of Chemical Education, 2021
Guided-inquiry experiments are an important tool for helping students develop scientific practices such as hypothesizing and problem solving. In organic chemistry, these types of experiments can help students learn how to connect the theory of the reaction to the observation and data to decide how the reaction is proceeding or if it needs…
Descriptors: Organic Chemistry, Science Instruction, Computer Simulation, Teaching Methods
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Shin, Mikyung; Park, Jiyeon; Grimes, Rene; Bryant, Diane P. – Exceptional Children, 2021
We synthesized studies published since 2000 that assessed the effects of using virtual manipulatives to increase the mathematical accuracy of students with disabilities. We extracted a total of 1,796 raw data points from 114 cases across 35 single-case studies. By applying three-level multilevel modeling, we analyzed both immediate effects and…
Descriptors: Students with Disabilities, Mathematics Instruction, Manipulative Materials, Teaching Methods
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Falconer, John L.; Hendren, Neil – Chemical Engineering Education, 2021
A virtual catalytic reactor laboratory (VCRL) experiment, which can be used in most browsers, is described. Students select feed conditions and use the VCRL to take data for a gas-phase catalytic reaction and fit kinetic parameters to a Langmuir-Hinshelwood rate expression. The VCRL contains instructions, equipment descriptions, an animated…
Descriptors: Science Instruction, Computer Simulation, Laboratory Experiments, Laboratory Equipment
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Windsor, Ryan John – Smart Learning Environments, 2021
This paper outlines and describes the effectiveness of a virtual learning environment (VLE) as a grammar learning resource for first year students at a university in southern China over two academic years. The resource, named the Independent Grammar Study Scheme (IGSS), offered short grammar exercises that were completed over a 14-week period by…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Gadille, Martine; Impedovo, Maria Antonietta; Rémon, Josephine; Corvasce, Caroline – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network affecting pupils' learning in a pilot secondary school. Design/methodology/approach: The analysis is the result of a pluri-disciplinary systemic analysis involving…
Descriptors: Creativity, Computer Simulation, Secondary School Students, Learner Engagement
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Mariusz Kruk – Second Language Learning and Teaching, 2021
This book focuses on the dynamic relationships among individual difference (ID) variables (i.e., willingness to communicate, motivation, language anxiety and boredom) in learning English as a foreign language in the virtual world Second Life. The theoretical part provides an overview of selected issues related to the four ID factors in question…
Descriptors: English (Second Language), Second Language Learning, Electronic Learning, Computer Simulation
Amy Caryn Redford – ProQuest LLC, 2021
Following the terrorist attacks of September 11, 2001 and the global pandemic of 2020, there has been an increased focus on disaster and crisis preparedness. Emergency response personnel, health professionals, and their support staff may not be adequately prepared for a disaster or crisis relief. Virtual and augmented reality (VR/AR) technology…
Descriptors: Crisis Management, Emergency Programs, Training, Allied Health Personnel
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