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Simanjuntak, Mariati Purnama; Hutahaean, Juniar; Marpaung, Nurliana; Ramadhani, Dewi – International Journal of Instruction, 2021
This study is aimed to investigate the effectiveness of problem-based learning combined with simulation on students' problem-solving and creative thinking skills. By employing a quasi-experimental design, this study used essay and problem-based tests as the instruments to evaluate problem-solving and creative thinking skills of 192 students. These…
Descriptors: Problem Based Learning, Creative Thinking, Problem Solving, Computer Simulation
Wu, Hoi-Ting; Mortezaei, Kiana; Alvelais, Teresa; Henbest, Grace; Murphy, Courtney; Yezierski, Ellen J.; Eichler, Jack F. – Chemistry Education Research and Practice, 2021
Implementation of the flipped classroom approach into STEM courses has been popularized in the last decade and has generally been reported to improve student performance outcomes. In a flipped classroom setting, students typically first encounter course content in the online format and subsequently engage in some form of active learning during the…
Descriptors: Flipped Classroom, STEM Education, Teaching Methods, Educational Technology
Talan, Tarik – International Journal of Technology in Education and Science, 2021
This research aims to examine the experimental studies on the impact of simulation technique on students' academic achievement using the meta-analysis method. The previous studies that could be meta-analyzed were examined based on the criteria set out in this study. Finally, 91 studies that were conducted between 2010-2020 years and met the…
Descriptors: Computer Simulation, Instructional Effectiveness, Teaching Methods, Academic Achievement
Emprin, Fabien; Petitfour, Édith – Digital Experiences in Mathematics Education, 2021
This article investigates how a computer simulator for human interactions and a dyadic system in a pencil-and-paper environment can contribute to helping students with poor motor co-ordination, notably those with dyspraxia, to learn geometry. The aim is to design an alternative way to teach the subject, and to explore its effects on the learning…
Descriptors: Developmental Disabilities, Perceptual Motor Coordination, Computer Simulation, Computer Uses in Education
Capelo, Carlos; Pereira, Renato – International Association for Development of the Information Society, 2021
Simulation-based learning environments have been proposed by researchers, as educational tools to support learning in complex business systems. However, studies have evidenced that subjects may nevertheless have great difficulty understanding and managing dynamic systems. Previous research has revealed positive learning and performance effects of…
Descriptors: Computer Simulation, Teaching Methods, Educational Technology, Technology Uses in Education
Rikki Murff – ProQuest LLC, 2021
There is a demand for an overhaul of undergraduate nursing education curricula to better prepare students who can provide safe, quality care in an increasing complex health care system. Simulation use has provided an avenue for nurse educators to consider when deciding appropriate and reliable teaching and learning strategies to guide students…
Descriptors: Nursing Education, Measurement, Hypertension, Teaching Methods
Tintle, Nathan; Clark, Jake; Fischer, Karen; Chance, Beth; Cobb, George; Roy, Soma; Swanson, Todd; VanderStoep, Jill – Journal of Statistics Education, 2018
The recent simulation-based inference (SBI) movement in algebra-based introductory statistics courses (Stat 101) has provided preliminary evidence of improved student conceptual understanding and retention. However, little is known about whether these positive effects are preferentially distributed across types of students entering the course. We…
Descriptors: Statistics, College Mathematics, College Preparation, Mathematical Concepts
Bacca-Acosta, Jorge; Tejada, Julian; Fabregat, Ramon; Kinshuk; Guevara, Juan – Educational Technology Research and Development, 2022
Scaffolding is a mechanism for helping novice learners to solve a problem or complete a task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) environments with scaffolding has mainly focused on the effectiveness of scaffolding for conceptual understanding and information processing. However, research on…
Descriptors: Computer Simulation, Eye Movements, English (Second Language), Second Language Learning
Hughes, Ciaran; Isaacson, Joshua; Turner, Jessica; Perry, Anastasia; Sun, Ranbel – Physics Teacher, 2022
Quantum computing is a growing field at the intersection of physics and computer science. The goal of this article is to highlight a successfully trialled quantum computing course for high school students between the ages of 15 and 18 years old. This course was designed to bridge the gap between popular science articles and advanced undergraduate…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
Mary Ann Barbour El Rassi – International Association for Development of the Information Society, 2022
In some low-resource settings, there are several challenges such as financial crisis, inadequate infrastructure facilities, personal skills efficiency and motivation that contribute or hinder the success of virtualization in an industry. This study investigates the factors that could influence the success of virtualization requirement in the…
Descriptors: Developing Nations, Computer Simulation, Electronic Learning, Student Attitudes
Sushobhan Pradhan; Sundararajan V. Madihally – Journal of Chemical Education, 2022
The global outbreak of COVID-19 (SARS-CoV-2) gave rise to a sudden shift to the online education delivery system from the conventional in-person teaching method. Though instructions were moved to a virtual learning platform, it was a critical challenge to provide hands-on training to teach complex engineering software. This article discusses the…
Descriptors: COVID-19, Pandemics, Chemical Engineering, Blended Learning
Nia Rohayati; Ida Hodiyah; Iis Marwan – Eurasian Journal of Applied Linguistics, 2022
The objectives of this study were to determine the development process of three-dimensional Virtual Reality (3-D VR) model design and its application for learning languages in junior high schools undertaking training in Pencak silat, the Indonesian traditional martial art. This study adopted the R&D research design, with data collected from 30…
Descriptors: Computer Simulation, Teaching Methods, Second Language Instruction, Second Language Learning
Wu, Bian; Yu, Xiaoxue; Gu, Xiaoqing – British Journal of Educational Technology, 2020
With the availability of low-cost high-quality head-mounted displays (HMDs) since 2013, there is a growing body of literature investigating the impact of immersive virtual reality (IVR) technology on education. This meta-analysis aims to synthesize the findings on the overall effects of IVR using HMDs compared to less immersive desktop virtual…
Descriptors: Meta Analysis, Computer Simulation, Teaching Methods, Comparative Analysis
Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
Heintzman, Ryan – Review of International Geographical Education, 2020
Students completing an introductory physical geography course used an interactive geovisualizations (iGEO) lab exercise centered around lightning in northern Arizona to investigate atmospheric processes. This iGEO looks and plays like a conventional videogame where the student controls an avatar in a 3D environment. This iGEO was inspired by…
Descriptors: Teaching Methods, Physical Geography, Game Based Learning, Web Based Instruction

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