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Showing 1 to 15 of 41 results Save | Export
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Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
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Denise Rieg; Maria Laura Maclennan; Fernando Scramim; Melby Huertas; Eryka Augusto – Journal of International Education in Business, 2024
Purpose: This study aims to mitigate the inherent challenges associated with implementing project-based learning (PjBL) by integrating it with the service engineering methodology (SEEM). The study demonstrates that combining PjBL with a methodological approach provides a step-by-step procedure that facilitates the practical application of PjBL and…
Descriptors: Student Projects, Active Learning, Foreign Countries, Student Attitudes
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Wakefield, Andy; Pike, Rebecca; Amici-Dargan, Sheila – Assessment & Evaluation in Higher Education, 2023
Assessment and feedback are common sources of student dissatisfaction within higher education, and employers have shown dissatisfaction with graduates' communication skills. Authentic assessment, containing 'real-world' context and student collaboration, provides a means to address both issues simultaneously. We discuss how we used authentic…
Descriptors: Student Projects, Cooperative Learning, Audio Equipment, Handheld Devices
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You, Ji Won – Innovations in Education and Teaching International, 2021
Creativity is an important educational goal. This study examines how creativity can be enhanced by investigating the relationships between team efficacy, psychological safety, team interaction, and team creativity in team project-based learning. A total of 294 students (93 teams) participating in project-based learning at a Korean university were…
Descriptors: Creativity, Teamwork, Active Learning, Student Projects
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Ahmed, Shamsuddin – International Journal of Information and Communication Technology Education, 2022
The theory of knowledge on concepts or CK design theory describes creativity as a design conceptualization independent of other design areas. It represents innovation, creation, and discovery within the design process framework. Engineering design requires creative skills. This article presents a "Quality Function Deployment" method for…
Descriptors: Educational Innovation, Instructional Design, Creativity, Course Content
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Mardiah, Alin; Rahmawati, Yuli; Harun, Fauzan Khairi Che; Hadiana, Deni – Issues in Educational Research, 2022
The aim of this study is to investigate the potential implementation of the design thinking-STEAM-PjBL model to influence pre-service chemistry teachers' transferable skills. The design thinking process is integrated into an interdisciplinary curriculum STEAM (science, technology, engineering, arts, and mathematics) designed to engage pre-service…
Descriptors: Foreign Countries, STEM Education, Art Education, Preservice Teacher Education
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Tri Wintolo Apoko – Indonesian Journal of English Language Teaching and Applied Linguistics, 2024
Team-based project (TBP) has been implemented in some universities to encourage students to be creative and motivated to develop some projects. However, not all EFL teachers in higher education can effectively apply TBP in generating the projects, including English instructional tools for young learners developed by EFL pre-service teachers. This…
Descriptors: Teamwork, Language Teachers, English (Second Language), Second Language Learning
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Charosky, Guido; Hassi, Lotta; Papageorgiou, Kyriaki; Bragós, Ramon – European Journal of Engineering Education, 2022
The gap between industry needs and engineering graduates' competences is being tackled by project-based courses, which also help to develop key innovation competences to address current societal challenges. Nevertheless, there is limited understanding about what innovation competences are developed through the different types of project-based…
Descriptors: Engineering Education, Education Work Relationship, Student Projects, Teaching Methods
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Bartolomé, E.; Ruete, R. – European Journal of Engineering Education, 2020
A "Study and Research Path" (SRP) is a model, based on the Anthropological Theory of the Didactic (ATD), which describes the inquiry processes that take place when a new, generating question (Q[subscript 0]) is considered. The investigation of the question through different study and inquiry approaches leads to a rooted tree sequence of…
Descriptors: Engineering Education, Inquiry, Teaching Methods, Theories
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Riikonen, Sini – International Journal of Technology and Design Education, 2020
This article presents an approach to creating sources of inspiration through a collaborative concept design that was developed and observed during a future visioning concept design project concerning the theme of "performance wear," which was conducted at the University of Helsinki for second-year textile student teachers. During the…
Descriptors: Design, Performance, Clothing, Textiles Instruction
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Beisel, Kris – Childhood Education, 2021
At the start of this new school year, most educators' attention will be split between attending to students' social and developmental well-being and overcoming pandemic-driven lack of engagement in learning. When these two goals are addressed in tandem, students can be exposed to new challenges and experiences. This article explores how a…
Descriptors: Student Projects, Teaching Methods, Social Emotional Learning, Competition
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Sanchez-Muñoz, Raul; Carrió, Mar; Rodríguez, Gemma; Pérez, Nora; Moyano, Elisabeth – Journal of Biological Education, 2022
The professional profiles of future scientists need to undergo a deep and rapid change to address recent advances in biomedical sciences and the social and environmental contexts in which we currently live. For instance, they have to be trained to be able to develop innovative and creative strategies for solving complex problems under a…
Descriptors: Science Instruction, Flipped Classroom, Cooperative Learning, Student Projects
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Katre, Aparna – International Education Studies, 2020
Culture plays a central role in the creative economy, not only in terms of developing creative products and services but also in terms of shaping the processes by which products are crafted. Among various pedagogical approaches for the development of creative products, Collaborative Online International Learning (COIL) emerges as a promising…
Descriptors: Entrepreneurship, Institutional Cooperation, Cooperative Learning, Intercultural Communication
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Daud, Afrianto; Chowdhury, Raqib; Mahdum; Mustafa, M. Nur – Journal of Education and Learning (EduLearn), 2020
This paper reports one best-practice in assessing the public speaking performance of advanced students at an Indonesian public university. The study involves an English course for an advanced class which was primarily related to public speaking skills. Considering that speaking is a productive skill that should be assessed through authentic…
Descriptors: Seminars, Performance Based Assessment, Public Speaking, Public Colleges
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Lee, Jeongmin; Jung, Yeonji; Yoon, Seonghye – Knowledge Management & E-Learning, 2019
The purpose of this study was to develop team projects in design thinking, for promotion and examination with the cultivation of group creativity. Research was conducted during the spring of 2017, with sixteen graduate students. Using artifact-based interviews, we analyzed the development of group creativity during the five stages of design…
Descriptors: Design, Creativity, Thinking Skills, Teamwork
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