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Ngai, E. W. T.; Lam, S. S.; Poon, J. K. L. – International Journal of Information and Communication Technology Education, 2013
This paper describes the successful application of a computer-supported collaborative learning system in teaching e-commerce. The authors created a teaching and learning environment for 39 local secondary schools to introduce e-commerce using a computer-supported collaborative learning system. This system is designed to equip students with…
Descriptors: Business, Internet, Program Implementation, Cooperative Learning
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Hammer, Ronen; Ronen, Miky; Kohen-Vacs, Dan – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
Project-based team competition is a well established instructional strategy with a sound constructivist rationale. However the implementation of this strategy in Higher-Education rarely includes socio-constructivist activities such as peer assessments, which have considerable advantages both for assessees and assessors. It seems that the logistics…
Descriptors: Problem Based Learning, Student Projects, Competition, Teamwork
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Ng, Vincent; Lau, Chloe; Shum, Pearl – Electronic Journal of e-Learning, 2012
Recently, there are many good examples of how multi-disciplinary learning can support students to learn collaboratively and not solely focus on a single professional sector. During the Fall 2011 and Spring 2012 semesters, we have attempted to gather students studying different professional domains together. Students from the Department of…
Descriptors: Partnerships in Education, Electronic Learning, Internet, Databases
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Tlhoaele, Malefyane; Suhre, Cor; Hofman, Adriaan – European Journal of Engineering Education, 2016
Cooperative learning may improve students' motivation, understanding of course concepts, and academic performance. This study therefore enhanced a cooperative, group-project learning technique with technology resources to determine whether doing so improved students' deep learning and performance. A sample of 118 engineering students, randomly…
Descriptors: Technology Uses in Education, Comprehension, Academic Achievement, Cooperative Learning
George Lucas Educational Foundation, 2011
This classroom guide is intended to inspire and expand teachers' thinking about effective assessment in project-based learning (PBL). The tips listed in this guide are organized to follow the arc of a project. First comes planning, then the launch into active learning, and then a culminating presentation. Reflection is the final stage, and it's…
Descriptors: Program Effectiveness, Active Learning, Internet, Feedback (Response)
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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
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Kyprianidou, Maria; Demetriadis, Stavros; Tsiatsos, Thrasyvoulos; Pombortsis, Andreas – Educational Technology Research and Development, 2012
This work explores the impact of teacher-led heterogeneous group formation on students' teamwork, based on students' learning styles. Fifty senior university students participated in a project-based course with two key organizational features: first, a web system (PEGASUS) was developed to help students identify their learning styles and…
Descriptors: Cognitive Style, Heterogeneous Grouping, Cognitive Processes, Teaching Methods
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Massad, Victor J.; Tucker, Joanne M. – Journal of Instructional Pedagogies, 2009
To teach business today requires that we go beyond classroom learning and encourage real world, cross-functional experiences and applied management decision-making. This paper describes an innovative approach that requires students to apply their function-specific knowledge of business, integrated with other functional areas, to an authentic…
Descriptors: Undergraduate Students, Business Administration Education, Student Projects, Educational Innovation
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Martens-Baker, Susan – English Journal, 2009
This article describes the Tribal Paradise Project the author and her colleagues designed for their high school students. This project was a bold attempt to bring together the real-world skills of collaboration and online writing into one major, cross-school project. Adapted from the famous "Flimibuff" assignment cited by Ray Saitz on his teacher…
Descriptors: Fantasy, Cooperation, Communication Skills, Thinking Skills
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Lehman, Carol M.; DuFrene, Debbie D.; Lehman, Mark W. – Business Communication Quarterly, 2010
The millennial generation embraces new technologies as a natural way of accessing and exchanging information, staying connected, and having fun. YouTube, a video-sharing site that allows users to upload, view, and share video clips, is among the latest "cool" technologies for enjoying quick laughs, employing a wide variety of corporate activities,…
Descriptors: Class Activities, Critical Thinking, Ethics, Video Technology
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Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation