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Lin, Chieh-Peng; Chiang, Pin-Hsuan – Vocations and Learning, 2023
Drawing upon the social network theory and social cognitive theory, this research proposes a model that assesses team performance from the mediating aspect of knowledge application, which represents a team's learning process whereby an effective retrieval mechanism enables the team to access knowledge. In the model, team performance relates to…
Descriptors: Social Networks, Social Cognition, Models, Learning Processes
J. Hurdle; Laura L. Greenhaw; Rachel Biderman – NACTA Journal, 2024
Autonomy has been identified as an essential attribute of learner-centered teaching. Allowing learners some choice regarding their learning can positively impact motivation and performance. Some concepts can be illustrated more clearly through film, including agricultural leadership concepts such as the stages of small group development. In this…
Descriptors: Personal Autonomy, Student Satisfaction, Academic Achievement, Self Determination
Shin, Sohyoun; Meuter, Matthew L. – Marketing Education Review, 2023
An investigation of how untrustworthy student team member behavior relates to three important student team variables (teamwork, perceived team effectiveness, and student team satisfaction) is conducted across two cultures. Students from South Korea (representing holistic thinking styles) and U.S. students (representing analytic thinking styles)…
Descriptors: Foreign Countries, Cross Cultural Studies, Group Dynamics, Teamwork
Han, Feifei; Ellis, Robert A. – Advances in Health Sciences Education, 2021
While collaboration is an important and key attribute for medical students in order to prepare them to perform well in health care teams, how to effectively develop and assess such skills is challenging. The current widespread practice of using Likert-scale questionnaire only to measure the quantity of collaboration at course and/or program level…
Descriptors: Medical Students, Medical Education, Cooperative Learning, Teamwork
Alstete, Jeffrey W.; Meyer, John P.; Beutell, Nicholas J. – International Journal of Educational Management, 2021
Purpose: The purpose of this study is to utilize an exploratory multiple-case design research method using three undergraduate management courses at a medium-sized private comprehensive college near a large metropolitan area in the USA. Design/methodology/approach: This paper explores differentiated instruction in relation to experiential learning…
Descriptors: Business Administration Education, Individualized Instruction, Undergraduate Students, Private Colleges
Liu, Yi; Wang, Shuhong; Yao, Xiang – Journal of Creative Behavior, 2019
Intrigued by relationship between team motivational context and individual characteristics in the organizational reality, we developed and tested a cross-level model to investigate the interactive effects of team empowerment and individual goal orientations on individual creative performance through the mediating mechanism of an individual's…
Descriptors: Goal Orientation, Teamwork, Creativity, Performance
Kumar, Amit; Mantri, Archana; Singh, Gurjinder; Kaur, Deepti Prit – Education and Information Technologies, 2022
Collaborative learning is the favored approach educators use to inculcate social skills and promote peer interactions in students. Embedded Systems is a compulsory Electronics and Communication Engineering and Electrical Engineering course, which solves real-time problems. The collaborative learning approach compliments the learning style needed…
Descriptors: Cooperative Learning, Artificial Intelligence, Learning Activities, Teaching Methods
Cheng-Yueh Jao; Ching-Huei Chen; Hui-Chin Yeh – Interactive Learning Environments, 2024
As intercultural learning has been increasingly regarded as essential in higher education, researchers have promoted it through integration of digital storytelling into cultural exchange activities. However, most studies have focused on the utilization of only one language whereas the effects of multilingual digital storytelling on students'…
Descriptors: Story Telling, Cross Cultural Training, Digital Literacy, Mass Media Use
Cox, Pamela L. – Management Teaching Review, 2021
Research suggests that students today favor a collaborative learning style, short cases, and group activities over semester-long case studies, and they respond well to classroom activities characterized by the use of technology, entertainment, and excitement. Accordingly, this article presents an exercise designed using these types of activities…
Descriptors: Cognitive Style, Cooperative Learning, Undergraduate Students, Graduate Students
Arnab, Sylvester; Walaszczyk, Ludmila; Lewis, Mark; Kernaghan-Andrews, Sarah; Loizou, Michael; Masters, Alex; Calderwood, Jackie; Clarke, Samantha – Electronic Journal of e-Learning, 2021
The need for self-directed learning for professional development drives an increase in the delivery of easy to use 'just-in-time' resources that respond to the often-dynamic workplace and work culture. This is especially important in the era of globalisation, when the number of employees, who are culturally diverse, increases each year. Most…
Descriptors: Instructional Design, Educational Games, Game Based Learning, Professional Development
Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Zorlu, Fulya; Zorlu, Yusuf – Educational Policy Analysis and Strategic Research, 2020
The aim of this study was to investigate the effects of applying a Peer-Led Team Learning Instructional Model (PLTL) to the prospective primary school teachers in teaching the simple electrical circuits subject on the seven principles for good practice. This study used the three-group Solomon Experimental Design. The study participants were…
Descriptors: Teamwork, Cooperative Learning, Teaching Methods, Preservice Teachers
Keinänen, Meiju Marika; Kairisto-Mertanen, Liisa – Education & Training, 2019
Purpose: The purpose of this paper is to present an example of pedagogical strategy, called innovation pedagogy, and study whether its learning environments (activating teaching and learning methods, working life orientation and research, development and innovation (RDI) integration, multidisciplinary learning environments, flexible curricula,…
Descriptors: Teaching Methods, Interdisciplinary Approach, Entrepreneurship, Undergraduate Students
Karkoub, Mansour; Yang, Chun-Lin; Karkoub, Wael; Raslan, Moustafa – Advances in Engineering Education, 2020
For many years, educators have been developing tools and techniques to improve the learning process in higher education; however, the vast majority of these do not focus directly on deep learning. In this work, an innovative teaching/learning tool is presented which focuses on deep learning of some engineering skills and principles. The tool is…
Descriptors: Engineering Education, Learning Processes, Higher Education, Teaching Methods
Laflamme, Marc; Krull, Ulrich J.; deBraga, Michael; Piunno, Paul A. E. – Journal of College Science Teaching, 2018
The Advanced Interdisciplinary Research Laboratory (AIRLab) is a team-based multidisciplinary research course that focuses on the development of advanced skills including critical thinking, limits of knowledge awareness, metacognition, autonomy, professional capacity, and decision making in complex environments. For many students, AIRLab…
Descriptors: Advanced Courses, Interdisciplinary Approach, Scientific Research, Science Laboratories

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