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Pilhyoun Yoon; Sangsun Han; Kibum Kim – Active Learning in Higher Education, 2025
This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC…
Descriptors: Group Dynamics, Cooperative Learning, Group Behavior, Group Activities
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Grinnell, Lynn; Sauers, Amy; Appunn, Frank; Mack, Larry – Journal of College Teaching & Learning, 2012
Students and faculty are grappling with learning teams in the online environment - more than half of all higher education organizations offer online courses (Hoffman, 2006). As online course developers try to replicate the best practices of traditional classrooms, the asynchronous technology of the Internet has added great capability while also…
Descriptors: Online Courses, Best Practices, Distance Education, Asynchronous Communication
Smith, John B. – 1994
A new paradigm for computer-supported cooperative work and a research agenda for developing and testing this paradigm are proposed. The book outlines a comprehensive model of collaboration that integrates the cognitive/conceptual and social dynamics of groups. The challenge faced by all groups engaged in intellectual work is to divide the task so…
Descriptors: Cognitive Processes, Computer Mediated Communication, Cooperation, Group Behavior
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Yuan, Yu; Fulk, Janet; Shumate, Michelle; Monge, Peter R.; Bryant, J. Alison; Matsaganis, Matthew – Human Communication Research, 2005
This research extended earlier public goods research on individual incentives to use an organizational information commons that was based in Marwell and Oliver's (1993) collective action model. A revised theoretical model that incorporated team-level social influence and technology-specific competence was proposed. The model was tested using…
Descriptors: Organizational Communication, Social Influences, Teamwork, Information Technology