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Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Interlacing and Unweaving the Brachial Plexus: A Visual Demonstration Highlighting Form and Function
Lindsay Renee Dresang – HAPS Educator, 2024
What happens when an individual spinal nerve is damaged or severed? The loss of function upon nerve damage is a straightforward concept to understand. But what if that spinal nerve contributes to the brachial plexus? The brachial plexus can be an intimidating structure for students, but this structure is also rich in regional anatomy connotations…
Descriptors: Anatomy, Difficulty Level, Undergraduate Students, Human Body
Tatchakrit Matyakhan; Ruedeerath Chusanachoti; Joey Andrew Lucido Santos – rEFLections, 2024
Learning-oriented assessments have been implemented in the English language classroom to maximize students' ability to acquire a language through their involvement in assessment processes. Nevertheless, empirical studies investigating the oral communication ability of students using learning-oriented assessments remain limited. This study aims to…
Descriptors: Foreign Countries, Preservice Teachers, English (Second Language), Second Language Learning
Jhon Stephen P. Debit; Hannah Mae P. Bacoba; Mariane Mariz C. Tabanao; Angelo Mark P. Walag – Journal of Chemical Education, 2024
It is the responsibility of chemistry educators to identify and implement instructional strategies, such as introducing educational board games that can foster active and constructive learning and promote an enjoyable learning experience. This study aimed to design, develop, and evaluate a board game that has the potential to be used as a…
Descriptors: Science Education, Science Instruction, Chemistry, Educational Games
Paola Go´mez Buitrago; Hendrys Tobar-Mun~oz; Danny Arteaga – Journal of Chemical Education, 2024
In response to the great challenge that the teaching of basic sciences currently entails in the new generations of young people and seeking to awaken the interest of our students in chemistry and its areas of influence, we developed an innovative card game named "Amino-structure" which served as a key tool to implement an active learning…
Descriptors: College Students, Biochemistry, Science Instruction, Engineering Education
Taewoo Kim – ProQuest LLC, 2024
This dissertation aimed to answer whether motor skills can be taught online and if the learning outcomes are similar to in-person learning. Considering the popularity of online learning, increasing our understanding of its outcomes is well warranted. Furthermore, evidence of the effectiveness of online instruction is very much in discussion.…
Descriptors: Psychomotor Skills, Skill Development, Online Courses, Electronic Learning
Ana Patricia García-Amado; Maythe García-Rivero; José Luis Cruz-Canales; Rubén Abraham Moreno Segura; Asuman Oktaç – For the Learning of Mathematics, 2024
The aim of this study is to explore the possibility of introducing the general notions of function and inverse function through a mathematical activity on linear functions, focusing on the quantitative meaning associated to the connection between a relation and its inverse. We present a genetic decomposition, that is, a viable cognitive path for…
Descriptors: Mathematics Instruction, Teaching Methods, High School Students, Student Attitudes
Thomas D. Pratz Jr. – ProQuest LLC, 2024
This mixed-methods explanatory sequential study aimed to identify the most commonly used World Language curriculum models in New Jersey high schools, assess the level of curriculum coherence in Spanish programs, and examine their impact on student learning. Surveys and interviews with high school Spanish teachers revealed that, while theoretical…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, High School Students
Loreain Martinez-lejarreta; Lorna Arnott; Kate Wall – International Journal of Early Years Education, 2024
This article explores the usefulness of detective role-play as a research method to facilitate young children's critical thinking. The study examines four specifically designed detective play experiences, adopting an ethical rights-based approach to research with children. This qualitative multiple-case study is grounded in play-based pedagogy…
Descriptors: Foreign Countries, Elementary School Students, Critical Thinking, Active Learning
Kaisar Tursyngozhayev; Nusret Kavak; Nurlan K. Akhmetov – Journal of Chemical Education, 2024
The teaching and learning of chemistry can be challenging due to the complex and abstract nature of the subject matter. Traditional methods of instruction often struggle to engage students and facilitate an understanding of essential chemical concepts. To address this, an innovative card game, "Compound Chain", was developed and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Games
DeMolder, Jessica; Wiseman, David; Graham, Charles; Hill, Camellia – CALICO Journal, 2023
Over the past decades, but particularly as a response to the global pandemic, online language technologies have made blended approaches increasingly practical for the language learning classroom. Despite the growing interest in blended learning generally, research has shown an overemphasis on comparative studies (Goertler, 2019), and left the…
Descriptors: Blended Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms
Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Laing, C. Linda – e-Journal of Business Education and Scholarship of Teaching, 2023
The purpose of this paper is to provide a critical reflection on the use of experiential learning in the form of the reflective journal and its ability to contribute to student learning. Three questionnaires were administered over the semester to track the responses of the students undertaking an undergraduate capstone unit in the Human Resource…
Descriptors: Student Centered Learning, Learning Processes, Teaching Methods, Journal Writing
Su, Huanan – Journal of English Teaching, 2023
The current study intended to have a brief understanding-based analysis of the Chinese university students' understanding of the traditional Chinese classroom teaching method and the PAD classroom teaching method to investigate the feasibility and efficiency of the two teaching methods in the Chinese university students' "College…
Descriptors: College Students, Teaching Methods, English (Second Language), Second Language Instruction

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