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Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
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Anita Jug Došler; Tita Stanek Zidaric; Metka Skubic – Innovations in Education and Teaching International, 2025
The article addresses the challenges of distance education, i.e. how to manage the pedagogical process of project-based learning (PBL). The research objective was to use PBL as a teaching method where students learn by actively participating in a real professional task -- preparing antenatal classes for future parents. We were also interested in…
Descriptors: Barriers, Distance Education, Active Learning, Student Projects
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Dibble, Rebekah; Henderson, Linda S.; Burns, Zachary C. – Journal of Teaching in International Business, 2019
This study addresses a call for the design and implementation of course curricula that prepare students to develop their CQ and gain experience working with peers on global virtual project teams. We explored how US-based and Peru-based students' cultural intelligence (CQ) impacted their sense of psychological safety (PS) during a month-long…
Descriptors: Curriculum Design, Curriculum Implementation, Cultural Awareness, Security (Psychology)
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Guasch, Blanca; González, Marta; Cortiñas, Sergi – Journal of Technology and Science Education, 2020
Nanoscience and nanotechnology are two key areas in the development of new technologies. However, scientific advances in these fields are still far removed from the contents taught in schools. But what if basic concepts within these areas were introduced in secondary schools? We believe science is an essential facet of culture and the most recent…
Descriptors: Secondary School Students, Early Adolescents, Design, Knowledge Level
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Chou, Shih Yung; Ramser, Charles – Journal of International Education in Business, 2019
Purpose: The purpose of this paper is to develop a theoretical model that addresses how student citizenship behavior (CB) may be motivated by management of impression in a team-based project using peer evaluations. Design/methodology/approach: This study applies impression management (IM) theory as the theoretical lens to explore the impact of IM…
Descriptors: Peer Evaluation, Citizenship, Teamwork, Self Evaluation (Individuals)
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Tan, Verily; Nicholas, Celeste; Scribner, J. Adam; Francis, Dionne Cross – Technology and Engineering Teacher, 2019
With the introduction of "Next Generation Science Standards" ("NGSS"), teachers have been called to find meaningful and engaging ways to teach science content while incorporating engineering practices and, to a lesser extent, computing and computational thinking. The task becomes even more complex when they also have to…
Descriptors: Interdisciplinary Approach, Teaching Methods, Standards, Science Instruction
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Mentzer, Nathan; Laux, Dawn; Zissimopoulos, Angelika; Richards, K. Andrew R. – Journal of Technology Education, 2017
Peer evaluation of team member effectiveness is often used to complement cooperative learning in the classroom by holding students accountable for their team contributions. Drawing on the tenants of self-determination theory, this study investigated the impact of formative peer evaluation in university level team-based design projects. The…
Descriptors: Peer Evaluation, Formative Evaluation, Intervention, Teamwork
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Jo, Il-Hyun – Asia Pacific Education Review, 2011
The purpose of this study was to investigate the cognitive mechanism of project-based learning teams of college students on the basis of the Shared Mental Model (SMM) theory. The study participants were 237 female college students in Korea organized into 51 project teams. To test the study hypotheses, a structural equation modeling was employed.…
Descriptors: College Students, Student Projects, Structural Equation Models, Active Learning
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Pollard, Carol E. – Journal of Information Systems Education, 2012
This work proposes that a subtle combination of three learning methods offering "just in time" project management knowledge, coupled with hands-on project management experience can be particularly effective in producing project management students with employable skills. Students were required to apply formal project management knowledge to gain…
Descriptors: Educational Environment, Experiential Learning, Student Experience, Management Development
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Ge, Xun; Huang, Kun; Dong, Yifei – Interdisciplinary Journal of Problem-based Learning, 2010
A semester-long ethnography study was carried out to investigate project-based learning in a graduate software engineering course through the implementation of an Open-Source Software Development (OSSD) learning environment, which featured authentic projects, learning community, cognitive apprenticeship, and technology affordances. The study…
Descriptors: Investigations, Open Source Technology, Graduate Students, Computer Software
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Allan, M.; Temple, B. K. – Industry and Higher Education, 2000
A curriculum development project was designed to provide a learning environment for students from various disciplines to work together within an institution or between institutions in different countries. The student projects simulate the workplace of the modern European engineering manager. (JOW)
Descriptors: Cooperative Learning, Curriculum Development, Educational Environment, Engineering
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Cramer, Steven; Kurten, Jaime – Tech Directions, 2005
While classroom instruction can and should still be used to teach students the fundamentals of engineering, the key to their ultimate success is learning to use that knowledge in a real-world setting. Out-of-class activities, like the American Society of Civil Engineers' (ASCE) National Concrete Canoe Competition, not only give students a hands-on…
Descriptors: Teamwork, Educational Technology, Civil Engineering, Competition
Wang, Minjuan; Laffey, Jim; Wangemann, Paul; Harris, Carl; Tupper, Tom – 2000
The Internet-Based Shared Environment for Expeditions (iExpeditions) is both a development effort of the Center for Technology Innovations in Education, University of Missouri, Columbia, and a research project conducted in partnership with Motorola, Inc. and a researcher at Brigham Young University (Utah). The project seeks to develop and…
Descriptors: Adolescents, Computer Uses in Education, Cooperative Learning, Educational Environment
Bottoms, Gene; Pucel, David J.; Phillips, Ione – 1997
This document is intended to help high school vocational-technical teachers design courses that result in high-quality learning for all their students. The book's seven chapters detail this process for designing courses that achieve the following results: model the concept of quality; produce independent learners; develop active participants in…
Descriptors: Academic Standards, Change Strategies, Course Content, Course Descriptions