Publication Date
| In 2026 | 0 |
| Since 2025 | 8 |
| Since 2022 (last 5 years) | 62 |
| Since 2017 (last 10 years) | 172 |
| Since 2007 (last 20 years) | 325 |
Descriptor
| Computer Mediated… | 399 |
| Teamwork | 399 |
| Cooperative Learning | 146 |
| Foreign Countries | 132 |
| Teaching Methods | 90 |
| Student Attitudes | 89 |
| Educational Technology | 85 |
| Online Courses | 77 |
| College Students | 68 |
| Higher Education | 62 |
| Cooperation | 61 |
| More ▼ | |
Source
Author
| Ku, Heng-Yu | 3 |
| Aldemir, Tugce | 2 |
| Baudino, Frank, Ed. | 2 |
| Borge, Marcela | 2 |
| Crowne, Kerri Anne | 2 |
| Estis, Julie M. | 2 |
| Fuchs, Carolin | 2 |
| Jarvela, Sanna | 2 |
| Kohut, Gary F. | 2 |
| Parrish, Christopher W. | 2 |
| Rawlings, Melody | 2 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 13 |
| Researchers | 6 |
| Practitioners | 5 |
| Administrators | 3 |
| Students | 2 |
| Counselors | 1 |
| Media Staff | 1 |
| Policymakers | 1 |
| Support Staff | 1 |
Location
| United States | 18 |
| Australia | 15 |
| United Kingdom | 13 |
| Germany | 11 |
| China | 9 |
| Finland | 8 |
| India | 8 |
| Italy | 8 |
| Texas | 8 |
| South Korea | 7 |
| Spain | 7 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 1 |
What Works Clearinghouse Rating
Frank Hiller; Stefanie Zarnow – International Journal for Research in Vocational Education and Training, 2024
Purpose: The digital transformation and the increased use of technologies have changed the world of work severely. With it, collaboration and cooperation methods among employees. Therefore, new ways of working together must be applied to work in an international and digital working environment. For Vocational Education and Training (VET),…
Descriptors: Electronic Learning, Teamwork, Apprenticeships, Foreign Countries
Pilhyoun Yoon; Sangsun Han; Kibum Kim – Active Learning in Higher Education, 2025
This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC…
Descriptors: Group Dynamics, Cooperative Learning, Group Behavior, Group Activities
Amelie Vanhove; Evelien Opdecam; Sarah Mestdagh; Leen Haerens – European Journal of Education, 2024
To date, no widely used, scientifically validated instruments designed for assessing secondary education students' teamwork skills exist. As CATME-B shows promising results and might suit secondary education's needs best, this study offers an initial investigation on (1) how students and teachers perceive the use of CATME-B in secondary education…
Descriptors: Secondary School Students, Cooperative Learning, Teamwork, Assignments
Bragança, Catarina; Lima, Rui M.; Pereira, Leandro; Mateus, Tiago – International Journal of Learning and Change, 2023
Delivering a project has several challenges to be addressed, and to mitigate them, multiple approaches have arisen and suggested as best practices to stakeholders' satisfaction. This research presents a proposal to manage communication inside a virtual project team, adapting concepts from traditional and agile approaches into a hybrid framework,…
Descriptors: Program Administration, Organizational Communication, Computer Mediated Communication, Action Research
Susan Watson; Kara A. Fulton; Carlos Carpio; Tullaya Boonsaeng – American Journal of Distance Education, 2024
Virtual teamwork in higher education is increasingly common. Asynchronous course delivery may provide additional challenges, particularly when collaborating on projects. In this study, we examine the influences of personality and teamwork attributes using regression and correlation analysis to determine which factors contribute the most to real…
Descriptors: Teamwork, Asynchronous Communication, Electronic Learning, Higher Education
Mags Crean; Barbara Moore; Dympna Devine; Jennifer Symonds; Seaneen Sloan; Gabriela Martínez Sainz – International Journal of Research & Method in Education, 2025
During the COVID19 crisis, school closure was a frequent feature of Government responses. "The Children's School Lives" (CSL) national cohort study of primary schooling in Ireland had to be adapted and transferred online as an interim response to the unprecedented impact that the pandemic had on the research environment. Adapting…
