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Showing 1,471 to 1,485 of 1,544 results Save | Export
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James A. Newell – Chemical Engineering Education, 2005
This paper describes an active learning game that addresses different motivational styles including intrinsic, social, achievement, and instrumental. The game is loosely based on the CBS television series Survivor and involves breaking the class into student teams (tribes) and allowing them to compete at solving chemical engineering problems. In…
Descriptors: Active Learning, Student Motivation, Learning Activities, Feedback (Response)
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Ge, Xun; Thomas, Michael K.; Greene, Barbara A. – Journal of Educational Computing Research, 2006
This study utilized elements of technology-rich ethnography to create a rich description of a multi-user virtual environment in a high school computer programming class. Of particular interest was the transition that took place in classroom culture from one characterized by a well-defined problem solving approach to one more indicative of open…
Descriptors: Teaching Methods, Programming, Classroom Environment, Open Education
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Richardson, Will – Educational Leadership, 2006
The Internet is no longer only a place to research information. It is now also a forum through which users can publish and disseminate their own writing. Richardson describes some of the main tools that make this new "Read/Write Web" work--blogs, wikis, really simple syndication, and podcasting--and gives examples of how each can be used to…
Descriptors: Internet, Electronic Publishing, Web Sites, Programming (Broadcast)
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Armoni, Michal; Gal-Ezer, Judith; Hazzan, Orit – Computer Science Education, 2006
This paper discusses the role of reduction in computer science and describes a study on undergraduate students' perception of the concept of reduction. Specifically, based on an analysis of students answers to questions addressing different computer science topics, we present several findings regarding the ways in which undergraduate students…
Descriptors: Computer Science Education, Undergraduate Students, Student Attitudes, Computer Science
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Beals, Laura; Bers, Marina – Journal of Interactive Learning Research, 2006
New technologies are slowly making it into the early childhood classroom; however, many families expose their children to these technologies before they encounter them in the formal school setting. Thus, many parents serve as the first teachers of technological literacy to their children. Or, as it is more frequent, parents and children learn…
Descriptors: Teaching Methods, Programming, Technological Literacy, Robotics
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Matthews, Anne Bratach – CEA Forum, 2007
In the spring of 2007, more than 40 years after the advances made by the civil rights movement, and more than 50 years after the U.S. Supreme Court "Brown vs. Topeka Board of Education" decision, white radio talk-show host Don Imus taught us a lesson about racism--but it was not the lesson he thought he was teaching. His…
Descriptors: Ethics, Racial Relations, Classroom Techniques, Teaching Methods
Boundy, Donna; Cochran, Kathleen Mayo; Miller, Robert A.; Rothbart, Betty – 1998
This packet is designed to be used by teachers in middle schools and high schools as they teach drug education. It accompanies a public television series, "Moyers on Addiction: Close at Home," but can be used on its own. The materials are in three parts. The first part is a folder that explains how to use the materials, provides a list of…
Descriptors: Activities, Community, Curriculum Design, Drug Education
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Kann, Charles; Lindeman, Robert W.; Heller, Rachelle – Computers & Education, 1997
In the past, algorithm animation has yielded mixed results as a teaching tool in computer science. This article presents a study in which undergraduates at George Washington University (DC) viewed algorithm animations and then programmed the same algorithms. Results suggest that combing the two is an effective way to use animation and to produce…
Descriptors: Algorithms, Animation, Computer Science, Computer Uses in Education
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Suomala, Jyrki – Scandinavian Journal of Educational Research, 1996
Social problem solving, effectance motivation, and information processing were studied with 38 Finnish eight-year olds using the LOGO computer programming language learned through discovery learning. Results suggest that LOGO promotes the development of problem-solving skills if each student receives sufficient support from the teacher. (SLD)
Descriptors: Computer Assisted Instruction, Discovery Learning, Educational Environment, Elementary Education
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Morozov, Mikhail; Tanakov, Andrey; Bystrov, Dmitriy – Educational Technology & Society, 2004
This paper presents the multimedia product for teaching Natural Sciences to 10-12 years old children. In this product three pedagogical agents, Teacher and two pupils guide the learner through the virtual environment. The inclusion of a team of pedagogical agents permits us to create a micro-model of lesson activity and gives a reliable support of…
Descriptors: Computer Assisted Instruction, Natural Sciences, Virtual Classrooms, Multimedia Instruction
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Neo, Tse-Kian; Neo, Mai – Campus-Wide Information Systems, 2004
With the infusion of the multimedia technology into the education arena, traditional educational materials can be translated into interactive electronic form through the use of multimedia authoring tools. This has allowed teachers to design and incorporate multimedia elements into the content to convey the message in a multi-sensory learning…
Descriptors: Educational Media, Educational Environment, Teaching Methods, Educational Technology
Delrio, Claudio; Ami, Zvi Ben; de Groot, Reuma; Drachmann, Raul; Ilomaki, Liisa – Online Submission, 2008
The aim of this report is, first of all, to present the KP-Lab approach toward stakeholders in the wider framework of European policies. Secondly, the KP-Lab definition of stakeholders and the strategy to address different stakeholders needs, concerns and expectations is presented in the following paragraphs. The second chapter presents concrete…
Descriptors: Foreign Countries, Evaluation Methods, Stakeholders, Educational Policy
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Fitzgerald, Gail E.; Hardin, Laura; Hollingsead, Candice – Journal of Educational Computing Research, 1997
Presents methods and outcomes of a semester-long course involving cooperative hypermedia authoring and instructional strategies for preservice teachers. Posttest findings revealed that participants showed a decrease in computer anxiety through their involvement in the course, and the lowest levels of anxiety were associated with graduate rank and…
Descriptors: Authoring Aids (Programming), Computer Anxiety, Computer Assisted Instruction, Computer Literacy
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Debats, Pierre – Educational Media International, 1994
Analyzes Educable, a French program that includes a national educational film bank, a telematic server, and educational marketing. The analysis is divided into four sections: (1) teacher-users; (2) a classification of films by usage; (3) teacher use of audiovisual material; (4) the video on demand approach to a specific need. (KRN)
Descriptors: Audiovisual Aids, Cable Television, Educational Television, Elementary Secondary Education
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Heo, Misook; Chow, Anthony – Educational Technology & Society, 2005
The purpose of the study was to investigate the impact of an experimental online learning tool on student performance. By applying cognitive load theory to online learning, the experimental tool used was designed to minimize cognitive load during the instructional and learning process. This tool enabled students to work with programming code that…
Descriptors: Feedback (Response), Control Groups, Graduate Students, Online Courses
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