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Bovermann, Klaudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2019
This study investigated the use of gamification in blended learning for a bachelor's degree class in educational technology. Points and leaderboards in class were implemented to research the influence on intrinsic motivation and collaborative learning. In the quantitative part, comparative data was collected in a between-groups design. Forty-six…
Descriptors: Game Based Learning, Blended Learning, Undergraduate Students, Cooperative Learning
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Bowring, James; Burke, Quinn – Journal of Interactive Learning Research, 2016
This paper documents four years of a novel approach to teaching a two-course sequence in software engineering as part of the ABET-accredited computer science curriculum at the College of Charleston. This approach is team-based and centers on learning software engineering in the context of open source software projects. In the first course, teams…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Open Source Technology
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Ocker, Rosalie J.; Yaverbaum, Gayle J. – Journal of Interactive Learning Research, 2004
Although collaborative learning techniques have been shown to enhance the learning experience, it is difficult to incorporate these concepts into courses without requiring students to collaborate outside of class. There is an ever increasing number of nontraditional university students who find it difficult to schedule the necessary meetings with…
Descriptors: Teleconferencing, Teaching Methods, Nontraditional Students, Student Attitudes
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Leighton, Greg; Muldner, Tomasz – Journal of Interactive Learning Research, 2005
Existing educational systems built for cooperative and collaborative activities are most often based on the client/server paradigm of distributed computing. This article shows that a new model for distributed computing, Peer-to-Peer (P2P), provides new opportunities for building distributed educational applications. It begins by reviewing general…
Descriptors: Computer Uses in Education, Electronic Classrooms, Computer System Design, Computer Software