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Aimei Yang – Journalism and Mass Communication Educator, 2025
At the forefront of industries profoundly influenced by artificial intelligence (AI), public relations (PRs) are undergoing a transformative revolution. The increasing applications of AI in PRs are driving a demand for proficient practitioners. Recognizing this, PR educational institutions must adapt by delivering tailored AI education. Despite…
Descriptors: Artificial Intelligence, Public Relations, Programming, Coding
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Adigüzel, Seda; Eryilmaz, Selami; Gencer, Tugba; Göksu, Hüseyin – Journal of Educational Technology and Online Learning, 2023
This study aims to evaluate the trend and frequency of coding/programming activities in Information Technology (IT) courses, according to different parameters. The study was conducted through a survey of a private IT (Information Technology) teachers in different levels (like primary, secondary, and high schools), with questions focusing on the…
Descriptors: Coding, Information Technology, Computer Science Education, Programming
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Tahy, Zsuzsanna Szalayné – Acta Didactica Napocensia, 2016
It is a question in many countries whether ICT and application usage should be taught. There are some problems with IT literacy: users do not understand the concepts of a software, they cannot solve problems, and moreover, using applications gives them more problems. Consequently, using ICT seems to slow work down. Experts suggest learning…
Descriptors: Programming, Technological Literacy, Information Technology, Spreadsheets
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Anisimova, Ellina Sergeevna – Journal of Social Studies Education Research, 2020
The basics of digital literacy begin to form at an early age, and as they grow older, digital literacy must continue to evolve, adapting to the rapidly changing digital world. The first (both in importance and in time) after the family cognitive social institution for most people is the educational system, or rather, the system of preschool…
Descriptors: Technological Literacy, Preschool Teachers, Futures (of Society), Preservice Teachers
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Akgunduz, Devrim; Mesutoglu, Canan – Science Education International, 2021
The goals of this study were to investigate technical and vocational education (TVET) teachers' progress in their knowledge, perceptions, and competencies related to Industry 4.0 components and Science, Technology, Engineering, and Mathematics (STEM) within the context of a professional development program. A case study design was followed to…
Descriptors: STEM Education, Vocational Education, Vocational Education Teachers, Industry
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Renzulli, Joseph S. – International Journal for Talent Development and Creativity, 2020
In this article, I describe a series of Five Core Competencies that gifted education specialists should consider integrating into their teaching to respond to the many changes that are taking place in technology, work, and career preparation. Although the focus of this theory is on high- level jobs usually pursued by college graduates and advanced…
Descriptors: Academically Gifted, Gifted Education, Job Skills, Theories
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Çoklar, Ahmet Naci; Akçay, Arif – World Journal on Educational Technology: Current Issues, 2018
It is stated that programming skills, which are ever-increasingly becoming crucial nowadays, have an impact on cognitive processes and promote individual's self-efficacy in different ways. It is noted that students with programming skills have the character of problem solving, inquiry and being able to make decisions, which are all requisites of…
Descriptors: Self Efficacy, Inquiry, Problem Solving, Skill Analysis
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Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
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Saltan, Fatih; Kara, Mehmet – Higher Education Studies, 2016
This study aims to investigate the acceptance of ICT teachers pertaining to the use of Scratch as an Algorithm Visualization (AV) software in terms of perceived ease of use and perceived usefulness. An embedded mixed method research design was used in the study, in which qualitative data were embedded in quantitative ones and used to explain the…
Descriptors: Computer Software, Visualization, Preservice Teachers, Information Technology
Vee, Annette – ProQuest LLC, 2010
This dissertation looks at computer programming through the lens of literacy studies, building from the concept of code as a written text with expressive and rhetorical power. I focus on the intersecting technological and social factors of computer code writing as a literacy--a practice I call "proceduracy". Like literacy, proceduracy is a human…
Descriptors: Computer Software, Computers, Programming, Foreign Countries
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 13th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2016), October 28-30, 2016, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by the University of Mannheim, Germany, and endorsed by the…
Descriptors: Conferences (Gatherings), Foreign Countries, Constructivism (Learning), Technological Advancement
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Denner, Jill; Bean, Steve; Martinez, Jacob – Afterschool Matters, 2009
This article describes the Girl Game Company's involvement in teaching Latina girls to design and program computer games while building a network of support to help them pursue IT courses and careers. Afterschool programs like the Girl Game Company can fill an important gap by providing opportunities for underserved youth to build IT fluency. A…
Descriptors: Females, Hispanic Americans, Computer Games, Design