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Scatena, Paul – 1987
The computational problem-solving mode of thought that has become widespread since the computer revolution has two aspects. The first aspect is the organization of one's view of the world into "context-free" terms and uniform relations between these terms. The relations that are to hold among these terms are taken to be standardized, and…
Descriptors: Appropriate Technology, Computer Simulation, Computers, Cultural Context
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers


