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Forsythe, Michelle E.; Criswell, Brett A.; Arias, Anna Maria; Ellis, Joshua A.; Escalada, Lawrence; Johnson, Heather J.; Palmeri, Amy B.; Riccio, Jessica; Parker, Margaret E. – Journal of Science Teacher Education, 2022
Engaging preservice teachers in the analysis of videos of teaching has become a widely-used and highly-regarded approach within teacher preparation. This approach has become even more pronounced in the wake of COVID-19. Despite the myriad ways that video can support teacher preparation, uncertainties remain regarding how to design and facilitate…
Descriptors: Video Technology, Science Instruction, Science Teachers, Teaching Methods
Farris, Rachel L. – ProQuest LLC, 2022
Experiential learning (EL) is often perceived as valuable to education and prioritized in higher education curricula. The value of EL from the student perspective has been researched, but few have explored faculty perspectives in business programs. The purpose of this study was to explore faculty perceptions of the meaning of EL, implementation…
Descriptors: Experiential Learning, Business Administration Education, College Faculty, Teacher Attitudes
Joseph M. Morano – ProQuest LLC, 2022
The following research study discusses how the St. Lucie District public schools can transform to virtual education. Inspiration for the following dissertation has been derived from the recent outbreak and pandemic of the COVID-19 virus and how it has crippled the global education sector. The closure of schools in the United States due to the 2019…
Descriptors: Public Schools, Electronic Learning, Pandemics, COVID-19
N. M. Komarova; T. F. Suslova – International Dialogues on Education, 2022
This article is devoted to the study of the possibilities of educational environment design in the arrangement of the schoolwork with children from migrant families so that they could positively adapt to the conditions of school and integrate into the culture of the host country. Based on a generalization of the problems faced by migrant children,…
Descriptors: Immigrants, Instructional Design, Social Status, Teaching Methods
Inbar Haimovich; Malka Yayon; Vered Adler; Hagit Levy; Ron Blonder; Shelley Rap – Journal of Chemical Education, 2022
Chemical escape rooms (ChEsRms) are educational games in which students use their brain, chemical knowledge, intuition, and a bit of luck to solve a mystery. At the Weizmann Institute, we have developed ChEsRms that are implemented by teachers in their classes. Since the COVID-19 pandemic stopped all the educational activities that took place in…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Science Activities
Batrouny, Nicole; Wendell, Kristen; Andrews, Chelsea; Dalvi, Tejaswini – Science and Children, 2021
The engineering design process (EDP) can be a wonderful tool to nurture creative problem-solving abilities, prepare students to tackle problems with intentional planning, and encourage learning from failures. Many lesson plans and instructional strategies are guided by the EDP (Hill Cunningham, Mott, and Hunt 2018). In this article, the authors…
Descriptors: Design, Science Education, Engineering Education, Teaching Methods
Özenç, Emine Gül; Orhan-Karsak, H. Gülhan; Özenç, Mehmet – International Journal of Curriculum and Instruction, 2021
The aim of this study, which is a need in the field in the context of improving pre-service teachers' speaking skills, is to determine the effects of speaking instruction on pre-service teachers' speaking anxieties and speaking self-efficacy based on whole language approach collaborative instructional design. The study group of the study consists…
Descriptors: Speech Communication, Cooperative Learning, Instructional Design, Preservice Teachers
Marnewick, Carl; Chetty, Jacqui – International Journal of Educational Technology in Higher Education, 2021
Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games to explain the various concepts within research…
Descriptors: Educational Games, Game Based Learning, Teaching Methods, Research Methodology
Buckley, Jeffrey; Seery, Niall; Gumaelius, Lena; Canty, Donal; Doyle, Andrew; Pears, Arnold – International Journal of Technology and Design Education, 2021
Design is core element of general technology education internationally. While there is a degree of contention with regards to its treatment, there is general consensus that the inclusion of design in some form is important, if not characteristic, of the subject area. Acknowledging that design is important, there are many questions which need to be…
Descriptors: Alignment (Education), Design, Guidelines, Learning Theories
Baranyi, Máté; Molontay, Roland – Interactive Learning Environments, 2021
Studying the effectiveness of remedial courses in higher education has attracted a lot of interest from educational researchers and practitioners. Remediation is associated with significant economic and social costs while the results are usually dubious. In this paper, we apply a widely used method called Regression Discontinuity Design (RDD) to…
Descriptors: Remedial Mathematics, Instructional Effectiveness, College Mathematics, Foreign Countries
Allen, William E.; Hosbein, Kathryn N.; Kennedy, Anthony M.; Whiting, Brandon; Walker, Joi P. – Journal of Chemical Education, 2021
This paper describes the design and implementation of a course-based undergraduate research experience (CURE) sequence in chemistry that links a lower-division, organic chemistry course to an upper-division, analytical chemistry course. The focus of student research is on blood preservation using trehalose derivatives in order to mimic the…
Descriptors: Science Instruction, Undergraduate Students, Organic Chemistry, Teaching Methods
Rosén Rasmussen, Lisa – Education Inquiry, 2021
This article addresses schoolteachers' spatial work in the process of inhabiting and using a new school building. The study focuses on a historical case of a Danish open-plan school built in the early 1970s and shows how the teachers' spatial work engages with questions of the organisation of bodies, sound, furniture and teaching aids. The article…
Descriptors: Architecture, School Buildings, Building Design, Foreign Countries
Norwich, Brahm; Benham-Clarke, Simon; Goei, Sui Lin – European Journal of Special Needs Education, 2021
There are practical questions about how inclusive schools can enable quality teaching and teachers' professional development that are relevant to students with special educational needs (SEN). In moves towards inclusive education, teachers are confronted with issues about their knowledge, skills and perceived efficacy to adopt inclusive teaching…
Descriptors: Special Education, Inclusion, Special Needs Students, Faculty Development
Allgood, Sam; McGoldrick, KimMarie – Journal of Economic Education, 2021
Chew and Cerbin (2021) outline nine cognitive challenges to student learning with which economic educators are likely familiar, even if the language used to describe them differs. In this article, the authors refrain from summarizing Chew and Cerbin's framework and instead focus on providing context for how those conducting research and developing…
Descriptors: Economics Education, Teaching Methods, Learning Processes, Language Usage
Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish

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