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Teichert, Laura – Journal of Early Childhood Literacy, 2020
The literature on infant and toddler screen time has been built on two traditions--cognitive models of learning and sociocultural models of learning. Cognitive studies have cautioned against the use of screen time for young children because clinical research has not shown children can learn as effectively from screens as they do from human…
Descriptors: Mass Media Use, Television Viewing, Computer Games, Recreational Activities
Islim, Omer Faruk; Kamali-Arslantas, Tugba; Solmaz, Ebru – i.e.: inquiry in education, 2021
The purpose of the current study was to understand the digital parentship practices of faculty members with an Instructional Technology (IT) major within a qualitative approach. The participants of the study comprised of 13 faculty members from the IT field of any university in Turkey and who has one or more children aged 0-6 years old. The IT…
Descriptors: College Faculty, Parents, Foreign Countries, Child Rearing
Bahia Braktia – ProQuest LLC, 2020
Through a content analysis, this study sought to examine women's digital literacy practices during the 2019 Algerian popular movement called the Hirak. Data were collected from Twitter. The selection criteria for the sampling was set to be user-generated content mined through the hashtag [foreign characters omitted]# (#Let_her_speak). Tweets,…
Descriptors: Digital Literacy, Females, Foreign Countries, Change Agents
Dockendorff, Monika; Solar, Horacio – International Journal of Mathematical Education in Science and Technology, 2018
This case study investigates the impact of the integration of information and communications technology (ICT) in mathematics visualization skills and initial teacher education programmes. It reports on the influence GeoGebra dynamic software use has on promoting mathematical learning at secondary school and on its impact on teachers' conceptions…
Descriptors: Information Technology, Technology Integration, Mathematics Instruction, Preservice Teacher Education
Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
Johnson, L.; Adams Becker, S.; Estrada, V.; Freeman, A. – New Media Consortium, 2014
The internationally recognized "NMC Horizon Report" series and regional "NMC Technology Outlooks" are part of the NMC Horizon Project, a 12-year effort established in 2002 that annually identifies and describes emerging technologies likely to have a large impact over the coming five years in every sector of education around the…
Descriptors: Electronic Libraries, Academic Libraries, Research Libraries, Information Management
Association Supporting Computer Users in Education, 2019
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Small Colleges, Computer Uses in Education, Educational Technology, Open Educational Resources
Memisoglu, Salih Pasa – Australasian Journal of Educational Technology, 2007
The purpose of this study was to identify how primary school supervisors carry out their roles concerning information and communications technology (ICT) based classrooms in public primary schools in Turkey. Data were collected via a questionnaire from 583 primary school supervisors working in 17 different provinces. Statistical programs were used…
Descriptors: Computer Oriented Programs, Measures (Individuals), Information Technology, Foreign Countries
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Illinois State Univ., Normal. – 1987
This guide, which is one in the "Exploration" series of curriculum guides intended to assist junior high and middle school industrial educators in helping their students explore diverse industrial situations and technologies used in industry, deals with exploring computer technology. The following topics are covered in the individual…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Oriented Programs, Computer Science