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Taylor, Adam P. R. – International Journal of Technology and Design Education, 2007
This paper reports on a novel approach taken by the author to the teaching of an Internet programming course targeted at final year diploma and second year degree students. The uniqueness of engineers and their identity is discussed, as is the self-constructed world and ways of knowing in which humankind operates. The novel approach to teaching a…
Descriptors: Feedback (Response), Experiential Learning, Programming, Internet
Hawkins, B. Denise, Ed. – National Institute for Literacy, 2008
Catalyst, a quarterly newsletter from the Institute's Communications Office, contains news, information, and features about the programs and services of the National Institute for Literacy. This issue contains the following articles: (1) Spanish-Language Publication for Parents of Young Readers Among the Institute's New Titles; (2) Director's…
Descriptors: National Organizations, Spanish, Publications, Parents
The Effect of Incorporating Cooperative Learning Principles in Pair Programming for Student Teachers
Mentz, E.; van der Walt, J. L.; Goosen, L. – Computer Science Education, 2008
Based on their quantitative and qualitative investigations, the authors conclude that pair programming as a strategy for teaching student teachers could be made more effective through the incorporation of principles associated with cooperative learning. They substantiate this claim by referring to a literature study about the advantages and…
Descriptors: Preservice Teachers, Learning Strategies, Cooperative Learning, Programming
Elias, Jijish – Online Submission, 2009
The application of psychology and technology are used in the learning process while we use programmed learning modules. In programmed learning we use the small steps of learning resulting in mastery. The modules helps to respond the learners activity and to give immediate feedback. The learners will get their own timing to go through the lessons…
Descriptors: Feedback (Response), Achievement Tests, Chemistry, Program Effectiveness
Hayashi, Yusuke; Bourdeau, Jacqueline; Mizoguchi, Riichiro – International Journal of Artificial Intelligence in Education, 2009
This paper describes the achievements of an innovative eight-year research program first introduced in Mizoguchi and Bourdeau (2000), which was aimed at building a theory-aware authoring system by using ontological engineering. To date, we have proposed OMNIBUS, an ontology that comprehensively covers different learning/instructional theories and…
Descriptors: Foreign Countries, Theory Practice Relationship, Engineering, Teaching Methods
Shubert, Charles; Ceraj, Ivica; Riley, Justin – Journal of Computers in Mathematics and Science Teaching, 2009
The advancement of computer technology used for research is creating the need to change the way classes are taught in higher education. "Bringing Research Tools into the Classroom" has become a major focus of the work of the Office of Educational Innovation and Technology (OEIT) for the Dean of Undergraduate Education (DUE) at the…
Descriptors: Research Tools, Undergraduate Study, Computer Uses in Education, Educational Innovation
Windham, Carie – EDUCAUSE Review, 2007
After becoming a podcasting convert, the author talked with other students at colleges and universities across North America about their iPod and MP3 use, their familiarity with podcasting, and how they see podcasting as part of the classroom. As more and more colleges and universities jump on board the podcasting bandwagon, it's vital that…
Descriptors: Foreign Countries, Familiarity, College Faculty, College Students
Adams, Andrew; Williams, Shirley – Electronic Journal of e-Learning, 2006
Customer-Driven Development is a technique from the software development method called extreme Programming (XP) where customers (most importantly including end users of all levels) are closely involved in the software design and redesign process. This method of producing software suitable for customers has been adapted to help in the production of…
Descriptors: Computer Software, Computer Assisted Testing, Multiple Choice Tests, Questioning Techniques
Hernandez-Leo, Davinia; Villasclaras-Fernandez, Eloy D.; Asensio-Perez, Juan I.; Dimitriadis, Yannis; Jorrin-Abellan, Ivan M.; Ruiz-Requies, Ines; Rubia-Avi, Bartolome – Educational Technology & Society, 2006
This paper introduces "Collage", a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which…
Descriptors: Computer Software, Programming, Instructional Design, Programming Languages
Catrambone, Richard; Yuasa, Mashiho – Learning and Instruction, 2006
This study explored the effects of active learning and types of elaboration on procedure acquisition (writing database queries). Training materials emphasized elaborations of conditions for executing actions versus elaborations of the connection between conditions and actions. In the "active" conditions, participants performed structured exercises…
Descriptors: Active Learning, Learning Processes, Teaching Methods, Programming
Chang, Yanrong – Communication Teacher, 2006
This activity uses video clips from a popular sitcom, "Friends," to help students grasp the relational, rule-governed, and culture-specific nature of nonverbal communication. It opens students' eyes to nonverbal behaviors that are happening on a daily basis so that they not only master the knowledge but are able to apply it. While other popular…
Descriptors: Undergraduate Students, Nonverbal Communication, Television, Programming (Broadcast)
Wieschenberg, Agnes A. – 1999
This paper proposed the question "How do we teach logical thinking and sophisticated mathematics to unsophisticated college students?" One answer among many is through the writing of computer programs. The writing of computer algorithms is mathematical problem solving and logic in disguise and it may attract students who would otherwise stop…
Descriptors: Algorithms, Computer Uses in Education, Higher Education, Mathematics
Paz, Tamar; Levy, Dalit – Research in Science & Technological Education, 2005
An approach to the teaching and learning of high school computer science (CS) to and by educationally disadvantaged students (EDS) is described, as well as the implementation of six pedagogical principles in two learning environments developed for Israeli schools. Following a brief description of the main characteristics of EDS classes and a…
Descriptors: Educationally Disadvantaged, Programming, Computer Science Education, High School Students
Chu, Hui-Chun; Hwang, Gwo-Jen; Tsai, Chin-Chung; Chen, Nian-Shing – Interactive Learning Environments, 2009
Although Web 2.0 technologies have been recognized as effective means of conducting group learning activities, a critical and challenging issue of Web 2.0-based learning is the lack of mechanisms for promoting information exchanges and sharing among participating students. To cope with this problem, an intelligent blog system is proposed in this…
Descriptors: Web Sites, Electronic Publishing, Learning Activities, Teaching Methods
Najjar, Mehdi – International Journal of Distance Education Technologies, 2008
Despite a growing development of virtual laboratories which use the advantages of multimedia and Internet for distance education, learning by means of such tutorial tools would be more effective if they were specifically tailored to each student needs. The virtual teaching process would be well adapted if an artificial tutor can identify the…
Descriptors: Scaffolding (Teaching Technique), Virtual Classrooms, Prompting, Teaching Methods

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