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Small, Erika E.; Doll, Jessica L.; Bergman, Shawn M.; Heggestad, Eric D. – Management Teaching Review, 2018
Developing students' practical skills in strategic staffing and selection within the classroom can be challenging. This article describes a staffing system simulation designed to engage students and develop applied skills in strategic recruiting, assessment, and evaluation of job applicants. Instructors looking for a multifaceted team project…
Descriptors: Simulation, Human Resources, Staff Utilization, Skill Development
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Körber, C.; Hammer, I.; Wynen, J.-L.; Heuer, J.; Müller, C.; Hanhart, C. – Physics Education, 2018
Numerical simulations are playing an increasingly important role in modern science. In this work it is suggested to use a numerical study of the famous perihelion motion of the planet Mercury (one of the prime observables supporting Einsteins general relativity) as a test case to teach numerical simulations to high school students. The paper…
Descriptors: Motion, Physics, Science Instruction, Simulation
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Barmaki, Roghayeh; Hughes, Charles E. – Journal of Computer Assisted Learning, 2018
Interactive training environments typically include feedback mechanisms designed to help trainees improve their performance through either guided or self-reflection. In this context, trainees are candidate teachers who need to hone their social skills for their future classroom. We chose an interactive virtual training system as the basic research…
Descriptors: Feedback (Response), Computer Simulation, Nonverbal Communication, Preservice Teachers
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Liu, Yiyuan; Levin, Michael A. – Marketing Education Review, 2018
With the emerging use of analytics tools and methodologies in marketing, marketing educators have provided students training and experiences beyond the soft skills associated with understanding consumer behavior. Previous studies have only discussed how to apply analytics in course designs, tools, and related practices. However, there is a lack of…
Descriptors: Teaching Methods, Data Analysis, Marketing, Curriculum Design
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Noll, Jennifer; Clement, Kit; Dolor, Jason; Kirin, Dana; Petersen, Matthew – ZDM: The International Journal on Mathematics Education, 2018
Initial research has shown that simulating data from models created with computer software may enhance students' understanding of concepts in introductory statistics; yet, there is little research investigating students' development of statistical models. The research presented here examines small groups of students as they develop a model for a…
Descriptors: Statistics, Mathematics Instruction, Mathematical Models, Computer Software
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Marquardson, Jim – Information Systems Education Journal, 2018
Academics are responding to the call from industry for graduates armed with cybersecurity skills. A common challenge that educators face is creating effective cybersecurity curriculum that prepares students with practical skills upon graduation. While hands-on exercises are a powerful method for teaching and assessing cybersecurity skills, these…
Descriptors: Information Security, Information Science Education, Teaching Methods, Skill Development
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Pellas, Nikolaos; Vosinakis, Spyridon – Education and Information Technologies, 2018
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using three-dimensional (3D) virtual worlds combined with visual programming languages or a visual programming environment…
Descriptors: Computer Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Hutchison, Amy – Reading Teacher, 2018
Evolving digital technologies provide opportunities to engage students in activities that go beyond print-based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology that provides immersive experiences in real or…
Descriptors: Computer Simulation, Teaching Methods, Sensory Experience, Literacy Education
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Woodham, Omar P. – Marketing Education Review, 2018
This article introduces a simulation, Marketplace Live, and compares students' simulation performance with their course performance. The sample is drawn from 13 sections of the author's Marketing Concepts (Principles of Marketing) course. The results support the idea that marketing simulations do contribute to learning marketing concepts. Evidence…
Descriptors: Marketing, Teaching Methods, Instructional Effectiveness, Tests
Walker, Heather E. – ProQuest LLC, 2018
Classroom management has been demonstrated to be a critical variable related to student outcomes; therefore, it should be treated as a core competency in teacher preparation. Evidence indicates there is a gap between how teachers are being prepared to manage classrooms and what they are experiencing once they enter the field as in-service…
Descriptors: College Students, Inclusion, Special Needs Students, Classroom Techniques
Lopez, Ariana Colleen – ProQuest LLC, 2018
This mixed methods study examined whether participation in a virtual community of practice (vCoP) could impact the implementation of new skills learned in a professional development session and help to close the research to implementation gap. Six participants attended a common professional development session and completed pre- , mid- , and…
Descriptors: Faculty Development, Communities of Practice, Computer Simulation, Preschool Teachers
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Keller, Thomas; Glauser, Philipp; Ebert, Nico; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Computer Simulation
Nix, Rebekah K. – Online Submission, 2018
Twenty years after its first application, the Integrated Science Learning Environment model (ISLE) proved still-useful in catalyzing novel thinking about the role of artifacts in shaping Holocaust remembrance at the graduate level. Drawing on new ideas from museum science and technology design, an updated framework, called Provocative Artifacts…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Learning Processes
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Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games
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Cowin, Jasmin Bey – International Research and Review, 2020
Virtual and online learning arrived through a "force majeure" (French for "superior force"), the global COVID-19 pandemic. Google Expeditions, Google Arts and Culture and the Merge Cube are classified as simulated learning environments. Virtual Reality (VR) and Augmented Reality (AR) create simulated learning environments with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Multisensory Learning
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