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Bruce-Lockhart, Michael; Norvell, Theodore; Crescenzi, Pierluigi – ACM Transactions on Computing Education, 2009
We propose an extension of the Teaching Machine project, called Quiz Generator, that allows instructors to produce assessment quizzes in the field of algorithm and data structures quite easily. This extension makes use of visualization techniques and is based on new features of the Teaching Machine that allow third-party visualizers to be added as…
Descriptors: Tests, Mathematics, Visualization, Test Construction
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Fernandez, Vicenc; Simo, Pep; Sallan, Jose M. – Computers & Education, 2009
The literature has frequently highlighted the usefulness of podcasting in higher education; however, there is an important gap between the theory on good practice in higher education and empirical studies about podcasting. With this in mind, we carried out an empirical study on an undergraduate degree course in Information Systems Management. The…
Descriptors: Higher Education, Student Motivation, Teaching Methods, Undergraduate Study
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Orhan, Feza – Hacettepe University Journal of Education, 2008
This study was designed to explore pre-service computer teachers' perception of motivation and response to an instruction based on self-regulated learning strategies. A pre-experimental method was used in this research. Data were collected through the Motivated Strategies for Learning Questionnaire developed by Pintrich and others (1993) and the…
Descriptors: Self Efficacy, Learning Strategies, Motivation, Test Theory
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Kolikant, Yifat Ben-David; Ben-Ari, Mordechai – Journal of the Learning Sciences, 2008
We explain certain learning difficulties in computer science education as resulting from a clash between the students' culture as computer users and the professional computing culture. We propose the concept of fertile zones of cultural encounter as a way of overcoming these learning difficulties. This pedagogical approach aims to bridge the gap…
Descriptors: Computer Science Education, Learning Problems, Cultural Differences, Computer Uses in Education
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Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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Yadin, Aharon; Or-Bach, Rachel – Journal of Information Systems Education, 2010
In this paper we describe an instructional tactic of individually assigned homework that promotes and strengthens individual learning processes. We claim that current emphasis on the benefits of collaborative learning belittles the importance of individual learning processes and reduces the opportunities to require and assess individual learning…
Descriptors: Homework, Research Tools, Dropout Rate, Learning Processes
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Zhao, Jensen J.; Zhao, Sherry Y. – Journal of Information Systems Education, 2010
As the entry-level information technology jobs could be easily outsourced offshore, the demand for U.S. employees who are innovative and productive in information technology (IT) project design, development, and management is growing among U.S. companies. This controlled experiment presents how a model of integrating students' intelligence…
Descriptors: Student Attitudes, Intelligence Quotient, Gender Differences, Creativity
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Efendioglu, Akin; Yelken, Tugba Yanpar – Computers & Education, 2010
The purpose of this study was to investigate the effects of two different methods on primary school teacher candidates' academic achievements and attitudes toward computer-based education, and to define their views on these methods. Both the first experimental group, programmed instruction (PI), and the second experimental group, meaningful…
Descriptors: Learning Theories, Experimental Groups, Teaching Methods, Preservice Teacher Education
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Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
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Vekiri, Ioanna – Computers & Education, 2010
This exploratory study took place in the context of middle school information science in Greece, to examine possible relations between boys' and girls': value and efficacy beliefs about computers and information science; perceived parental support; perceived teacher expectations; and perceptions of the nature of information science instruction.…
Descriptors: Females, Self Efficacy, Information Science, Foreign Countries
Mackintosh, Nelson – Journal of Science and Mathematics Education in Southeast Asia, 1983
Proposes that computing is, in itself, a valuable discipline that should become part of the school curriculum, even for young children. Instructional strategies and suggestions for teaching programing are offered. (JN)
Descriptors: Computer Science Education, Elementary Education, Programing, Teaching Methods
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Amadio, William J. – American Journal of Business Education, 2009
This paper examines how Team Learning allows students to express themselves through their work. I define expression to include taking ownership of one's work, i.e. working through self-motivation rather than through the dictates of a teacher, and participating in a community of workers. This participation includes working with colleagues on…
Descriptors: Technical Education, Self Expression, Cooperative Learning, Teamwork
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Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
Abdelzaher, Ann M. – ProQuest LLC, 2009
The purpose of this dissertation is to examine the attitudes of computer science faculty members towards undergraduate teaching. The questions addressed in this study are: (1) How important is effective teaching to computer science faculty members at the undergraduate level and how important do they perceive effective teaching to be to their…
Descriptors: Computer Science Education, Teacher Effectiveness, Computer Science, Rewards
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