NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hany Zayed – Learning, Media and Technology, 2024
This article examines academic cheating in Egyptian secondary education at a time of assessment fetishization, educational digitalization and pandemic exceptionalism. It shows how, while promising a tighter grip on assessment, digital technologies afforded a new modality of cheating with a scale and speed unprecedented in Egyptian educational…
Descriptors: Cheating, Secondary Education, Foreign Countries, Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Andrejevic, Mark; Selwyn, Neil – Learning, Media and Technology, 2020
Facial recognition technology is now being introduced across various aspects of public life. This includes the burgeoning integration of facial recognition and facial detection into compulsory schooling to address issues such as campus security, automated registration and student emotion detection. So far, these technologies have largely been seen…
Descriptors: Technology, Human Body, Identification, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Arantes, Janine Aldous; Vicars, Mark – Learning, Media and Technology, 2023
In the recent Australian 2021 census, the socio-technical construct of algorithmically driven decision-making processes made LGBTQI+ data as a category of diversity, inclusion and belonging an absent presence. In this paper, we position the notion of 'data justice' in relation to the entrenchment of inequalities and exclusion of LGBTQI+ lives and…
Descriptors: Foreign Countries, Homosexuality, LGBTQ People, Data
Peer reviewed Peer reviewed
Direct linkDirect link
de Freitas, Sara; Griffiths, Mark – Learning, Media and Technology, 2008
Nowhere in the current digital technology landscape is the process of "blurring the lines between media" more apparent than with the uses and applications of gaming practices and technologies. Here the overlaps between new media and media interfaces are becoming significant as games technologies and practices are becoming more pervasive as…
Descriptors: Educational Practices, Educational Technology, Internet, Computers