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Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
Byrd, Antonio – Composition Studies, 2023
The concept 'literacy crisis' has framed ChatGPT's popularity, its rapid evolution, and its seemingly sophisticated language and knowledge performance. The concept helps scholars and teachers easily enter conversations about artificial intelligence (AI) text generation technologies and how they transform the notions of authorship, research, labor,…
Descriptors: Artificial Intelligence, Technological Advancement, Computational Linguistics, Computer Software
Saylan, Esin; Kokoç, Mehmet; Tatli, Zeynep – Waikato Journal of Education, 2023
The aim of this study was to examine the current trends and main findings of the empirical computer assisted foreign language learning studies. The database, Web of Science, was reviewed and a total of 36 studies between 2000 and 2020 were analysed. The systematic analysis was performed with the content analysis method. The content of the reviewed…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Research Reports
Dolowitz, Annetta; Collier, Jessica; Hayes, Aleshia; Kumsal, Cem – TechTrends: Linking Research and Practice to Improve Learning, 2023
This case study details microlearning content development, testing, and implementation of the NATO Headquarters Supreme Allied Command Transformation (HQ SACT) e-Learning Networking App (NeNA) conducted by an AECT microlearning consulting team. NeNA was designed to provide microlearning "just-in-time" content, to create socialization…
Descriptors: Case Studies, Computer Software, Armed Forces, International Organizations
Zamborova, Katarina; Klimova, Blanka – Contemporary Educational Technology, 2023
The article presents the research of empirical mixed methods on the use of a modern mobile reading app compared to traditional forms of teaching in English business classes in higher education in Slovakia. The research belongs to the theoretical frame of the mobile assisted language learning field that has generated an interest since the early…
Descriptors: Business English, English for Special Purposes, Computer Software, Computer Assisted Instruction
Liu, Pei-Lin; Chen, Chiu-Jung – Educational Technology & Society, 2023
This study aimed to examine the effects of an AI-based object detection translation (AI-based ODT) application (app) on EFL students' vocabulary learning. We developed a system that utilized strategies to facilitate learners' vocabulary learning. The app applied dual code theory to present the objects in picture, word, and pronunciation formats.…
Descriptors: Translation, Artificial Intelligence, Computational Linguistics, Computer Software
Kortemeyer, Gerd – Physical Review Physics Education Research, 2023
Massive pretrained language models have garnered attention and controversy due to their ability to generate humanlike responses: Attention due to their frequent indistinguishability from human-generated phraseology and narratives and controversy due to the fact that their convincingly presented arguments and facts are frequently simply false. Just…
Descriptors: Artificial Intelligence, Physics, Science Instruction, Introductory Courses
Verdecchia, Roberto; Lago, Patricia – IEEE Transactions on Education, 2023
Contribution: This article contributes empirical insights on hybrid teaching of software engineering courses. Results include the systematic analysis of hybrid teaching attendance and interaction, perception of hybrid teaching, and grade distributions. Results are synthesized into eight evidence-based guidelines. Background: Hybrid teaching, i.e.,…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Masters Programs
Misnawati Misnawati; Yusriadi Yusriadi; Saidna Zulfiqar Bin Tahir – MEXTESOL Journal, 2023
It is commonly accepted that educators who prepare to teach materials to meet student needs should cover all skills in English, such as speaking, listening, reading, and writing with additional grammar and vocabulary according to the level of students. Because technology has developed rapidly, educators can design technologically friendly teaching…
Descriptors: Linguistic Input, English (Second Language), Second Language Learning, Second Language Instruction
Laksmiwati, Pasttita Ayu; Hidayah, Miftahul; Schmidthaler, Eva; Prahmana, Rully Charitas Indra; Sabitzer, Barbara; Lavicza, Zsolt – Journal on Mathematics Education, 2023
Nowadays, digital technologies are crucial in supporting students in geometry in secondary mathematics classrooms. However, in some cases, the role of visual function in technology was only utilized for seeing and conjecturing, not for experimenting, while to develop a relational understanding of geometry concepts, students should actively…
Descriptors: Student Diversity, Geometry, Mathematics Instruction, Teaching Methods
Thompson, Katerina V.; Nelson, Kären C.; Sniezek, James; Marbach-Ad, Gili – Journal of Science Education and Technology, 2023
Introductory courses in biology often lack sufficient emphasis on quantitative skills and interdisciplinary problem solving, leaving many students unprepared for more advanced biology coursework and hampering their ability to pursue biology research careers. MathBench Biology Modules were created to enhance the quantitative skills of biology…
Descriptors: Online Courses, Science Instruction, Teaching Methods, Interdisciplinary Approach
Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
Marta Matulcikova; Daniela Brevenikova – NORDSCI, 2023
The aim of the research paper is to identify types of learners based on the Fleming VARK learning styles and selected learning models applicable in formal university education. The focus is on two higher education fields of study, namely Social, economic and law sciences (6213 and Education (7605 Economics and Management) Teacher Training and…
Descriptors: Cognitive Style, Teaching Methods, Computer Software, Higher Education
Haya Shamir; Erik Yoder; David Pocklington – Online Submission, 2023
Identifying effective means of ameliorating achievement gaps and addressing literacy deficits is essential. Computer-assisted instruction (CAI) is one avenue for providing this effective instruction to the students that can most benefit from it. In the current study, kindergarten students in a public school district in Illinois received…
Descriptors: Teaching Methods, Literacy Education, Computer Assisted Instruction, Achievement Gap
Cesco, Stefano; Zara, Vincenzo; De Toni, Alberto F.; Lugli, Paolo; Betta, Giovanni; Evans, Alexander C. O.; Orzes, Guido – International Journal of Higher Education, 2021
In the last year a new virus (SARS-CoV-2) and the disease caused by it (COVID-19) has quickly spread around the world, leading the World Health Organization to declare a public health emergency and, then, a global pandemic status. The strategies adopted by many countries to reduce the impact of the pandemic were mainly based on social distancing…
Descriptors: COVID-19, Pandemics, Higher Education, School Closing

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