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Moayyedian, Mehdi; Alateeqi, Ameenah; Alzuabi, Dalal; Burhama, Reem; Alathari, Shouq – Journal of Problem Based Learning in Higher Education, 2020
A beneficial project is defined and implemented for the senior project of bachelor students of mechanical engineering program in the school of engineering at American University of The Middle East (AUM). Students need to design, analysis, and optimize a solar car chassis using Design of Experiment (DOE). It is required that the design process and…
Descriptors: Engineering Education, Student Projects, Teamwork, Design
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Kilty, Trina; Burrows, Andrea; Welsh, Kate; Kilty, Kevin; McBride, Shawna; Bergmaier, Philip – Journal of Technology and Science Education, 2021
An authentic, interdisciplinary, research and problem-based integrated science, technology, engineering, and mathematics (STEM) project may be ideal for encouraging scientific inquiry and developing teamwork among undergraduate students, but it also presents challenges. The authors describe how two interdisciplinary teams (n=6) of undergraduate…
Descriptors: Interdisciplinary Approach, STEM Education, Undergraduate Students, Preservice Teachers
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Tlhoaele, Malefyane; Suhre, Cor; Hofman, Adriaan – European Journal of Engineering Education, 2016
Cooperative learning may improve students' motivation, understanding of course concepts, and academic performance. This study therefore enhanced a cooperative, group-project learning technique with technology resources to determine whether doing so improved students' deep learning and performance. A sample of 118 engineering students, randomly…
Descriptors: Technology Uses in Education, Comprehension, Academic Achievement, Cooperative Learning
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Sahin, Yasar Guneri – Computers & Education, 2011
This paper proposes a new model for team building, which enables teachers to build coherent teams rapidly and fairly for the term projects of software engineering courses. Moreover, the model can also be used to build teams for any type of project, if the team member candidates are students, or if they are inexperienced on a certain subject. The…
Descriptors: Teamwork, Team Training, Computer Software, Program Effectiveness
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Kornoelje, Joanne; Roman, Harry T. – Tech Directions, 2011
Educators at Thomas A. Edison Middle School have worked together to bring invention information and activities to life. One activity in particular, Ping-Pong Ball Invention Challenge, has proven a great success. The Ping-Pong Ball Invention Challenge was inspired by the basic rules for PBS's "Design Squad"'s "Pop Fly" activity. In this article,…
Descriptors: Middle School Students, Intellectual Property, Middle Schools, Class Activities
Sobey, Ed – Journal on School Educational Technology, 2006
A method of instruction is presented in which learners construct their own understanding by engaging in experiments directed to solving specified problems. The method is based on how successful inventors learn and create new inventions.
Descriptors: Experiments, Intellectual Property, Active Learning, Problem Solving