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Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
Arnold, William W. – Journal of Instructional Pedagogies, 2018
This article traces the experience of university students in an upper division business course as they collectively authored an e-book as their course project. The professor designated the title of the book and the three themes that provided the structure of the book: service, leadership, and purpose. The 25 students at Pepperdine University in…
Descriptors: Undergraduate Students, Electronic Publishing, Books, Business Administration Education
Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
Willmott, Christopher J. R. – Journal of Biological Education, 2015
There is growing recognition that science is not conducted in a vacuum and that advances in the biosciences have ethical and social implications for the wider community. An exercise is described in which undergraduate students work in teams to produce short videos about the science and ethical dimensions of current developments in biomedicine.…
Descriptors: Science Education, Teaching Methods, Ethics, Undergraduate Students
Nunn, Jeffrey A.; Braud, Janie – Journal of Geoscience Education, 2013
Students in Honors Physical Geology at Louisiana State University (LSU) participated in instruction in eighth- to ninth-grade geology and geography classes in East Baton Rouge Parish Schools (EBRPS) to help meet community needs. LSU students created instructional materials and reflected on the service activity to gain a deeper understanding of…
Descriptors: Undergraduate Students, Honors Curriculum, Geology, Service Learning
Tappert, Charles C. – 2002
In the academic year 2001-2002, Pace University (New York) Computer Science and Information Systems (CSIS) students developed real-world Web and pervasive computing systems for actual customers. This paper describes the general use of team projects in CSIS at Pace University, the real-world projects from this academic year, the benefits of…
Descriptors: Computer Science Education, Computer System Design, Cooperative Learning, Experiential Learning

Liu, Min; Hsiao, Yu-Ping – Journal of Interactive Learning Research, 2002
Investigated the effects on middle school students of designing their own multimedia materials, including design knowledge, cognitive strategy, and motivation toward learning. Presents a theoretical framework, including project-based learning; describes questionnaires used; and discusses task ranking, planning and storyboarding, time management,…
Descriptors: Learning Motivation, Middle School Students, Middle Schools, Multimedia Materials