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Alm, Antonie; Ohashi, Louise – Research-publishing.net, 2020
This article reports on an autoethnography by two authors who analysed the interrelationship of their experiences as foreign language learners, educators, and researchers. Both participant-researchers had taken advantage of the accessibility of online learning resources to learn new languages, had incorporated digital tools into their teaching…
Descriptors: Ethnography, Self Concept, Second Language Learning, Second Language Instruction
Nicholas Alan Lytle – ProQuest LLC, 2020
It is becoming increasingly necessary for every child to have experience with 21st century Computational Thinking (CT) skills including learning to program. Considerable efforts have been made within the last two decades including the development and widespread use of novice-friendly block-based programming environments such as Scratch and Snap!…
Descriptors: Scaffolding (Teaching Technique), Elementary Secondary Education, Instructional Design, 21st Century Skills
Liu, Zhongxiu; Zhi, Rui; Hicks, Andrew; Barnes, Tiffany – Computer Science Education, 2017
Debugging is an over-looked component in K-12 computational thinking education. Few K-12 programming environments are designed to teach debugging, and most debugging research were conducted on college-aged students. In this paper, we presented debugging exercises to 6th-8th grade students and analyzed their problem solving behaviors in a…
Descriptors: Problem Solving, Middle School Students, Student Behavior, Programming
Malik, Sohail Iqbal; Coldwell-Neilson, Jo – Journal of Information Technology Education: Research, 2017
Aim/Purpose: This study introduced a new teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement) model in an introductory programming (IP) course. The effectiveness of the new teaching and learning process was determined by collecting feedback from the IP instructors and by analyzing the final exam grades of the…
Descriptors: Comparative Analysis, Introductory Courses, Teaching Methods, Programming
Hajjej, Fahima; Hlaoui, Yousra Bendaly; Ben Ayed, Leila Jemni – International Journal of Information and Communication Technology Education, 2017
The e-assessment, as an important part of any e-learning system, faces the same challenges and problems such as problems related to portability, reusability, adaptability, integration and interoperability. Therefore, we need an approach aiming to generate a general process of the e-assessment. The present study consists of the development of a…
Descriptors: Electronic Learning, Computer Assisted Testing, Management Systems, Computer Software
Maguire, Phil; Maguire, Rebecca; Kelly, Robert – Computer Science Education, 2017
We report on an intervention in which informal programming labs were switched to a weekly machine-evaluated test for a second year Data Structures and Algorithms module. Using the online HackerRank system, we investigated whether greater constructive alignment between course content and the exam would result in lower failure rates. After…
Descriptors: Programming, Computer Science Education, Teaching Methods, Test Scoring Machines
Moores, Trevor T. – Journal of Information Systems Education, 2016
The aim of this paper is to provide sufficient detail that other members of the IS community can incorporate the business game "Flowers for the World" (or FFTW for short) into their IS teaching portfolio. The game promotes experiential (active) learning and has been used to support discussions or project work in such diverse subjects as…
Descriptors: Information Systems, Educational Games, Business, Teaching Methods
Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
Puttick, Gillian; Tucker-Raymond, Eli – Journal of Science Education and Technology, 2018
Science and computational practices such as modeling and abstraction are critical to understanding the complex systems that are integral to climate science. Given the demonstrated affordances of game design in supporting such practices, we implemented a free 4-day intensive workshop for middle school girls that focused on using the visual…
Descriptors: Climate, Systems Building, Workshops, Middle School Students
French, Debbie A.; Burrows, Andrea C. – Journal of Science Education and Technology, 2018
There is a current national emphasis on science, technology, engineering, and mathematics (STEM). Additionally, many states are transitioning to the Next Generation Science Standards (NGSS), which encourage teachers to incorporate engineering in science classrooms as well as have their students learn science by doing science. Methods courses are…
Descriptors: Science Instruction, Engineering Education, Preservice Teachers, STEM Education
Glisson, Lane – portal: Libraries and the Academy, 2019
This article describes a discussion-based approach for teaching college students to identify the characteristics of ethical journalism and scholarly writing, by comparing fake news with credible information in a strategically planned slideshow. Much has been written on the need to instruct our students about disinformation. This librarian shares a…
Descriptors: Teaching Methods, College Students, Ethics, Journalism Education
Aksu, Fatma Nur; Durak, Gürhan – Journal of Education and e-Learning Research, 2019
This study examining the robotic codings and robotic tournaments from the perspectives of Information Technology (IT) teachers was carried out using the qualitative case study method. In the study, a total of 20 teachers from private schools and state schools were asked for their views. The research data collected from the IT teachers helped…
Descriptors: Robotics, Information Technology, Teacher Attitudes, Private Schools
Tüzün, Hakan; Bilgiç, Hatice Gökçe; Elçi, Sevil Yasar – International Electronic Journal of Elementary Education, 2019
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to facilitate student learning and collaboration. This study identified the effects of MUVEs on collaborative learning and social…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Interpersonal Relationship
Rolandsson, Lennart; Skogh, Inga-Britt; Männikkö Barbutiu, Sirkku – International Journal of Technology and Design Education, 2017
Computing and computers are introduced in school as important examples of technology, sometimes as a subject matter of their own, and sometimes they are used as tools for other subjects. All in all, one might even say that "learning about" computing and computers is part of "learning about" technology. Lately, many countries…
Descriptors: Teacher Attitudes, Reflective Teaching, Computer Science Education, Programming
Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving

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