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Cahyono, Adi Nur; Sukestiyarno, Yohanes Leonardus; Asikin, Mohammad; Miftahudin; Ahsan, Muhammadi Ghozian Kafi; Ludwig, Matthias – Journal on Mathematics Education, 2020
The aim of this study is to investigate how an augmented reality mobile math trails program can provide opportunities for students to engage in meaningful mathematical modelling activities. An explorative research design was conducted involving two mathematics teachers and 30 eight grades in Semarang, Indonesia. An Augmented Reality Mobile Math…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Models, Educational Technology
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Eguz, Sule – Cypriot Journal of Educational Sciences, 2020
Virtual museum applications allowed individuals to access the museums that are located in distant areas and those who could not visit due to various reasons independent of time and space. The aim of this study was to determine the utilisation of virtual museum applications in life science courses based on the views of classroom teachers and the…
Descriptors: Museums, Computer Simulation, Science Education, Computer Software
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Shimmei, Machi; Matsuda, Noboru – International Educational Data Mining Society, 2020
One of the most challenging issues for online courseware engineering is to maintain the quality of instructional components, such as written text, video, and assessments. Learning engineers would like to know how individual instructional components contributed to students' learning. However, it is a hard task because it requires significant…
Descriptors: Teaching Methods, Engineering, Outcomes of Education, Courseware
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Troudt, Edgar E.; Schulman, Stuart A.; Winkler, Christoph – New Directions for Community Colleges, 2017
This paper explores the model of a pedagogical system for business and entrepreneurship education and discusses the effects of its evolution on the balance between fidelity of implementation and ease of adoption.
Descriptors: Teaching Methods, Models, Business Administration Education, Entrepreneurship
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Eyikara, Evrim; Baykara, Zehra Gocmen – World Journal on Educational Technology: Current Issues, 2017
Nursing education involves a practice-oriented curriculum in which emphasis is placed on both theoretical knowledge and psychomotor skills. In skill-based education, where learning through practice occupies a central role, it is important to ensure the integration of theoretical knowledge into practice. In this context, simulations represent an…
Descriptors: Nursing Education, Patients, Teaching Methods, Simulation
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Terry, Robert; Olson, Barrie – Composition Studies, 2017
English 306, per the University of Louisville (U of L) English department course description, is "designed for advanced Business students and Arts and Sciences students anticipating careers in law, business, or government" and "concentrates on writing in a variety of forms of business discourse [and] emphasizes practicing writing…
Descriptors: College English, Business Administration, Writing (Composition), Academic Discourse
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Mayer, Robert V. – European Journal of Contemporary Education, 2017
Various approaches to the problem of computer modelling of assimilation and forgetting of the educational information are considered. With the help of the multi-component model the Ebbinghaus' curve of forgetting of poorly assimilating information to be remembered through recurrences is confirmed. It is taken into account, that while training…
Descriptors: Memory, Qualitative Research, Computer Simulation, Observational Learning
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Larson, Barbara; Leung, Opal; Mullane, Kenneth – Management Teaching Review, 2017
As the ubiquity of virtual work--and particularly virtual project teams--increases in the professional environment, management and other professional programs are increasingly teaching students skills related to virtual work. One of the most common forms of teaching virtual work skills is a virtual team project, in which students collaborate with…
Descriptors: Computer Simulation, Management Development, Teaching Methods, Comparative Analysis
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Wang, Xianhui; Xing, Wanli – Journal of Educational Computing Research, 2022
This study explored youth with Autism Spectrum Disorder (ASD) learning social competence in the context of innovative 3D virtual learning environment and the effects of gaming as a central element of the learning experience. The empirical study retrospectively compared the social interactions of 11 adolescents with ASD in game-and nongame-based 3D…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Social Development
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Viswanathan, Madhu; Sreekumar, Arun; Duncan, Ronald; Cai, Sophy – Journal of Teaching in International Business, 2022
We describe lessons learned from one-and-a-half decades of global virtual immersion practices in subsistence marketplaces, and explore implications for international business teaching and learning in the post-pandemic world. Global virtual immersion refers to bottom-up learning experiences, typically in contexts much different than what we may be…
Descriptors: Empathy, Computer Simulation, Learning Processes, Distance Education
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Salomão, Ana Cristina Biondo – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Virtual Exchange (VE) has grown out of telecollaboration, which originated in the language-teaching field and has now expanded to all areas of knowledge as a collaborative methodology to enhance learning and fostering soft skills and intercultural competences. VE has recently received growing interest from higher education institutions due to the…
Descriptors: Computer Mediated Communication, Second Language Learning, Second Language Instruction, Cooperative Learning
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Theelen, Hanneke; van den Beemt, Antoine; Brok, Perry den – European Journal of Teacher Education, 2022
Preservice teachers (PSTs) often experience professional anxiety when managing their classrooms. These feelings of anxiety can be reduced, and their feelings of self-efficacy increased by training PSTs' interpersonal competence. This study used authentic learning experiences combining theoretical lectures and 360-degree videos watched with virtual…
Descriptors: Anxiety, Teacher Behavior, Preservice Teachers, Video Technology
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Hsu, Liwei – Computer Assisted Language Learning, 2022
The English as a foreign language (EFL) learners' levels of attention and meditation as well as brainwaves while interacting with an interlocutor in three different second-language (L2) socialization contexts--with another human in person, with another person through a virtual platform, and with an artificial intelligence (AI) chatbot--were…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
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Peskar, Lisa; Bachelor, Jeremy W. – Online Submission, 2022
Individual differences (IDs) play an important role in the second language learning process and explain the varied experiences of the L2 learner. The two major IDs, language aptitude and motivation, can be primary factors in one's ultimate proficiency. While language aptitude is largely fixed, motivation is malleable and can aid in overcoming…
Descriptors: FLES, Likert Scales, Learning Motivation, Second Language Learning
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Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
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