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Showing 1,156 to 1,170 of 1,544 results Save | Export
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Bers, Marina Umaschi; Seddighin, Safoura; Sullivan, Amanda – Journal of Technology and Teacher Education, 2013
Prior work has shown that early childhood educators demonstrate a lack of knowledge and understanding about technology and engineering, and about developmentally appropriate pedagogical approaches to bring those disciplines into the classrooms. This paper reports a study in which 32 early childhood educators participated in an intensive three-day…
Descriptors: STEM Education, Early Childhood Education, Knowledge Base for Teaching, Developmentally Appropriate Practices
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Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 13th International Conference on Mobile Learning 2017, which was organised by the International Association for Development of the Information Society (IADIS), in Budapest, Hungary, April 10-12, 2017. The Mobile Learning 2017 Conference seeks to provide a forum for the presentation and…
Descriptors: Conference Papers, Telecommunications, Handheld Devices, Educational Technology
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Harlow, Danielle Boyd; Leak, Anne Emerson – Computer Science Education, 2014
Recent studies in learning programming have largely focused on high school and college students; less is known about how young children learn to program. From video data of 20 students using a graphical programming interface, we identified ideas that were shared and evolved through an elementary school classroom. In mapping these ideas and their…
Descriptors: Programming, Cooperative Learning, Concept Mapping, Elementary School Science
Mainier, Michael J. – ProQuest LLC, 2011
This study identified the teaching beliefs, intentions, and actions of 80 introductory computer programming (CS1) faculty members from institutions of higher education in the United States using the Teacher Perspectives Inventory. Instruction method used inside the classroom, categorized by ACM CS1 curriculum guidelines, was also captured along…
Descriptors: Computer Science Education, Programming, Introductory Courses, College Faculty
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Zhu, Hongwei – IEEE Transactions on Education, 2011
Students lose interest in learning programming when the materials are not related to their lives. A challenge facing most students is that they lack the financial literacy necessary to manage their debts. An approach is developed to integrate financial literacy into an object-oriented programming (OOP) course. The approach is effective in…
Descriptors: Money Management, Programming, Relevance (Education), Student Centered Curriculum
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Sa, Leonardo; Hsin, Wen-Jung – InSight: A Journal of Scholarly Teaching, 2010
Recursion is a concept that can be used to describe the phenomena and natural occurrences in many different fields. As many applications utilize computer software to model recursion, recursion is a particularly important concept in the computing discipline. However, it is a difficult concept for many undergraduate students to master. A Recursion…
Descriptors: Computer Science Education, Undergraduate Students, Programming, Mathematics
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Parker, Stephen G. – History of Education, 2010
From its inception in 1922 the BBC pioneered a new medium in the education of children. This article traces the origins and development of a particular broadcast, "Children's Hour Prayers," a short worship time for children (appended to "Children's Hour") which began in wartime, and ended, along with the host programme itself,…
Descriptors: Social Science Research, Radio, Programming (Broadcast), Children
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Martinez-Garza, Mario; Clark, Douglas B.; Nelson, Brian C. – Studies in Science Education, 2013
This review synthesises research on digital games and science learning as it supports the goals for science proficiency outlined in the report by the US National Research Council on science education reform. The review is organised in terms of these research-based goals for science proficiency in light of their alignment with current science…
Descriptors: Computer Games, Video Games, Science Education, Science Achievement
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Tanner, Andrea; Forde, Kathy Roberts; Besley, John C.; Weir, Tom – Journalism and Mass Communication Educator, 2012
This study assesses the current state of the television news capstone experience in accredited journalism and mass communication programs in the United States. Specifically, the authors employed a mixed-methods approach, interviewing 20 television news capstone instructors and conducting an analysis of broadcast journalism curriculum information…
Descriptors: Journalism Education, Interviews, Journalism, Television
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Canfield, Stephen L.; Ghafoor, Sheikh; Abdelrahman, Mohamed – Journal of STEM Education: Innovations and Research, 2012
This paper describes the redesign and implementation of the course, "Introduction to Programming for Engineers" using microcontroller (MCU) hardware as the programming target. The objective of this effort is to improve the programming competency for engineering students by more closely relating the initial programming experience to the student's…
Descriptors: Program Effectiveness, Engineering Education, Engineering, Hands on Science
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Herrig, Brian; Taranto, Greg – Technology and Engineering Teacher, 2012
One of the key features that draws many people to play video games is the fact that they are interactive. Video games allow the user to be actively engaged and in control of the action (Prensky, 2006). Seventh grade students at Canonsburg Middle School are actively engaging in the creation of video games. The students are engaged at a much deeper…
Descriptors: Learner Engagement, Activity Units, Problem Based Learning, Teaching Methods
Kunkle, Wanda M. – ProQuest LLC, 2010
Many students experience difficulties learning to program. They find learning to program in the object-oriented paradigm particularly challenging. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting…
Descriptors: Computer Science Education, Programming Languages, Language of Instruction, Academic Achievement
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Chitu, Catalin; Inpuscatu, Razvan Constantin; Viziru, Marilena – Online Submission, 2011
Derived from basic language, VB (Visual Basic) is a programming language focused on the video interface component. With graphics and functional components implemented, the programmer is able to bring and use their components to achieve the desired application in a relatively short time. Language VB is a useful tool in physics teaching by creating…
Descriptors: Video Technology, Programming Languages, Physics, Program Effectiveness
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Oliver, Laura M.; Reynolds, Kae – Journal of Leadership Education, 2010
The recent financial crisis has brought business ethics issues to the forefront. While most colleges have formal training in business ethics, a person's ethical standards have often developed before college age. This application brief proposes using digital popular media to teach servant-leadership principles to public school adolescents. The…
Descriptors: Television, Programming (Broadcast), Leadership Training, Ethics
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