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Bonnie S. O'Neill; Martin D. Hassell – Industry and Higher Education, 2024
Understanding the psychological contract (PC) perceptions of college students is crucial for attracting and retaining them as early-career employees. We explore how gender and social comparison orientation (SCO) serve as antecedents and moderators of PC breach. Potential PC obligations were examined across 34 teams of full-time business students.…
Descriptors: Contracts, Expectation, College Students, Student Attitudes
Hundeling, Maike; Auerswald, Max; Rosing, Kathrin – Journal of Creative Behavior, 2021
In an experimental study, we explored the relationships between team regulatory focus and temporal patterns of innovative activities as well as innovative performance. We manipulated regulatory focus in 44 student teams and assessed idea generation and implementation activities over time based on video data. External raters assessed innovative…
Descriptors: Concept Formation, Cognitive Processes, Innovation, Teamwork
Xiaochen Liu; Gregory T. Boldt; Donald J. Leu; James C. Kaufman – Journal of Creative Behavior, 2025
Group diversity is an active topic in research as studies examine how differences in background, culture, job position, gender, and ethnicity can all impact group creativity. One relatively overlooked component is how diversity in academic knowledge affects group and individual creativity. In this study, 56 graduate students from a research…
Descriptors: Group Dynamics, Student Diversity, Graduate Students, Research Universities
Kim, Hyunjee Hannah; Choi, Jin Nam – Creativity Research Journal, 2023
A core challenge for team innovation is the successful translation of creative ideas into innovation through implementation. This study examines the tension between internal and external team resourcing behaviors that account for how teams translate their creative ideas into implemented innovation. Drawing on conservation of resource theory, we…
Descriptors: Creative Thinking, Creativity, Innovation, Concept Formation
Pols, Freek; Diepenbroek, Patrick – Physics Education, 2023
In practical work focussing on conceptual development, students spend valuable in-class time on collecting data rather than making sense out of it. This provides a barrier to learning about the targeted concept. To address this problem, we developed an approach that we coin "collaborative data collection." Using a practical on the topic…
Descriptors: Science Instruction, Concept Formation, Scientific Concepts, Data Collection
Moffett, Jenny; Cassidy, Dara – Online Learning, 2023
There is increasing interest in the application of game-based learning approaches to education. Educators across a wide range of contexts are using digital games such as educational escape rooms to promote learner motivation and support skills development. Whilst the literature describes multiple game-based learning theories that can underpin such…
Descriptors: Educational Games, Puzzles, Design, Thinking Skills
Qu, Xiaoqian; Liu, Xinmei – Creativity Research Journal, 2021
Creative idea generation does not necessarily lead to the implementation of these ideas. Although the conditional relationship between creative idea generation and implementation has frequently been recognized, there have been few studies of the moderating factors that facilitate converting creative ideas into tangible innovations. To fill this…
Descriptors: Creativity, Creative Thinking, Concept Formation, Program Implementation
Castro, Luis F.; Peuker, Steffen; Mott, Jennifer – Journal of Food Science Education, 2021
Abstract Food analysis courses introduce the theory and application of analytical procedures to characterize foods and their ingredients. Students learn the principles behind analytical techniques commonly used to analyze foods in the industry and evaluate their suitability for the analysis of specific food products. Food analysis courses have…
Descriptors: Teamwork, Cooperative Learning, Active Learning, Learner Engagement
Özyalçin, Büsra; Avci, Filiz – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The present study aimed to develop, introduce, and conduct an activity for the integration of augmented reality to the jigsaw IV technique in a planned and systematic manner. The activity developed for secondary school students is related to the "Pure Substances" subject which it is included in the "Particulate structure of…
Descriptors: Computer Simulation, Cooperative Learning, Secondary School Students, Secondary School Science
Huo, Hai-Yan; Liu, Yi-Wei; Yuan, Min; Lu, Ying; Wang, Jie; Zhu, Guang-Shan; Liu, Shu-Xia – Journal of Chemical Education, 2021
In this laboratory experiment, the synthesis and characterization of H[subscript 5]PV[subscript 2]Mo[subscript 10]O[subscript 40]@Cu[subscript 3](BTC)[subscript 2] (denoted as NENU[subscript -9], H[subscript 3]BTC = 1,3,5-benzenetricarboxylic acid) and its application in fuel desulfurization were performed. This experiment is designed for advanced…
Descriptors: Science Laboratories, Science Experiments, Laboratory Experiments, Chemistry
Nesimyan -- Agadi, Dina; Ben Zvi Assaraf, Orit – Instructional Science: An International Journal of the Learning Sciences, 2022
Informal learning environments can be a fun and effective means of introducing visitors to a variety of topics in evolution. Our study examined 120 sixth-grade students' conceptualisation of evolutionary ideas following three evolution-themed "Science Days" at 'Nature Campus'--an informal learning environment in Central Israel comprised…
Descriptors: Informal Education, Grade 6, Science Instruction, Evolution
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles
Maria del Pilar Garcia-Chitiva; Juan C. Correa – Studies in Higher Education, 2024
Is it possible to measure how critical soft skills like leadership or teamwork are from the viewpoint of graduate studies offerings? This paper provides a conceptual and methodological framework that introduces the concept of a bipartite network as a practical way to estimate the importance of soft skills as socio-emotional abilities trained in…
Descriptors: Soft Skills, Graduate Study, Social Emotional Learning, Foreign Countries
Lee, Jin Woo; Ostrowski, Anastasia; Daly, Shanna R.; Huang-Saad, Aileen; Seifert, Colleen M. – European Journal of Engineering Education, 2019
With increasing demand for improved medical equipment and healthcare, next-generation biomedical engineers need strong design skills. Equipping biomedical engineering students with tools for idea generation and development can increase student design success. Design Heuristics are an ideation tool developed through empirical studies of product…
Descriptors: Concept Formation, Biomedicine, Engineering Education, Design