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Spurrier, Gary; Topi, Heikki – Journal of Information Systems Education, 2023
Over 20 years after introducing and popularizing agile software development methods, those methods have proven effective in delivering projects that meet agile assumptions. Those assumptions require that projects be small and simple in scope and utilize small, colocated teams. Given this success, many agile advocates argue that agile should…
Descriptors: Computer Software, Information Technology, Design, Teamwork
Jenice Pizzuto; Steven Carney – Solution Tree, 2024
Learn how to build an implementation team that will bridge the implementation gap and prevent the adopt-and-abandon cycle that often comes with change. "Implement With IMPACT" provides a framework with distinct stages and human- and learning-centered design elements to help you achieve quick wins and sustainable, scalable results,…
Descriptors: Elementary Secondary Education, Program Implementation, Teamwork, Design
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Härkki, Tellervo – International Journal of Technology and Design Education, 2023
The demand for teaching and learning collaborative design is probably greater than ever thanks to many influential parties highlighting creativity, collaboration and designing as necessary future skills. However, 'good' collaborative design necessitates a clear understanding of what constitutes 'good' and 'collaboration', and of how an…
Descriptors: Eye Movements, Freehand Drawing, Design, Cooperative Learning
Elizabeth Grant – Harvard Education Press, 2024
In "Deliberative Policymaking," Elizabeth Grant advances a fresh framework for making collective decisions about US schools. Grant argues that education policy itself can be made fundamentally better by improving education policymaking methods. Informed by accounts of recent policymaking actions as well as her own considerable experience…
Descriptors: Educational Policy, Policy Formation, Design, Government Role
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John Gero; Julie Milovanovic – Creativity Research Journal, 2024
In this paper, we explore measurements of design creativity through metrics related to the processes used in designing and relate them to the metrics used in psychology for idea creativity, ie, novelty and fluency. Our goal was to test the reliability of psychometric measures of creativity to assess creativity in team design. We studied 19 teams…
Descriptors: Correlation, Creativity, Psychology, Psychometrics
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Tessier, Virginie; Carbonneau-Loiselle, Mathilde – International Journal of Art & Design Education, 2023
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis…
Descriptors: Design, Teamwork, Cooperative Learning, Program Implementation
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Osman Nafiz Kaya; Zehra Kaya – Research in Science Education, 2024
Teacher educators have focused on designing learning environments 'for' rather than 'with' teacher candidates. However, a co-design collaboration with teacher candidates has been recently suggested as a critical feature for effective teacher education programs. In this study, a co-design team, including preservice science teachers (PSTs) as…
Descriptors: Preservice Teacher Education, Teamwork, Design, Formative Evaluation
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Kiernan, Louise; Ledwith, Ann; Lynch, Raymond – Design and Technology Education, 2022
While design is associated with novelty and creativity, few studies have explored the cognitive processes employed during team interactions. Design practice is collaborative where designers work in multidisciplinary teams. Along with the cognitive skills involved in designing, designers also need skills to work in teams, share information, and…
Descriptors: Design, Cognitive Processes, Teamwork, Interaction
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Jian-Wei Lin; Hsieh-Hong Huang; Hong-Ren Chen – Interactive Learning Environments, 2024
Team-Based Learning (TBL) has been widely applied in different fields (courses) and has been indicated to be efficient. Meanwhile, many studies have asserted that Group awareness (GA) information, which visually displays peers' learning context and activities, can increase peer participation within an online collaborative learning environment. As…
Descriptors: Teamwork, Cooperative Learning, Perception, Group Activities
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Marissa L. Gray; Celinda M. Kofron – Biomedical Engineering Education, 2024
We have implemented a jigsaw framework in our biomedical engineering capstone design course by overlaying strategic consideration groups across our design teams. Collaboration in design courses is usually focused within a design team with some peer feedback, but opportunities to work across teams are often limited. The purpose of this teaching tip…
Descriptors: Biomedicine, Design, Cooperative Learning, Engineering Education
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Kim, Hye Jeong; Yi, Pilnam; Ko, Byung Wook – Journal of Applied Research in Higher Education, 2023
Purpose: This study explored students' experiences of creative problem-solving using a design thinking approach in higher education, mainly focusing on the importance of empathetic approach in the problem identification and definition phase. Design/methodology/approach: The authors used a descriptive qualitative research design and thematic…
Descriptors: Problem Solving, Empathy, Undergraduate Students, Social Problems
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Kutz, Diane; Cumbie, Barry; Mullarkey, Matthew – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: This paper aims to address the long-standing problem of suboptimal student team experiences for instructors and students by incorporating the student voice by co-creating a virtual team collaborative environment to improve team collaboration in the online classroom. Design/methodology/approach: This paper presents a novel design science…
Descriptors: Classroom Environment, Student Attitudes, Design, Cooperation
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Roman, Harry T. – Technology and Engineering Teacher, 2022
This article discusses a design contest where students can submit new technology designs and be judged for their creativity and unique ideas. Design contests are a wonderful way to stimulate creativity and build student confidence. In this article the author explores some of the issues of importance involved in designing and launching such a…
Descriptors: Design, Competition, Creativity, Self Esteem
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Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
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Sylvain Luc Agbanglanon; Thomas Lecorre; Vassilis Komis; Alain Jaillet – European Journal of Engineering Education, 2024
This study explores the relationship between collaborative dynamics, expressed through observed leadership behaviour, and skills. It is based on the mechanical design activity of six dyads of students (post-secondary vocational training), composed of 11 boys and one girl, who are improving an existing mechanical system. Actions are studied using…
Descriptors: Spatial Ability, Leadership, Teamwork, Engineering
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