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Pilhyoun Yoon; Sangsun Han; Kibum Kim – Active Learning in Higher Education, 2025
This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC…
Descriptors: Group Dynamics, Cooperative Learning, Group Behavior, Group Activities
Lynn B. McCool – Business and Professional Communication Quarterly, 2024
In a case study involving three asynchronous online professional writing courses, this research investigates students' abilities to establish a social presence and build team cohesion via collaborative, team-based writing projects. Using the Community of Inquiry (COI) framework, this study is situated in the understanding that teaching and…
Descriptors: Collaborative Writing, Group Unity, Online Courses, Communities of Practice
Ismailov, Murod; Laurier, Joël – E-Learning and Digital Media, 2022
The COVID-19 pandemic, resulting in unprecedented campus closures and social distancing, has reinforced the value of learning using a virtual teamwork format. While a large body of research focuses on the inputs (members' skills, motivation, technology, and virtuality) and outcomes (satisfaction, performance, and learning) of virtual teamwork, to…
Descriptors: Undergraduate Students, Electronic Learning, Teamwork, Online Courses
Susan Watson; Kara A. Fulton; Carlos Carpio; Tullaya Boonsaeng – American Journal of Distance Education, 2024
Virtual teamwork in higher education is increasingly common. Asynchronous course delivery may provide additional challenges, particularly when collaborating on projects. In this study, we examine the influences of personality and teamwork attributes using regression and correlation analysis to determine which factors contribute the most to real…
Descriptors: Teamwork, Asynchronous Communication, Electronic Learning, Higher Education
Yildiz Durak, Hatice; Atman Uslu, Nilüfer – Educational Technology Research and Development, 2023
The main purpose of Computer-Supported Collaborative Learning (CSCL) is to improve academic performance through collaborative systems design. To increase the quantity and quality of interactions in CSCL and to reduce feelings of loneliness and burnout during online learning, learner group regulation should be supported. According to the…
Descriptors: Learning Strategies, Group Dynamics, Cooperative Learning, Computer Assisted Instruction
Siqing Wei; Li Tan; Yiyao Zhang; Matthew Ohland – European Journal of Engineering Education, 2024
In spite of the sudden onset of the COVID-19 pandemic, many instructors who used team-based pedagogies shifted them online rather than suspending them entirely, but with limited time and resources. To examine the difference in team dynamics and outcomes for courses in Spring 2019 and Spring 2020 of over 1500 first-year engineering students per…
Descriptors: Educational Technology, Electronic Learning, Teamwork, Group Dynamics
Dinca, Melinda; Lustrea, Anca; Crasovan, Mariana; Onitiu, Atalia; Berge, Trond – SAGE Open, 2023
The heavy dependence on online education during the COVID-19 pandemic has long-term consequences for teaching and learning. The problem statement of the present study is to identify, from a student-centered perspective, solutions for a teaching approach in the virtual environment to increase student involvement and stimulate active relevant…
Descriptors: Student Attitudes, Group Dynamics, Cooperative Learning, Student Projects
Liu, Chen-Chung; Lin, Tsun-Wei; Cheng, Chia-Hui; Wen, Cai-Ting; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Tsai, Meng-Jung; Lin, Hung-Ming; Hwang, Fu-Kwun – Journal of Computer Assisted Learning, 2022
Background: Collaborative computer simulations are available on some online platforms which support students at distributed locations to synchronously collaborate on the simulations to learn sciences. However, how students collaborate with each other in collaborative simulations is not clear. Objectives: The aim of this study was to investigate…
Descriptors: Computer Simulation, Cooperative Learning, Electronic Learning, Student Attitudes
Best Practices for Online Team-Based Learning: Strengthening Teams through Formative Peer Evaluation
Brown, Tom; Rongerude, Jane; Leonard, Bruce; Merrick, Laura C. – New Directions for Teaching and Learning, 2021
This chapter describes best practices for the peer evaluation process in online team-based learning (TBL). Formative peer evaluation is an essential element of effective course delivery for online TBL classes, and when done well, shapes a group of individuals with a shared set of tasks into an interdependent team of learners. More generally,…
Descriptors: Best Practices, Electronic Learning, Online Courses, Cooperative Learning
Seremet, Mehmet; Haigh, Martin; Cihangir, Emine – Journal of Geography in Higher Education, 2021
Geocapabilities developed during team project-based fieldwork add value to Tourism Geography service modules in professional Tourism and Hospitality Management curricula. This article is based on a case-study in Turkish Higher Education. Here, variations on the Prisoner's Dilemma were used to confront learners with some 'wicked problems' they may…
Descriptors: Thinking Skills, Problem Solving, Teamwork, Group Dynamics
Farnaz Ronaghi Khameneh – ProQuest LLC, 2017
We introduce an online learning platform that scales collaborative learning. We study the impact of team formation and the team formation process in massive open online classes. We observe that learners prefers team members with similar location, age range and education level. We also observe that team members in more successful teams have diverse…
Descriptors: Cooperative Learning, Electronic Learning, Teamwork, Group Dynamics
Chaaban, Youmen; Qadhi, Saba; Du, Xiangyun – EURASIA Journal of Mathematics, Science and Technology Education, 2021
The study adopted a sequential mixed-methods approach to investigate student teachers' learner agency in a teamwork setting at Qatar University. In the qualitative phase, a total of 10 student teachers enrolled in a course adopting a STEAM pedagogical approach participated in in-depth interviews. Qualitative analysis identified seven sources for…
Descriptors: Art Education, STEM Education, Elementary Education, Preservice Teacher Education
Aouine, Amina; Mahdaoui, Latifa – International Journal of Information and Communication Technology Education, 2020
In this article, the authors propose a set of examination strategies for distributing tasks of collaborative activities. The first purpose behind this proposal is to assess fairly the learners who are involved in group or team work at the e-learning platform. Indeed, in the literature, few methods are used to assess the learners' individual…
Descriptors: Electronic Learning, Task Analysis, Teamwork, Cooperative Learning
Phelps, Lena E. – Peabody Journal of Education, 2020
Unfamiliarity with adaptive courseware and its uses may be a barrier to implementation. This article provides insights from a qualitative case study that was conducted to illuminate experiences and perceptions of faculty and staff involved in an adaptive learning technology pilot at a nonprofit university in the United States. Findings revealed…
Descriptors: Individualized Instruction, Educational Technology, Technology Uses in Education, Costs
Lorie Lynn Tobler – ProQuest LLC, 2015
This posttest-only control group design study provides research on whether electronic-team (e-team) membership stability has an effect on team members' perception of peers' contributions and on learning performance. Team membership was either stable or fluid over the course of the study. The research on collaborative, synchronous e-team learning…
Descriptors: Undergraduate Students, Literacy Education, Cooperative Learning, Teamwork