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Hannah, Larry; Matus, Charles – Classroom Computer Learning, 1984
Suggests providing opportunities for students to discuss real-life computer-related issues in the classroom. Several sample scenarios are included. Students not only examine their values but also develop reasoning and decision-making skills using these or other dilemma stories. (JN)
Descriptors: Computer Science Education, Decision Making, Ethics, Secondary Education
Classroom Computer Learning, 1984
Presented are six activities suitable for middle grades. They include programs for voting, creating Logo patterns, and for selecting a writing topic. Other activities focus on use of the colon and FOR/NEXT loop in BASIC and evaluating programs. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
Classroom Computer Learning, 1984
Five activities suitable for upper grades are provided. They include programs to create polygons (Logo), determine where text is placed on screen (Apple Pascal), and draw a working clock (Logo). Other activities focus on command statements and creating a quiz. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
Bordogna, Joseph – J Eng Educ, 1970
Describes four one-term computer engineering courses conveying to the student an overall understanding of hardware, software, logic, computer systems and broad scope of computer technology. (IR)
Descriptors: Computer Science Education, Curriculum Development, Engineering Education, Higher Education
D'Orazio, Richard J. – Technological Horizons in Education, 1983
Content/format and instructional strategies used in an adult education computer course are described. Instructions were patient, descriptive, and nonthreatening. Presentations were visual and included hands-on experiences. In addition, grades and examinations were eliminated. (JN)
Descriptors: Adult Education, Computer Science Education, Continuing Education, Course Content
Lopez, Antonio M., Jr. – Creative Computing, 1982
Pocket computers are promoted as an inexpensive means of teaching computer programing, particularly in today's world where there are increasing difficulties of obtaining funds for new curriculum materials. Samples of programs written in BASIC that can be run on pocket computers are presented, and instruction in elementary grades is promoted. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Technology
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Singhania, Ram P. – AEDS Journal, 1980
Discusses a variety of issues concerning the introductory course in computer methods in the business curriculum. Among the topics discussed are the nature of the students, the choice of programming language, the choice of online or batch environments, and the approach to instruction taken. (Author/IRT)
Descriptors: Business Administration Education, Computer Science Education, Course Content, Higher Education
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Miller, George A. – National Elementary Principal, 1980
Suggests that the proper use of computers in the classroom is not in the drill of computer-assisted instruction but as a tool for solving problems in various subjects. In this manner, students learn how computers work as well as learning in subject areas. (Author/IRT)
Descriptors: Computer Assisted Instruction, Computer Science, Computer Science Education, Computers
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Paz, Tamar; Levy, Dalit – Research in Science & Technological Education, 2005
An approach to the teaching and learning of high school computer science (CS) to and by educationally disadvantaged students (EDS) is described, as well as the implementation of six pedagogical principles in two learning environments developed for Israeli schools. Following a brief description of the main characteristics of EDS classes and a…
Descriptors: Educationally Disadvantaged, Programming, Computer Science Education, High School Students
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Muller, Orna; Haberman, Bruria – Computer Science Education, 2008
Abstraction is a major concept in computer science and serves as a powerful tool in software development. Pattern-oriented instruction (POI) is a pedagogical approach that incorporates patterns in an introductory computer science course in order to structure the learning of algorithmic problem solving. This paper examines abstraction processes in…
Descriptors: Computer Science Education, Problem Solving, Computer Software, Pattern Recognition
Mayer, Richard E. – 1980
A review of the research on techniques for increasing the novice's understanding of computers and computer programming, this paper considers the potential usefulness of five tentative recommendations pertinent to the design of computer literacy curricula: (1) provide the learner with a concrete model of the computer; (2) encourage the learner to…
Descriptors: Calculators, Cognitive Processes, Computer Science Education, Learning Processes
Classroom Computer Learning, 1984
Presents computer-oriented teaching suggestions suitable for early grades. They include creating houses and stained glass ornaments using Logo, recording class activities with a database management program, making mazes with graphics programs, making drawings with a KoalaPad, and using a program to introduce computers to non-English speaking…
Descriptors: Computer Graphics, Computer Science Education, Elementary Education, Learning Activities
Jenny, Frederick J. – Association of Small Computer Users in Education (ASCUE), 2004
The Web, the Internet, the intranet and associated resources, campus computer labs, smart classrooms, course management systems, and a plethora of software packages all offer opportunities for every classroom instructor to enrich in-class and out-of-class activities. Why should an instructor consider the integration of technology into their…
Descriptors: Educational Technology, Computer Science, Computer Science Education, Technology Integration
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Gegg-Harrison, Timothy S. – Journal on Educational Resources in Computing, 2005
Although computer scientists understand the importance of discrete mathematics to the foundations of their field, computer science (CS) students do not always see the relevance. Thus, it is important to find a way to show students its relevance. The concept of program correctness is generally taught as an activity independent of the programming…
Descriptors: Programming, Teaching Methods, Relevance (Education), Computer Science Education
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Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
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