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Armiati; Fauzan, Ahmad; Harisman, Yulyanti; Sya'bani, Febrina – Journal on Mathematics Education, 2022
This study examines the development of learning designs based on Realistic Mathematics Education (RME) on the probability topic at the eighth-grade junior high school level. Probability abounds in everyday life, and the RME approach is believed to develop students' mathematical communication skills. This learning design development used the Plomp…
Descriptors: Instructional Design, Mathematics Instruction, Mathematics Education, Teaching Methods
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Delen, Ibrahim; Yuksel, Tugba – European Journal of Engineering Education, 2022
Understanding how engineering design (ED) and design-based learning (DBL) are portrayed at various educational levels is essential in this transition to ascertain the state of the literature. We investigated ED and DBL studies in Web of Science and Scopus databases. Then we focused on educational levels, categorizing research based on participant…
Descriptors: Bibliometrics, Engineering Education, Design, Research Reports
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Darling-Hammond, Linda; Flook, Lisa; Schachner, Abby; Wojcikiewicz, Steven – Learning Policy Institute, 2022
Research advances in neuroscience and the developmental and learning sciences have provided us with important insights about how people learn and develop. The knowledge we now have points to important transformations in teaching practice, which in turn require transformations in educator development in order to support all educators in developing…
Descriptors: Learning Processes, Neurosciences, Preservice Teacher Education, Inservice Teacher Education
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Esterhuizen, Joshua; Drevin, Günther; Snyman, Dirk; Drevin, Lynette – International Association for Development of the Information Society, 2022
Education is shifting towards a more technology focused mode of delivery, or at least combining technology use with standard methods. A potential effect of this could be the introduction and use of games in classrooms. This study looks at the possibility of adapting various domains of knowledge into digital games referred to as serious games. The…
Descriptors: Gamification, Educational Games, Game Based Learning, Technology Uses in Education
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Yaming Jin – International Journal of Distance Education Technologies, 2025
With the development of big data technology, higher education is transitioning towards intelligence and ecology. University English teaching, constrained by traditional models, faces challenges such as unmet student needs, inefficient resource allocation, and insufficient teacher-student interaction. Big data, through data collection, real-time…
Descriptors: Universities, English (Second Language), Second Language Learning, Second Language Instruction
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Annalisa Raffone – Language Teaching Research, 2025
In today's society, marked by the spread of Covid-19 that forced the shift from a traditional face-to-face to a fully online setting, digital tools are becoming more and more essential to engage 21st Century students in their classroom activities. In the context of ELT (English Language Teaching), Digital Game-Based Language Learning (DGBLL) has…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Amarpreet Singh Gill; Derek Irwin; Pinzhuang Long; Linjing Sun; Dave Towey; Wanling Yu; Yanhui Zhang; Yaxin Zheng – Interactive Technology and Smart Education, 2025
Purpose: This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Student Motivation
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Yalalem Assefa; Melaku Mengistu Gebremeskel; Bekalu Tadesse Moges; Shouket Ahmad Tilwani; Yibeltal Aemiro Azmera – International Journal of Information and Learning Technology, 2025
Purpose: In today's educational landscape, technology has become an undeniable force in shaping pedagogical approaches and even the definition of learning itself. But this path contains many obstacles. Within the higher education ecosystem, the digital divide -- the disparity in access and use of technology -- is proving to be a significant…
Descriptors: Equal Education, Cultural Context, Higher Education, Developing Nations
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Jiangyue Liu; Jing Ma; Siran Li – Education and Information Technologies, 2025
This study developed a school-based AI curriculum suitable for senior high school students, with the primary objective of enhancing their mastery of knowledge and proficiency in AI, as well as their computational thinking abilities. The curriculum was designed with an awareness of the practical challenges encountered by the subject school in their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Computation
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Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
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Fawaz Ali Ahmed Qasem; Muhammad Alasmari – Education and Information Technologies, 2025
Several countries have experienced all types of education, face-to-face, blended learning, fully online teaching, either before the COVID-19 pandemic, during COVID-19 quarantine period, or post COVID-19 quarantine. Most of the countries have returned to ordinary life after the developing of the COVID-19 vaccine, and various academic institutions…
Descriptors: Blended Learning, Online Courses, In Person Learning, Pandemics
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Ezechiel Nsabayezu; Olivier Habimana; Wenceslas Nzabalirwa; Francois Niyongabo Niyonzima – Discover Education, 2025
In response to the persistent challenges students face in mastering complex scientific concepts, innovative instructional approaches are needed to improve learning outcomes and engagement. Thus, this study presents the newly designed 6Ps-based instructional model aimed at enhancing organic chemistry education through a multimedia-supported flipped…
Descriptors: Science Education, Teaching Methods, Teaching Models, Organic Chemistry
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Yang, Chao-Ming – Journal of Education and Learning, 2018
Design thinking is a human-centered creative method that can be used to seek innovative solutions for life and social topics. Moreover, design thinking can enable developing innovative ideas that can satisfy consumer needs. A packaging design course is a professional course that combines material application, design aesthetics, and branding. It is…
Descriptors: Design, Thinking Skills, Teaching Methods, Foreign Countries
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Jackson, Julie K.; Forsythe, Michelle; Parthemore, Joseph; Rix, Alexis; Medeiros, Danielle – Science and Children, 2021
Engineering design-based learning entered the discourse of science education with the release of the "Next Generation Science Standards" (NGSS Lead States 2013). Since that time there has been a focused effort to embed engineering design and engineering-based thinking in elementary school experiences. As thinking like an engineer is…
Descriptors: Engineering Education, Science Instruction, Standards, Design
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Roehrig, Gillian H.; Dare, Emily A.; Ring-Whalen, Elizabeth; Wieselmann, Jeanna R. – International Journal of STEM Education, 2021
Background: Few tools or rubrics exist to assess the quality of integrated STEM curricula, and existing tools focus on checklists of characteristics of integrated STEM. While such instruments provide important information about the presence and quality of certain curricular components, they do not assess the level and nature of integration of the…
Descriptors: STEM Education, Integrated Curriculum, Check Lists, Units of Study
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