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Edward J. Balleisen; Laura Howes; Erik Wibbels – Higher Education: The International Journal of Higher Education Research, 2024
A growing body of research suggests that "high-impact practices" such as project-based and experiential learning make important contributions to undergraduate student development and outcomes. However, most attempts to evaluate such programs are based on qualitative or self-reported data generated from small samples. This study examines…
Descriptors: Undergraduate Students, Critical Thinking, Teamwork, Student Projects
Hundhausen, C. D.; Conrad, P. T.; Carter, A. S.; Adesope, O. – Computer Science Education, 2022
Background and Context: Assessing team members' indivdiual contributions to software development projects poses a key problem for computing instructors. While instructors typically rely on subjective assessments, objective assessments could provide a more robust picture. To explore this possibility, In a 2020 paper, Buffardi presented a…
Descriptors: Computer Software, Computer Science Education, Correlation, Engineering Education
Supratman; Zubaidah, Siti; Corebima, Aloysius Duran; Ibrohim – International Journal of Instruction, 2021
This quasi-experimental research aimed at investigating the effect of ProblemOriented Project-Based Learning (POPBL), Student Team Achievement Division (STAD), POPBLSTAD integration, and conventional learning on students' critical and creative thinking skills. Essay tests conducted to 129 students. The results of the test assessed using a relevant…
Descriptors: Critical Thinking, Creative Thinking, Scores, Comparative Analysis
Jalinus, Nizwardi; Syahril; Nabawi, Rahmat Azis; Arbi, Yaumal – Online Submission, 2020
In the twenty-first century, many employers prefer candidates whose soft skills exceed their hard skills. In this article, the researcher compares project-based learning models and direct teaching, for welding skills and teamwork skills among vocational high education students. Welding skills are seen as hard skills and teamwork skills are viewed…
Descriptors: Direct Instruction, Teaching Methods, Outcomes of Education, Teamwork
McLeod, Poppy Lauretta; Orta-Ramirez, Alicia – Journal of Food Science Education, 2018
The relationship between past teamwork and task-related experiences, attitude toward teamwork, collective efficacy, and task performance among undergraduates (N = 298) assigned to group projects (N = 48) in 2 different Food Science courses was examined. The results of survey data collected at the beginning and end of the projects showed that past…
Descriptors: Teamwork, Correlation, Grades (Scholastic), Undergraduate Students
Aguilar, Jair J. – Mathematics Teaching Research Journal, 2021
A mathematical client-driven task known as Model-Eliciting Activities was implemented with students of different levels of achievement (i.e., low, average, and high) at the high-school level. The study strived to prove that Model-Eliciting Activities can be solved by students at any achievement level and be used as an assessment tool. Students…
Descriptors: Mathematics Instruction, Mathematics Achievement, Cooperative Learning, High School Students
Judy Dori, Yehudit Judy; Kohen, Zehavit; Rizowy, Brian – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The Mathematics for Computer Science mandatory course was conducted in a flipped classroom (FC) setting with an optional, voluntary, project-based learning (PBL) component. The objective of this study was to examine the effect of studying in an FC setting, with and without PBL, on students' problem-solving performance, conceptual understanding,…
Descriptors: Flipped Classroom, Teaching Methods, Problem Solving, Mathematics Instruction
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
Tsaparlis, Georgios; Hartzavalos, Sotirios; Vlacha, Vasiliki; Malamou, Constantina; Neila, Ioanna; Pantoula, Christina – Science Education International, 2020
We report on our experience with the implementation of project-based teamwork on nuclear energy with 14 ninth-grade students from a lower secondary model school and its assessment using two written questionnaires, which were answered by the students after the completion of the project. The first questionnaire elicited students' opinions about the…
Descriptors: Teaching Methods, Student Projects, Active Learning, Science Instruction
Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
Maddox, Lynda; Patino, Anthony; Kaltcheva, Velitchka D.; Pitta, Dennis A. – Journal of Advertising Education, 2018
This exploratory study demonstrates the effectiveness of using practice-based and client-focused active learning exercises to develop applied skills and better position the student as a candidate with both practical competencies and strong book knowledge. Findings from surveys of business managers indicate the need for real-world application of…
Descriptors: Teaching Methods, Advertising, Online Courses, Active Learning
Deveci, Tanju – Universal Journal of Educational Research, 2018
The traditional view that writing is an individual activity often translates into the teaching of it as an individual task. Rarely do students engage in extensive dialogue with their peers when writing. However, much writing in the workplace takes place in collaboration with others. Although, on the surface, many authors may not seem to write with…
Descriptors: Active Learning, Student Projects, Student Attitudes, Collaborative Writing
O'Leary, Simon – Industry and Higher Education, 2015
This paper reports on an assessment of how enterprise initiatives develop graduate employability attributes, exploring the use of client consultancy projects as a platform for such enterprise provision in higher education. The study was based on reviews of recent literature and an appraisal of an institutional initiative using live projects as an…
Descriptors: Foreign Countries, Entrepreneurship, Employment Potential, Consultants
Fini, Elham H.; Awadallah, Faisal; Parast, Mahour M.; Abu-Lebdeh, Taher – European Journal of Engineering Education, 2018
This paper describes an intervention to enhance students' learning by involving students in brainstorming activities about sustainability concepts and their implications in transportation engineering. The paper discusses the process of incorporating the intervention into a transportation course, as well as the impact of this intervention on…
Descriptors: Active Learning, Student Projects, Intervention, Academic Achievement
Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition