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Nemiro, Jill E.; Ayala, Anel; Lee, Jodee S.; San Luis, Briseli – Quarterly Review of Distance Education, 2023
This paper describes a case study of one large asynchronous college-level organizational psychology class taught during COVID-19, in which a major intent was to develop virtual teamwork skills in students. A literature review yielded four challenges of virtual teams in higher education--communication, trust, connection and social bonding, and…
Descriptors: Teaching Methods, Cooperative Learning, Electronic Learning, COVID-19
Pilhyoun Yoon; Sangsun Han; Kibum Kim – Active Learning in Higher Education, 2025
This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC…
Descriptors: Group Dynamics, Cooperative Learning, Group Behavior, Group Activities
Yildiz Durak, Hatice; Atman Uslu, Nilüfer – Educational Technology Research and Development, 2023
The main purpose of Computer-Supported Collaborative Learning (CSCL) is to improve academic performance through collaborative systems design. To increase the quantity and quality of interactions in CSCL and to reduce feelings of loneliness and burnout during online learning, learner group regulation should be supported. According to the…
Descriptors: Learning Strategies, Group Dynamics, Cooperative Learning, Computer Assisted Instruction
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Anthony Wambua Wambua; Peter Mutua Maurice; Martin Mati Munyao – Discover Education, 2025
This study explored learners' experience in an online problem-based learning (PBL) Moodle class. Additionally, an assessment of the PBL approach in enhancing collaborative learning was done to evaluate its effectiveness in eLearning. Lastly, the researchers make recommendations for an effective adoption of PBL in Moodle. To achieve this, an…
Descriptors: Learning Management Systems, Cooperative Learning, Problem Based Learning, Electronic Learning
Sergio Francisco Sargo Ferreira Lopes; Jorge Manuel de Azevedo Pereira Simões; Justino Marco Ronda Lourenço; José Carlos Pereira de Morais – Open Education Studies, 2024
The increase in digital teaching and learning methodologies creates the opportunity for new educational approaches, both in terms of pedagogical practice and in the availability of new technological tools. The flipped classroom as an active teaching methodology is one example of blended learning (b-learning), which aims to harmonize and enhance…
Descriptors: Foreign Countries, College Students, Student Attitudes, Flipped Classroom
Shihui Feng; David Gibson; Dragan Gaševic – Journal of Learning Analytics, 2025
Understanding students' emerging roles in computer-supported collaborative learning (CSCL) is critical for promoting regulated learning processes and supporting learning at both individual and group levels. However, it has been challenging to disentangle individual performance from group-based deliverables. This study introduces new learning…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Student Role, Learning Analytics
Jati Ariati; Thomas Pham; Jane S. Vogler – Active Learning in Higher Education, 2025
Serving as a prominent framework for online learning, the Community of Inquiry (CoI), identifies three factors critical to learning in online environments: teaching presence, cognitive presence, and social presence. However, application of the CoI framework to face-to-face classes has not been broadly or systematically explored, despite…
Descriptors: Electronic Learning, Constructivism (Learning), Educational Environment, In Person Learning
Heather Carle; Cara-Lynn Scheuer; Stephanie Swartz – Higher Education, Skills and Work-based Learning, 2024
Purpose: This study offers insight on the impact of virtual team projects (VTPs) of varying types (global vs domestic teams, technology vs non-tech projects) on competency and anxiety outcomes during the COVID-19 pandemic. Design/methodology/approach: Paired-sample t-tests and ANOVA tests were performed on student survey responses pre- and…
Descriptors: Teamwork, COVID-19, Pandemics, Student Projects
Shayna A. Minosky; Michael Wiechers; Leonardo Landaverde-Umana – Active Learning in Higher Education, 2024
Traditionally, education has been largely delivered in an in-person format; however, an increasing number of courses are being delivered entirely online or with a blend of online and in-person components. These formats differ along various dimensions, such as the quantity and quality of interpersonal interactions and connections, which will likely…
Descriptors: Course Organization, Student Attitudes, Classroom Environment, Teamwork
Soboleva, Elena V.; Suvorova, Tatyana N.; Grinshkun, Aleksandr V.; Nimatulaev, Magomedkhan M. – European Journal of Contemporary Education, 2021
The problem to be solved by the research is due to the need to prepare a graduate capable of creative thinking, working in a team, managing changes, projects, teams of people within the modern educational environment, and insufficient degree of development of the methodological base for training specialists of the future that meets these…
Descriptors: Creative Thinking, Teamwork, Cooperative Learning, Group Activities
Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo – International Association for Development of the Information Society, 2022
Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students' descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of…
Descriptors: Teamwork, Cooperative Learning, Game Based Learning, Electronic Learning
Dinca, Melinda; Lustrea, Anca; Crasovan, Mariana; Onitiu, Atalia; Berge, Trond – SAGE Open, 2023
The heavy dependence on online education during the COVID-19 pandemic has long-term consequences for teaching and learning. The problem statement of the present study is to identify, from a student-centered perspective, solutions for a teaching approach in the virtual environment to increase student involvement and stimulate active relevant…
Descriptors: Student Attitudes, Group Dynamics, Cooperative Learning, Student Projects
Siti A. Arshad-Snyder; Sarah M. Flanagan – International Journal of Teaching and Learning in Higher Education, 2023
Interprofessional Education (IPE) is a critical component of healthcare education and a requirement of many accrediting bodies. Approaching IPE from a holistic, comprehensive lens allows academic institutions to overcome challenges related to operating within program- and discipline-specific silos. Bringing students together to learn with, from,…
Descriptors: Higher Education, Interdisciplinary Approach, Professional Education, Teamwork
Liu, Chen-Chung; Lin, Tsun-Wei; Cheng, Chia-Hui; Wen, Cai-Ting; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Tsai, Meng-Jung; Lin, Hung-Ming; Hwang, Fu-Kwun – Journal of Computer Assisted Learning, 2022
Background: Collaborative computer simulations are available on some online platforms which support students at distributed locations to synchronously collaborate on the simulations to learn sciences. However, how students collaborate with each other in collaborative simulations is not clear. Objectives: The aim of this study was to investigate…
Descriptors: Computer Simulation, Cooperative Learning, Electronic Learning, Student Attitudes