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Stieler-Hunt, Colleen; Jones, Christian – British Journal of Educational Technology, 2019
The benefits of using digital games in the curriculum are well documented in literature. Most teachers who use digital games use short-form drill-and-practice learning games rather than the kinds of games most students would choose to play in their free time. The use of more interactive, immersive digital games (IDGs) in classrooms tends to be…
Descriptors: Faculty Development, Mentors, Computer Games, Teaching Methods
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Martha, Ati Suci Dian; Santoso, Harry B. – Journal of Educators Online, 2019
A pedagogical agent is an anthropomorphic virtual character used in an online learning environment to serve instructional purposes. The design of pedagogical agents changes over time depending on the desired objectives for them. This article is a systematic review of the research from 2007 to 2017 related to the design factors of pedagogical…
Descriptors: Instructional Design, Teaching Methods, Student Behavior, Online Courses
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Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
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Fielder, James D. – Journal of Political Science Education, 2019
This single lesson classroom game is designed to test student knowledge of Realist and Liberal concepts through an imbalanced resource bargaining mechanic. The game is designed for approximately 20 students divided into state teams of three to four students each and uses chocolate to represent the state teams' economic capacity, military…
Descriptors: Teaching Methods, Educational Games, Active Learning, International Relations
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Steele, Patricia; Johnston, Elizabeth; Lawlor, Andrew; Smith, Cassandra; Lamppa, Sonja – Journal of Educational Technology Systems, 2019
In the 21st century, easy access to visually rich, immersive, student-centered, virtual applications could augment or replace text-based learning. However, the new developments are offset by the lack of insight into pedagogies needed to guide educators through a visual learning environment. The purpose of this directed content analysis was to…
Descriptors: Computer Simulation, Teaching Methods, Visual Learning, Content Analysis
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Freericks, J. K.; Cutler, D.; Kruse, A.; Vieira, L. B. – Physics Teacher, 2019
We describe a new style of MOOC designed to engage students with an immersive multimedia environment including text, images, video lectures, computer-based simulations, animations, and tutorials. Quantum Mechanics for Everyone is currently running on edX and has been successful by a number of different measures. Building on the pioneering work of…
Descriptors: Quantum Mechanics, Physics, Science Instruction, Large Group Instruction
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Khasnabis, Debi; Goldin, Simona; Perouse-Harvey, Ebony; Hanna, Margaret O. – Educational Forum, 2019
We report on multicultural education pedagogies that support teacher candidates in enacting antiracist teaching practice. These pedagogies draw from the experience of a 12-year-old child in an art class assignment that involved race and the Mona Lisa. We highlight the integration of practice with reflection as we link structured opportunities to…
Descriptors: Racial Bias, Teaching Methods, Multicultural Education, Preservice Teacher Education
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Unver, Vesile; Uslu, Yasemin; Kocatepe, Vildan; Kuguoglu, Sema – European Journal of Educational Research, 2019
The aim of the study evaluates cultural sensitivity in healthcare services among senior nursing students to patients with different cultural backgrounds. The study had a one-group pre-posttest model descriptive study design. Thirty-four nursing students taking the courses Emergency Care and Diabetes were included into the study. Standardized…
Descriptors: Cultural Awareness, Nursing Students, Cultural Differences, Simulation
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Dündar-Coecke, Selma – International Association for Development of the Information Society, 2019
Decades-old research has demonstrated the effects of virtual space on perception mostly with adult samples. Little is known about children's ability to utilize spatial-temporal qualities from computerized settings. Past research with primary school children suggested that the ability to utilize spatial-temporal information is crucial for inferring…
Descriptors: Adults, Preschool Children, Age Differences, Teaching Methods
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Enilda Romero-Hall; Renee Patrick; Gül Sahin – International Journal of Designs for Learning, 2019
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This webbased tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals' empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging…
Descriptors: Role Playing, Aging (Individuals), Ethnicity, Perspective Taking
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Grebenev, Igor V.; Lebedeva, Olga V.; Polushkina, Svetlana V. – Physics Education, 2018
The article proposes a new research object for a general physics course--the vapour Cartesian diver, designed to study the properties of saturated water vapour. Physics education puts great importance on the study of the saturated vapour state, as it is related to many fundamental laws and theories. For example, the temperature dependence of the…
Descriptors: Physics, Heat, Thermodynamics, Science Experiments
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Ciasullo, Alessandro – Research on Education and Media, 2018
The universality of the educational activities must be in agreement with a series of systems that involve the universality of the subjects who learn and their physical, mental, belief, race and religion differences. The possibilities promoted by an immersive education --made of stimuli aimed at transformation through the use of virtual…
Descriptors: Inclusion, Computer Simulation, Teaching Methods, Computer Software
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Asakura, Kenta; Bogo, Marion; Good, Bethany; Power, Roxanne – Journal of Social Work Education, 2018
Simulation, the use of trained actors as simulated clients, has gained empirical support as an effective teaching and assessment method in social work education. The associated costs involving the use of live simulation, however, often pose a barrier and prevent less resourced schools from implementing this pedagogical approach in the classroom.…
Descriptors: Teaching Methods, Counselor Client Relationship, Social Work, Video Technology
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Patel, Anne; Pfannkuch, Maxine – ZDM: The International Journal on Mathematics Education, 2018
Some researchers advocate a statistical modeling approach to inference that draws on students' intuitions about factors influencing phenomena and that requires students to build models. Such a modeling approach to inference became possible with the creation of "TinkerPlots" Sampler technology. However, little is known about what…
Descriptors: Thinking Skills, Mathematical Models, Statistics, Mathematics Instruction
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Shaw, Carolyn M.; Switky, Bob – Journal of Political Science Education, 2018
The value of simulations in the classroom is well established, and there are numerous publications that feature specific role-play exercises that can readily be introduced into the classroom. Frequently, however, instructors would like to design their own simulations to fit their specific learning objectives for a class, but don't know where to…
Descriptors: International Relations, Role Playing, Teaching Methods, Simulation
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