NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers3
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 95 results Save | Export
Caulfield, Joan; Jennings, Wayne; May-Washington, Siabhan – Rowman & Littlefield Publishers, 2022
With this book, educators can access an updated and powerful resource to help students think more critically, use technology wisely, and engage in effective teaming. This book lays out in a detailed manner how to implement goals and strategies that will have beneficial outcomes for students and teachers.
Descriptors: Critical Thinking, Thinking Skills, Teamwork, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chitra Dey; Marvin Grabowski; Yannick Frontzkowski; Ganesh M.P.; Sebastian Ulbrich – Journal of Workplace Learning, 2024
Purpose: Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in…
Descriptors: Computer Simulation, Teamwork, Literature Reviews, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Wei-Cheng Lee; Chiu-Lin Lai – International Journal of Science and Mathematics Education, 2024
Collaborative mathematical argumentation plays an important role in mathematics education. However, students often focus on the efficiency of solving problems and neglect the importance of expressing statements and reasoning in the collaborative argumentation process. Due to the weak knowledge changes in group argumentation, students' learning…
Descriptors: Mathematics Instruction, Persuasive Discourse, Gamification, Student Participation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ali Abbas Falah Alzubi; Mohd Nazim; Jalal Ahmad – Journal of Education and Learning (EduLearn), 2025
Speaking skills, being an essential part of effective communication, are significant for English as a foreign language (EFL) student in today's globalized world, and collaborative learning, being heterogeneous, assists them with more possibilities for enhancing and practicing the skills through a supportive environment, constructive feedback, and…
Descriptors: English (Second Language), Second Language Learning, English Language Learners, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Soboleva, Elena V.; Suvorova, Tatyana N.; Grinshkun, Aleksandr V.; Nimatulaev, Magomedkhan M. – European Journal of Contemporary Education, 2021
The problem to be solved by the research is due to the need to prepare a graduate capable of creative thinking, working in a team, managing changes, projects, teams of people within the modern educational environment, and insufficient degree of development of the methodological base for training specialists of the future that meets these…
Descriptors: Creative Thinking, Teamwork, Cooperative Learning, Group Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Logan Paul; Alexis Peirce Caudell – Journal of Teaching and Learning with Technology, 2024
Employers want graduates who excel in communication, collaboration, and teamwork. But implementing activities and assessments to support this skill development can be challenging in higher education large-enrollment classes where the balance between the extra work it creates for faculty and perceived value for students must be carefully…
Descriptors: Peer Evaluation, Feedback (Response), Active Learning, Student Projects
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kiki Juli Anggoro; Uswatun Khasanah – Research in Learning Technology, 2024
Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This…
Descriptors: English Language Learners, Technology Uses in Education, Foreign Countries, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Borge, Marcela; Aldemir, Tugce; Xia, Yu – Educational Technology Research and Development, 2022
We examined the utility of a technologically enhanced collective regulation system for improving students' collaborative sense-making processes, i.e., discussion quality, over time. Participants were 27 online undergraduate students enrolled in an introductory information science course. Students were divided into teams tasked with carrying out…
Descriptors: Undergraduate Students, Science Instruction, Synchronous Communication, Computer Mediated Communication
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Suritno Fayanto; Dedi Kuswandi; Monamorn Precharattana; La Tahang; Erniwati; Hunaidah – Science Education International, 2023
The purpose of this study was to introduce technology-based EIGEC models and implement these models into the learning process in the classroom. This research was quasi-experimental, using a pre-test-post-test control group design. The research sample consisted of two classes with different treatments. Each course was selected randomly, with the…
Descriptors: Outcomes of Education, Problem Based Learning, Cooperative Learning, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Flor, Michael; Andrews-Todd, Jessica – Journal of Computer Assisted Learning, 2022
Background: Collaborative problem solving (CPS) is important for success in the 21st century, especially for teamwork and communication in technology-enhanced environments. Measurement of CPS skills has emerged as an essential aspect in educational assessment. Modern research in CPS relies on theory-driven measurements that are usually carried out…
Descriptors: Automation, Documentation, Cooperative Learning, Teamwork
Peer reviewed Peer reviewed
Direct linkDirect link
Costa e Silva, Elsa; Lino-Neto, Teresa; Ribeiro, Eugénia; Rocha, Miguel; Costa, Manuel João – Education and Information Technologies, 2022
Team-based learning (TBL) is an active learning pedagogy developed for in-class sessions and based on the collaborative work of small groups of students. The increasing push to online and blended learning has enhanced the need to expand this pedagogy to a virtual environment, but little evidence has been produced on how students accept online…
Descriptors: Teamwork, Active Learning, Cooperative Learning, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Correia, Ana-Paula – Education and Information Technologies, 2020
Understanding the nature of conflict and the role that it plays in the dynamics of teamwork has the potential to improve group processes and make teams more successful. This research study investigates how learning teams deal with conflict in technology-rich environments using a mixed-method research approach. In regard to the study's quantitative…
Descriptors: Graduate Students, Teamwork, Conflict, Group Dynamics
Peer reviewed Peer reviewed
Direct linkDirect link
Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
Peer reviewed Peer reviewed
Direct linkDirect link
Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Donkin, Rebecca; Kynn, Mary – Australasian Journal of Educational Technology, 2021
Studies in technology-rich learning environments have reported positive outcomes of active learning when compared to the traditional didactic classroom; others have found no benefits or have found interruption to learning due to the distraction of the technology. Evidence is required to support effective technology spaces that promote professional…
Descriptors: Active Learning, Cooperative Learning, Technology Uses in Education, Biomedicine
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7