Descriptors: Qualitative Research, COVID-19, Pandemics, Cooperation
Maedeh Kazemitabar; Hossein Mirzapour; Maryam Akhshi; Monireh Vatankhah; Javad Hatami; Tenzin Doleck – Interactive Learning Environments, 2024
Digital teamwork has become prevalent and is ever since becoming part of the human work- and life-style, globally. But in comparison with face-to-face setting, virtual teams face multifold challenges. To date, scarce empirical research has examined whether team-breaking challenges are associated with limited access to peer nonverbal signals. This…
Descriptors: Nonverbal Communication, Computer Mediated Communication, Trust (Psychology), Ethics
Brayan Diaz; Cesar Delgado; John Bacher; Collin Lynch; Kevin Han – International Journal of STEM Education, 2025
Background: Policy documents call for supporting STEM students in developing collaborative abilities for working in multidisciplinary teams. Courses with intra- and inter-group collaboration are therefore essential to prepare STEM students to participate in modern multidisciplinary professional environments. To analyze those courses, this paper…
Descriptors: Graduate Students, Cooperation, Teamwork, Computer Mediated Communication
Igor Kotlyar; Joe Krasman – International Journal of Educational Technology in Higher Education, 2025
As AI technologies become increasingly integrated into education, this research investigates how students react to AI-generated versus human feedback in teamwork skills assessment. In Study 1, 108 students completed a virtual teamwork simulation and received assessment feedback framed as either AI- or human-generated. Students showed a clear…
Descriptors: Student Attitudes, Student Reaction, Artificial Intelligence, Man Machine Systems
Susan Marie Yohnk Lockwood – ProQuest LLC, 2023
The purpose of this of this quantitative correlational study was to determine to what extent an associative relationship exists between the dimensions of e-leadership and the virtual team effectiveness factors among virtual teams at two-year, public technical colleges in the Upper Midwest of the United States. Prior to the study, it was not known…
Descriptors: Leadership Styles, Educational Technology, Teamwork, Two Year Colleges
Kimberly Maljak; Jayla Sotelo; Katelyn Paulus – Strategies: A Journal for Physical and Sport Educators, 2024
Most high school and collegiate athletic teams attend some type of camp to prepare for their upcoming season. This article provides a 30-day challenge to help high school and college dance teams to improve their overall physical fitness while they prepare for summer camp. The ideas can also be modified to meet the needs of other athletic teams.
Descriptors: Dance, Camps, High Schools, Colleges
Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
Chitra Dey; Marvin Grabowski; Yannick Frontzkowski; Ganesh M.P.; Sebastian Ulbrich – Journal of Workplace Learning, 2024
Purpose: Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in…
Descriptors: Computer Simulation, Teamwork, Literature Reviews, Computer Mediated Communication
Marques-Quinteiro, Pedro; Uitdewilligen, Sjir; Costa, Patricia; Passos, Ana Margarida – Learning Organization, 2022
Purpose: This paper aims to test if team reflexivity is a countermeasure to the detrimental effect of team virtuality on team performance improvement, in decision-making teams. Design/methodology/approach: Study 1 regarded 210 individuals (N = 44 teams) executing five decision-making tasks. Study 2 regarded 60 individuals (N = 20 teams) executing…
Descriptors: Teamwork, Decision Making, Improvement, Computer Mediated Communication
Mustafa Seref Akin – International Journal of Game-Based Learning, 2023
The process of massive multiplayer online gamers and their social environment is analyzed in this context. Video games offer a platform for players to develop essential social and emotional skills with online gamers, such as predicting behaviors, providing support, and building relationships. Gaming serves as a communication channel, and games…
Descriptors: Foreign Countries, Computer Games, Video Games, Computer Mediated Communication

Peer reviewed
Direct link
