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Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Wood, Natalie T.; Muñoz, Caroline – Marketing Education Review, 2021
Technology and new digital media tools can enhance student learning; however, the opposite also can be true. Abstaining from technology and digital media can help students understand how such technology influences consumer behavior and how marketers may use it. This paper describes the purpose, design, and methods of an unplugged class assignment.…
Descriptors: Influence of Technology, Consumer Economics, Marketing, Business Administration Education
Lisa Kervin; Jessica Mantei; Maria Clara Selina Rivera; Cathrine Neilsen-Hewetta – Journal of Museum Education, 2024
This paper captures thinking around the design of a technology-focused play space for children that is on a university campus. Drawing upon characteristics of play and the importance of the goals and values that shape contexts, the opportunity to develop a space designed for children's digital play required careful conceptualization. Children's…
Descriptors: Technology, Digital Literacy, Play, Educational Environment
Jonathan Quinson – Journal of Chemical Education, 2023
Gold nanoparticles (AuNPs) are textbook model systems to introduce "Nanomaterials" and "Nanotechnology" to students and laypersons. AuNPs are also suitable materials to raise awareness about the "Green Chemistry" principles. The unique optical and catalytic properties of nanosized gold make it ideal to timely develop…
Descriptors: Chemistry, Engineering, STEM Education, Molecular Structure
Johana Evelyn Montalvan Castilla – European Early Childhood Education Research Journal, 2025
In the quest to tackle complex societal and environmental challenges, Norway stands as one of the nations that are increasingly incorporating and transitioning to renewable and green energy solutions, particularly solar energy and technologies. In this context, science and technology education, starting from an early age, have been highlighted as…
Descriptors: STEM Education, Elementary School Science, Energy, Technology
April F. Kemp; J. Ricky Fergurson; David E. Fleming; Timothy D. Butler – Marketing Education Review, 2025
In today's competitive job market, marketing and sales graduates must be equipped with advanced technology skills to thrive, particularly in utilizing Customer Relationship Management (CRM) systems. This research examines the critical need for CRM skills within marketing and sales education and explores how integrating CRM training into curricula…
Descriptors: College Graduates, Marketing, Business Education, Sales Occupations
Holly Golecki; Joe Bradley – Biomedical Engineering Education, 2024
Biomedical engineering capstone design courses provide a salient opportunity to discuss ethical considerations in engineering. As technology and society develop and change, new challenges constantly arise related to how society and technology inform each other. In this space, ethical training for engineering students is critically important for…
Descriptors: Experiential Learning, Decision Making, Ethics, Capstone Experiences
Jurgens, Coenraad – Bulgarian Comparative Education Society, 2023
South Africa has an urgent need for qualified technical and mechanical people. Technical disciplines are encouraged in public schools to fulfil this requirement. Teachers are also in an environment that is becoming increasingly litigious. Technology teachers may be forced to pay greater attention to managing safety and security as legal liability…
Descriptors: Foreign Countries, School Safety, Workshops, Experiential Learning
Yung Po Tsang; Carman Ka Man Lee; Chun Ho Wu; Yanlin Li – IEEE Transactions on Education, 2024
Contribution: This research explores the effectiveness of a proposed teaching strategy in blockchain education, finding that it enhances learning outcomes, cognitive well-being, and student engagement in tertiary education, ultimately resulting in a shallower learning curve for STEM knowledge. Background: In the context of Industry 4.0, blockchain…
Descriptors: Gamification, Experiential Learning, Cognitive Processes, Well Being
Wei Liu; Zhiyong Fu; Yancong Zhu; Yin Li; Yuanbo Sun; Xinhui Hong; Yanru Li; Min Liu – International Journal of Technology and Design Education, 2024
This research paper investigates the intersection of the maker movement and educational innovation, using the China-U.S. Young Maker Competition as a foundational example. It examines how maker education, fueled by hands-on learning and a curiosity-driven approach, can evolve and influence. The study explores the roles and impacts of…
Descriptors: Competition, Educational Innovation, Youth Programs, Shared Resources and Services
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
Brooke M. Mailhiot – ProQuest LLC, 2022
"Classroom to Career" is an accredited experiential learning method that community college students can use to build their career paths. Experiential learning curriculum courses provide students with the exposure they need to shift from undergraduate instruction and enhance their learning and employment outcomes to gain an Associate of…
Descriptors: Internship Programs, Community Colleges, Career Pathways, Experiential Learning
Lyn Denend; Susie Spielman; Ross Venook; Ravinder D. Pamnani; David Camarillo; James Wall; Joseph Towles – Biomedical Engineering Education, 2023
Many undergraduate educational experiences in biomedical design lack clinical immersion-based needs finding training for students. Convinced of the merits of this type of training for undergraduates, but unable to offer a quarter-long course due to faculty and administrative constraints, we developed an accelerated block-plan course, during which…
Descriptors: Innovation, Educational Experience, Undergraduate Students, Skill Development
Michael Johnson; Anne Griffin – Journal of Experiential Education, 2024
Background: During the COVID-19 pandemic, restricted access to in-person facilities and traditional experiential learning activities meant that new, online solutions were needed to facilitate student learning/development across the disciplines of Allied Health and Engineering. Purpose: This article describes research conducted as part of an…
Descriptors: Problem Based Learning, Electronic Learning, Interdisciplinary Approach, Dietetics
Parker Alexander Miles – ProQuest LLC, 2024
In this dissertation I explore the fugitive technology practices of Black high-schoolers in a tech-rich after-school makerspace. To do so, I invoke ontologies from two cyborgs to make sense of these Black teens' practices. First, James and Costa Vargas (2012) offer the Black Cyborg-- the rebel intellectual rejecting victimization through…
Descriptors: Multiple Literacies, High School Students, After School Education, After School Programs