Publication Date
In 2025 | 1 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 12 |
Since 2016 (last 10 years) | 44 |
Since 2006 (last 20 years) | 85 |
Descriptor
Graphic Arts | 206 |
Teaching Methods | 206 |
Design | 45 |
Art Education | 35 |
Higher Education | 32 |
Foreign Countries | 31 |
Printing | 28 |
Learning Activities | 24 |
Art Activities | 22 |
Industrial Arts | 21 |
Secondary Education | 20 |
More ▼ |
Source
Author
Crummett, Dan | 3 |
Freedman, Kerry | 3 |
Daniel, Robert A. | 2 |
Ellmers, Grant | 2 |
Foley, Marius | 2 |
Polman, Joseph L. | 2 |
Seery, Niall | 2 |
Abrams, Michael E. | 1 |
Agee, Kelly, Ed. | 1 |
Al Hashimi, Sama'a | 1 |
Alhajri, Salman | 1 |
More ▼ |
Publication Type
Education Level
Location
Australia | 4 |
Canada | 4 |
Massachusetts | 3 |
Florida | 2 |
Indiana | 2 |
Malaysia | 2 |
Massachusetts (Boston) | 2 |
Pennsylvania | 2 |
Arizona | 1 |
Asia | 1 |
Bahrain | 1 |
More ▼ |
Laws, Policies, & Programs
Carl D Perkins Vocational and… | 1 |
Elementary and Secondary… | 1 |
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
ACT Assessment | 1 |
What Works Clearinghouse Rating
Hsieh, Ying-Yi; Chen, Chun-Ching; Chen, Wen-Yin – International Journal of Art & Design Education, 2022
The basic design course mainly focuses on training students in their form development ability, including two parts: graphic figure and three-dimensional form. However, in terms of form development, it is not just to create a certain form arbitrarily, but to convey the creator's intention based on this form. For students who are new to the field of…
Descriptors: Higher Education, Design, Teaching Methods, Creativity
Dezuanni, Michael – Australian Educational Researcher, 2021
This paper re-visits the Media Arts curriculum 10 years after initial discussions within the Australian Media Education community helped to shape the content and contexts for teaching about media in Australian schools. 10 years is a long time in media history, particularly with the rise of social media and digital platforms as major venues for…
Descriptors: Media Literacy, Art Education, Teaching Methods, Social Media
Hollie Hales Knechtel – ProQuest LLC, 2022
The purpose of this qualitative descriptive study was to explore how contingent graphic design faculty in the US describe and interpret knowledge applications and real-world experiences from their accumulated conceptual repertoire in the execution of the classroom environment. Data was collected from 12 one-on-one semi-structured interviews and 16…
Descriptors: Adjunct Faculty, Graphic Arts, Authentic Learning, Classroom Environment
Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
Bonnici, Isabelle; Greene, Henry; Azzopardi, Rose Marie; Azzopardi, Joseph; Liu, Ran; Bonnici, Joseph – International Journal of Education and Development using Information and Communication Technology, 2023
For centuries, the mighty pen dominated classroom pedagogy in academia. In the 1980s, PowerPoint emerged as a significant tool to enhance in-class presentations. For the most part, academic presentations were confined to the four walls of the classroom. In 2019, the Coronavirus pandemic emptied the campuses, causing a pivot in the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Graphic Arts, Design
Rebecca Davis Kelly – ProQuest LLC, 2024
Graphic design students no longer need to attend institutions of higher education (IHE) to gain entry-level skills for a variety of design related areas with the rise of new learning platforms like YouTube, edX, etc. A recent series of studies found that 70% of respondents (working designers) reported learning their craft online. This study…
Descriptors: Shared Resources and Services, Graphic Arts, Teaching Methods, Conventional Instruction
Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Elkilany, Elsayed Abdelwahed; Yousef, Wael – SAGE Open, 2021
While a consensus has emerged on the importance of creativity in graphic design and multimedia field, little systematic research has attempted to understand its facilitators or inhibitors in the graphic and multimedia education across colleges and universities. The current investigation surveys a sample of experts as well as professors teaching…
Descriptors: Graphic Arts, Design, Creativity, Multimedia Materials
Delahunty, Thomas; Seery, Niall; Dunbar, Rónán; Ryan, Michael – International Journal of Technology and Design Education, 2020
This paper reports on a study exploring the variables that contribute to upper second level students' capability in a digital graphical modelling exercise in the field of technology education. The study evolves previous work in the area conducted in different contexts such as teacher education. Findings indicate deficiencies in second-level…
Descriptors: Graphic Arts, Technology Education, Secondary School Students, Correlation
dos Santos, Fátima Aparecida; Tiradentes Souto, Virgínia – International Journal of Technology and Design Education, 2019
Does the contribution of children during the design process help graphic designers to create more efficient learning tools? In order to answer this research question, an experiment using both the user-centred design method and a traditional design method (without users' consultancy) was conducted. The aim of this study was to verify whether the…
Descriptors: Graphic Arts, Design, Elementary School Students, Teaching Methods
Thacker, Emma S.; Stoddard, Jeremy D.; Van Hover, Stephanie – Social Studies and the Young Learner, 2019
From maps, graphs, and tables to photographs and political cartoons, social studies is replete with potentially rich visual images for students to analyze. Yet, elementary students often struggle to understand the information within such graphics. Many do not demonstrate data literacy, the "ability to comprehend, analyze, and interpret data…
Descriptors: Elementary School Students, Social Studies, Graphic Arts, Information Literacy
Vanichvasin, Patchara – Higher Education Studies, 2021
Memory is important in a learning process. The more students can memorize or retain information from a learning process, the greater possibility students can perform better in their learning. Therefore, this research aimed to explore visual communication in terms of its effectiveness and effects on memory enhancement with 19 Thai undergraduate…
Descriptors: Undergraduate Students, Student Attitudes, Recall (Psychology), Retention (Psychology)
Ellmers, Grant; Foley, Marius – International Journal of Art & Design Education, 2020
The ability to transfer knowledge between design projects has been linked to developing expertise and, as such, is an important skill for designers. However, externalising and analysing the knowledge from the design project in ways that support transfer can be a challenge. This article explores how reflective practice can foster the conditions for…
Descriptors: Graphic Arts, Design, Transfer of Training, Program Descriptions
Motley, Phillip – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2017
Like many disciplines in design and the visual fine arts, critique is a signature pedagogy in the graphic design classroom. It serves as both a formative and summative assessment while also giving students the opportunity to practice the habits of graphic design. Critiques help students become keen observers of relevant disciplinary criteria;…
Descriptors: Graphic Arts, Teaching Methods, Criticism, Reflection