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Melissa LaDuke; Thomas Pike – Assessment Update, 2025
A core challenge for any organization is to create highly functioning teams that creatively and effectively find solutions to complex challenges. The authors propose the foundation of creating such teams is for the team to develop a shared understanding of the requisite knowledge of everyone on the team and then recombine that knowledge to find…
Descriptors: Inclusion, Organizational Culture, Teamwork, Competition
Natasha Arthars; Lina Markauskaite; Peter Goodyear – Journal of the Learning Sciences, 2024
Background: Constructing shared understanding of complex interdisciplinary problems is one of the most challenging aspects of interdisciplinary teamwork. How this process unfolds is under-researched, making it esoteric and difficult to scaffold. This paper aims to provide an articulated and nuanced account of what is involved in student teams'…
Descriptors: Interdisciplinary Approach, Games, Teamwork, Graduate Students
Jinming He; Shixiu Ren; Danhui Zhang – Large-scale Assessments in Education, 2024
Collaborative problem solving (CPS), as a twenty-first century skill, is critically important for both living and life-long learning. Motivation in CPS equates to students' needs to recognize their efforts in collaboration. Given the complexity of CPS contexts, the intertwined relationship among different types of motivations was investigated…
Descriptors: Cooperation, Problem Solving, Student Motivation, Achievement
Jonathan D. Watkins; Andrew M. Gatza; Michelle E. Harris – Mathematics Teacher: Learning and Teaching PK-12, 2024
Educational escape rooms (ER) are an instructional activity designed to incorporate many elements of recreational ERs, which have become popular in recent years. There are many reasons to consider incorporating educational ERs into K-12 math instruction or after-school programs/camps. First, they are highly motivating for students because they…
Descriptors: Gamification, Mathematics Instruction, Elementary Secondary Education, Teamwork
Ryan S. Wells; Ling Chen; Ezekiel Kimball; Betty Annan; Scott M. Auerbach; Justin T. Fermann – International Journal of Science and Mathematics Education, 2025
Teamwork and collaboration are twenty-first century skills valued by STEM employers for addressing the most urgent problems in society. To prepare undergraduate STEM students, they must graduate valuing teamwork and collaboration. The Integrated Concentration in STEM (iCons) program aims to meet this goal by utilizing interdisciplinary team-based…
Descriptors: STEM Education, Undergraduate Students, Student Attitudes, Teamwork
Einir Haf Davies – Action Learning: Research and Practice, 2025
The account of practice titled Action Learning to enable personal, organisational and industry level change in Welsh agriculture is set in the context of Agrisgôp which offers action learning and peer to peer mentoring as part of the Welsh Government's Farming Connect programme. The programme has adopted the Business-Driven Action Learning (BDAL)…
Descriptors: Active Learning, Change, Agriculture, Agricultural Laborers
Namirah Fatmanissa; Tatag Yuli Eko Siswono; Agung Lukito; Rooselyna Ekawati; Masriyah – Mathematics Teaching Research Journal, 2023
This study describes prospective teachers' perspectives on collaborative problem-solving (CPS) in mathematics. The study employed a 20-item questionnaire distributed to 47 prospective mathematics teachers in Indonesia. The questionnaire responses were scored, and two participants with the highest and lowest mean score were interviewed. Despite…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Problem Solving
Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
Chanikan Maneewan; Chulida Hemtasin; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This study aims to enhance teamwork skills among lower secondary school science students through a Learning Activity Package (LAP) using the design thinking process. The research evaluates the experiences of science teachers and students to identify areas for improvement in teamwork skills, which is achieved through interviews and observations in…
Descriptors: Design, Thinking Skills, Educational Innovation, Cooperative Learning
Chicharro, Deborah; García-Manzanares, María; Gomez, Olga; Juárez, Miriam; Llamazares-Martín, Clara; Soriano, Enrique; Terrado, Jose – Advances in Physiology Education, 2022
Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of…
Descriptors: Veterinary Medical Education, Anatomy, Gamification, Educational Games
Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Denise C. Flanders – Teaching Theology & Religion, 2023
This article provides a brief overview of the instructional strategy known as team-based learning (TBL). It then focuses specifically on the use of one of its integral components in a biblical studies classroom--namely, the "4S application task." The 4S application task, which is one of the fundamental pieces of the learning experience…
Descriptors: Biblical Literature, Religious Education, Teaching Methods, Teamwork
Li Shengqiang; Athirach Nankhantee; Sarit Srikhao – Journal of Education and Educational Development, 2025
In recent years, inquiry-based learning and collaborative learning are widely used in education. They have great effects on cultivating students' core competencies. However, most studies only focus on their individual effects. Little research has been done on how their combination helps students with teamwork and problem-solving. This study used a…
Descriptors: Cooperative Learning, Active Learning, Teamwork, Problem Solving
Stoica, Michael; Florea, Liviu; Harnowo, Akhadian S. – Journal of International Education in Business, 2023
Purpose: Data was obtained from students from 39 universities in 24 countries, part of a large experiential exercise, X-Culture, who worked remotely in cross-cultural teams to solve business problems. The purpose of this study is to develop and test, using structural equation modeling, a conceptual model that identifies the determinants of…
Descriptors: Global Approach, Teamwork, Cooperative Learning, College Students

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