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Showing 1 to 15 of 27 results Save | Export
Erik R. Alanson – ProQuest LLC, 2023
This study evaluated the experiences of faculty-practitioners, graduate students, and a community partner within the context of a professional development (i.e., career education) course at a large, research-intensive institution. Over the course of a 16-week academic semester graduate information technology students worked in collaborative…
Descriptors: Graduate Students, College Faculty, School Community Relationship, Professional Development
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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Anita Jug Došler; Tita Stanek Zidaric; Metka Skubic – Innovations in Education and Teaching International, 2025
The article addresses the challenges of distance education, i.e. how to manage the pedagogical process of project-based learning (PBL). The research objective was to use PBL as a teaching method where students learn by actively participating in a real professional task -- preparing antenatal classes for future parents. We were also interested in…
Descriptors: Barriers, Distance Education, Active Learning, Student Projects
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Denner dos Santos, Carlos; Moreira, Marina; Panis, Amanda; Alves, Dyego – International Journal of Information and Communication Technology Education, 2022
This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem…
Descriptors: Entrepreneurship, Business Schools, Business Administration Education, Computer Software
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Rohm, Andrew J.; Stefl, Matt; Ward, Noriko – Journal of Marketing Education, 2021
The rapid pace of technological change taking place today makes it even more important for marketing educators to incorporate relevant technical and higher level meta-skills in their digital marketing courses. We review the pedagogical literature on skill development and project-based learning and detail two live course projects designed to help…
Descriptors: Student Projects, Active Learning, Skill Development, Futures (of Society)
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Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
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Lakova, Assel; Chaklikova, Assel – International Journal of Environmental and Science Education, 2016
This article focuses on the management of students' independent work in the specialty "Journalism" on the subject "Special Foreign Language" in high school through project-based learning, which is one of the most important and modern types of tasks. The goal of this work is theoretically and experimentally proved the…
Descriptors: Second Language Instruction, High School Students, Student Projects, Program Effectiveness
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Shen, Yide; Li, Lei; Zheng, Guangzhi; Guo, Rong – International Journal of Information and Communication Technology Education, 2017
Collaboration technologies play an increasingly important role in student teamwork in universities. With the proliferation of collaboration systems on the market and the wide range of features they offer, choosing an appropriate system can be an overwhelming task for college students. In this paper, the authors present an empirical study that…
Descriptors: Teamwork, Online Surveys, Student Attitudes, Weighted Scores
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Shin, Myeong-Hee – English Teaching, 2018
The study aims to investigate the effect of project-based learning on students' motivation and their self-efficacy. Project-based learning is an instructional technique which has been proven to be effective because it allows students to play an active role in their own learning process. By participating in a project-based learning model, students…
Descriptors: Student Motivation, Self Efficacy, Student Projects, Active Learning
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Havelka, Douglas – Journal of Information Systems Education, 2016
A study was performed to test the impact of factors suggested by social capital and social cognitive theories as important antecedents to team performance on information technology (IT) course projects. Specifically, the impact of personal outcome expectations and social interaction ties on the quality and quantity of knowledge sharing is…
Descriptors: Student Projects, Social Capital, Social Theories, Social Cognition
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Escribano, Begona M.; Aguera, Estrella L.; Tovar, Pura – Advances in Physiology Education, 2013
The authors of this article have had some doubts as to whether the new information and communication technologies presented through the internet may be altering the way in which the student's brain processes the information received. Access to the internet permits students to obtain abundant information quite rapidly, but the result is…
Descriptors: Educational Technology, Technology Uses in Education, Learner Engagement, Information Technology
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Chang, Chi-Cheng – Innovations in Education and Teaching International, 2014
How to diagnose the effectiveness of creativity-related curricula is a crucial concern in the pursuit of educational excellence. This paper introduces an importance-performance analysis (IPA)-embedded model for curriculum evaluation, using the example of an IT project implementation course to assess the creativity performance deduced from student…
Descriptors: Creativity, Curriculum Evaluation, Performance Based Assessment, Curriculum Development
Gweon, Gahgene – ProQuest LLC, 2012
Research in team science suggests strategies for addressing difficulties that groups face when working together. This dissertation examines how student teams work in project based learning (PBL) environments, with the goal of creating strategies and technology to improve collaboration. The challenge of working in such a group is that the members…
Descriptors: Active Learning, Student Projects, Teamwork, Cooperative Learning
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Rodriguez-Sanchez, M. C.; Torrado-Carvajal, Angel; Vaquero, Joaquin; Borromeo, Susana; Hernandez-Tamames, Juan A. – IEEE Transactions on Education, 2016
This paper presents a case study analyzing the advantages and disadvantages of using project-based learning (PBL) combined with collaborative learning (CL) and industry best practices, integrated with information communication technologies, open-source software, and open-source hardware tools, in a specialized microcontroller and embedded systems…
Descriptors: Case Studies, Cooperative Learning, Engineering Education, Academic Achievement
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Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2014
Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Student Projects, Computer Science Education
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