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Simeon, Moses Irekpita; Samsudin, Mohd Ali; Yakob, Nooraida – International Journal of Technology and Design Education, 2022
The study investigated the effect of using a design thinking teaching method on male and female students' achievement in some selected secondary school physics concepts in the context of STEM learning. The study was carried out in an afterschool environment which necessitated the researcher using a single group quasi experimental research design…
Descriptors: Design, Science Achievement, Physics, Scientific Concepts
Grek, Sotiria; Landahl, Joakim; Lawn, Martin; Lundahl, Christian – Paedagogica Historica: International Journal of the History of Education, 2022
Within the field of history of education, there is a growing interest in the movement of influential actors and texts that have crossed national borders. One of the main driving forces for influence, knowledge, and innovation is comparison, a tool used within the governing of education in diverse ways and with different intensities, over time, to…
Descriptors: Educational History, Travel, Governance, Educational Administration
Rahmoeller, Margaret; Steinweg, J. Megan – PRIMUS, 2022
We explored the impact a new quantitative biology course for biology majors had on their ability and confidence to utilize hypothesis testing. Students currently in the quantitative biology course and the first cohort of students who took the course (currently seniors) were surveyed on ability and confidence regarding four types of hypothesis…
Descriptors: Biology, Science Instruction, Self Esteem, Student Attitudes
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Muhly, Fabian; Leo, Philipp; Caneppele, Stefano – Journal of Cybersecurity Education, Research and Practice, 2022
Social engineering is a method used by offenders to deceive their targets utilizing rationales of human psychology. Offenders aim to exploit information and use them for intelligence purposes or financial gains. Generating resilience against these malicious methods is still challenging. Literature shows that serious gaming learning approaches are…
Descriptors: Educational Games, Social Psychology, Engineering Education, Experiential Learning
Han, Yen-Lin; Turns, Jennifer; Cook, Kathleen E.; Mason, Gregory S.; Shuman, Teodora Rutar – IEEE Transactions on Education, 2022
Contribution: This article presents an innovative course sequence to integrate Electrical Engineering (EE) Fundamentals into the Mechanical Engineering (ME) Instrumentation and Data Acquisition (DAQ) course and reports students' experience relevant to the sequence's intended outcomes of helping students learn and connect EE concepts with ME…
Descriptors: Engineering Education, Universities, Program Descriptions, Student Experience
Mawasi, Areej; Nagy, Peter; Finn, Ed; Wylie, Ruth – Journal of Moral Education, 2022
In order to help students become scientifically literate citizens, science education should allow them to gain a more concrete understanding of the potential social and ethical impacts of scientific and technological change. Using Mary Shelley's Frankenstein as an imaginative tool, we designed simple hands-on activities and a digital narrative…
Descriptors: Science Instruction, Science Activities, Computer Games, Ethics
Adami, Elisabetta; Diamantopoulou, Sophia; Lim, Fei Victor – London Review of Education, 2022
Gunther Kress's multimodal and social semiotic theory of communication has moved beyond the realm of linguistics, which originally framed his work, and has reached out to inform other fields, such as those of education, museum studies, as well as the humanities and social sciences more broadly. This article brings together our insights in relation…
Descriptors: Semiotics, Interpersonal Communication, Linguistic Theory, Design
Hoadley, Christopher; Campos, Fabio C. – Educational Psychologist, 2022
The ever-changing nature of online learning foregrounds the limits of separating research from design. In this article, we take the difficulty of making generalizable conclusions about designed environments as a core challenge of studying the educational psychology of online learning environments. We argue that both research and design can…
Descriptors: Online Courses, Educational Psychology, Epistemology, Intervention
Hunkin, Elise; Carmel, Julie – Journal of Early Childhood Teacher Education, 2022
In this "Reflection on Practice" paper we reflect on an early childhood Work Integrated Learning course redesign that explored new ways of developing and applying playfulness theory to higher education instructional approaches. Our experience was that the higher education students required more support to deepen their understanding of…
Descriptors: Play, Preservice Teachers, Early Childhood Teachers, Work Experience Programs
Mars, Matthew M.; Hart, Jeni – Studies in Graduate and Postdoctoral Education, 2022
Purpose: There is pressure to transform graduate education in ways that better prepare and socialize students for academic careers that require entrepreneurial activities and/or professional pathways outside of academia. The inclusion of entrepreneurial learning in graduate curricula and programs is one strategy for responding to such calls. Yet,…
Descriptors: Graduate Students, Interdisciplinary Approach, Entrepreneurship, Educational Change
Saputro, Sigit Dwi; Tukiran, Tukiran; Supardi, Zainal Arifin Imam – Cypriot Journal of Educational Sciences, 2022
Advanced clarification is an essential part of thinking skills relevant to students, which contains the ability evaluate, make decisions and make arguments. This ability is needed to prepare students to face the VUCA era. Clarity Learning Model (CLM) is a formulation of IBL, and the strengthening of reasoning abilities aims to improve advanced…
Descriptors: Physics, Models, Science Instruction, Instructional Design
Ekström, Sara; Pareto, Lena – Education and Information Technologies, 2022
The idea of using social robots for teaching and learning has become increasingly prevalent and robots are assigned various roles in different educational settings. However, there are still few authentic studies conducted over time. Our study explores teachers' perceptions of a learning activity in which a child plays a digital mathematics game…
Descriptors: Robotics, Teaching Methods, Longitudinal Studies, Teacher Attitudes
Bicer, Ali; Bicer, Aysenur; Perihan, Celal; Lee, Yujin – Mathematics Education Research Journal, 2022
The purpose of this study is to observe the changes on pre-service teachers' cognitive (i.e. fluency, flexibility, and originality) and affective outcomes (e.g. perceptions towards creativity-directed tasks, beliefs about the nature of mathematics) related to mathematical creativity after they participated in a creativity-focused mathematics…
Descriptors: Preservice Teachers, Educational Planning, Instructional Design, Program Implementation
Edmondson, Vikki; Sherratt, Fred – European Journal of Engineering Education, 2022
Universities face the challenge of developing undergraduate structural engineering students' design judgement. This study evaluates whether introducing 'learning from failure', centralised around 'real-world' case studies, serves to facilitate the development of engineering judgement in structural design. The study identifies the use of three…
Descriptors: Design, Engineering Education, Failure, Case Studies

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