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Showing 1 to 15 of 18 results Save | Export
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Yang, Hsi-Hsun; Lin, Yi-Tzu – SAGE Open, 2022
College students' graduation projects reflect their teamwork abilities. The current research develops a practical framework and causal model of knowledge-sharing behavior, cohesion, and team performance for design college students in Taiwan. Using survey data collected from 115 students who completed their graduation projects in a design college,…
Descriptors: College Students, Student Projects, Design, Teamwork
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Beisel, Kris – Childhood Education, 2021
At the start of this new school year, most educators' attention will be split between attending to students' social and developmental well-being and overcoming pandemic-driven lack of engagement in learning. When these two goals are addressed in tandem, students can be exposed to new challenges and experiences. This article explores how a…
Descriptors: Student Projects, Teaching Methods, Social Emotional Learning, Competition
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Tallone, Laura; Ribeiro, Sandra; Albuquerque, Alexandra – Language Learning in Higher Education, 2023
In past years, translation education has shifted from a "transmissionist approach" to the unchallenged use of collaborative learning, with extensive recourse to teamwork and Project-based Learning. Students are encouraged to develop their translation and interpersonal skills in collaborative environments, focusing on translation as a…
Descriptors: Translation, Cooperative Learning, Language Processing, Professional Personnel
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Hodgson, Paula; Corolla, Kristof; Ho, Wai Yee Angel – International Association for Development of the Information Society, 2018
Instilling a creative mind is the foundation to prepare future architecture students. University educators can adopt an iterative approach in which students go through cycles of learning. This paper reports student experiences on a three-cycle team project in an architecture course that was part of a master program. This consisted of the group…
Descriptors: Cooperative Learning, Creativity, Architectural Education, Reflection
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Issa, Ghassan; Hussain, Shakir M.; Al-Bahadili, Hussein – International Journal of Information and Communication Technology Education, 2014
In an effort to enhance the learning process in higher education, a new model for Competition-Based Learning (CBL) is presented. The new model utilizes two well-known learning models, namely, the Project-Based Learning (PBL) and competitions. The new model is also applied in a networked environment with emphasis on collective learning as well as…
Descriptors: Competition, Active Learning, Student Projects, Integrated Learning Systems
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Spiller, Lisa; Marold, Dave – Journal of Advertising Education, 2015
Marketing and advertising educators are striving to better prepare students to meet the demands of the rapidly changing, data-driven, knowledge-based world. Employers seek graduates who have analytical and creative knowledge and skills and experiences beyond typical classroom learning. Most educators agree that it is critical to reduce the gap…
Descriptors: Competition, Advertising, Evaluators, Knowledge Economy
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Akpinar, Murat; del Campo, Cristina; Eryarsoy, Enes – Innovations in Education and Teaching International, 2015
This study investigates the effects of collaboration and competition on students' learning performance in a course of business statistics. The collaboration involved a simultaneously organised group competition project with analysis of real-life business problems among students. Students from the following schools participated: JAMK University of…
Descriptors: Competition, Teamwork, International Studies, Statistics
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Hammer, Ronen; Ronen, Miky; Kohen-Vacs, Dan – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
Project-based team competition is a well established instructional strategy with a sound constructivist rationale. However the implementation of this strategy in Higher-Education rarely includes socio-constructivist activities such as peer assessments, which have considerable advantages both for assessees and assessors. It seems that the logistics…
Descriptors: Problem Based Learning, Student Projects, Competition, Teamwork
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Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
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Carlin, Anna; Manson, Daniel P.; Zhu, Jake – Information Systems Education Journal, 2010
With the projected higher demand for Network Systems Analysts and increasing computer crime, network security specialists are an organization's first line of defense. The principle function of this paper is to provide the evolution of Collegiate Cyber Defense Competitions (CCDC), event planning required, soliciting sponsors, recruiting personnel…
Descriptors: Computer Security, Crime Prevention, Computer Networks, Specialization
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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
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Wolf, Katharina; Archer, Catherine – Issues in Educational Research, 2013
Over the past decade, industry relevance and connectedness have evolved into a key requirement for students and their parents, who increasingly perceive employability upon graduation as a critical factor in the degree selection process. Simultaneously, professional bodies emphasise the need for high levels of industry engagement as a condition for…
Descriptors: Learning Experience, Cultural Awareness, Communication Skills, Skill Development
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Munoz, Caroline; Huser, Ann – Journal of Education for Business, 2008
In this article, the authors propose a semester-long experiential-learning project for introductory marketing students. The project requires an analysis of a product category, competition, and consumer base to support a new product proposal. The purpose is to (a) put into practice the concepts and definitions taught in an introductory marketing…
Descriptors: Teamwork, Cooperative Learning, Marketing, Creative Thinking
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Hong, Jon-Chao; Lin, Chan-li; Lin, Ya-ling – Journal of Technology Studies, 2007
To help cultivate future talent for creating technology, the PowerTech Youth Creativity Contest was first held in 2000 by the Taiwan Creativity Development Association (TCDA) and the National Taiwan Normal University (NTNU). It has since been organized regularly on a yearly basis, with the number of contending teams growing from 78 in the first…
Descriptors: Foreign Countries, Creativity, Technology, Competition
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Grau, Stacy Landreth; Akin, Robert – Marketing Education Review, 2011
As educators, we have two missions. First, we must serve our students--they are both our customer and our product. Second, we aim to provide the market in general with graduates with relevant skills and knowledge for jobs that have not even been created yet. Given that most students graduating and moving into the workplace are not necessarily…
Descriptors: Learner Engagement, Majors (Students), Experiential Learning, Marketing
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