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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Kenneth J. Sousa – Information Systems Education Journal, 2024
In both the educational and business environments, two trends may be inarguable. The difference between the demand of technology positions as compared to the number of people majoring or interested in technology-based careers. Secondly, the education environment is radically changing in several aspects including a high number of undecided majors…
Descriptors: Undergraduate Students, Student Attitudes, Career Choice, Technology
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Jennifer Rowsell; Anna Keune; Alison Buxton; Kylie Peppler – Reading Research Quarterly, 2024
This article challenges an over-reliance on language as the primary means to communicate knowledge by adopting a language"less"ness approach to maker pedagogies and maker literacies. Having conducted makerspace and design-based research for some time, we separately and together noticed a productive relationship between wordless…
Descriptors: Design, Teaching Methods, Correlation, Handicrafts
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Hassinger-Das, Brenna; Schwartz, Rebecca; Tavdgiridze, Mari; Mercedes, Nayrovi; Salerno, Marie; Takoukam, Nowou Cyrielle Talla; Gamzehlatova, Joshua; Zosh, Jennifer M. – American Journal of Play, 2023
The authors examined technological and traditional infant toys to understand the U.S. toy market facing today's care givers. They found significant differences in the two types of toys in terms of their developmental targets--with more traditional toys aimed at physical development and more technological toys aimed at cognitive development. Given…
Descriptors: Toys, Infants, Play, Technology
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Dorpenyo, Isidore K. – Journal of Technical Writing and Communication, 2022
In this article, I focus on two competing technical communication discourses used to represent the biometric technology Ghana adopted in 2012 and subsequent elections to demonstrate how communication about technology could potentially marginalize local, nondominant knowledge systems whereas it privileges global, dominant knowledge systems.…
Descriptors: Elections, Technical Writing, Communications, Technology
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Golden, Wil; Cordie, Leslie – Adult Literacy Education, 2022
An individual with digital financial literacy has the knowledge and skills to use digital devices to make better financial decisions. The pervasiveness of financial technology (fintech) in the daily lives of adults in the United States creates digital literacy training and educational opportunities. This report from the field offers a brief…
Descriptors: Financial Literacy, Digital Literacy, Adult Students, Technology
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Krienert, Jessie L.; Walsh, Jeffrey A.; Cannon, Kevin D. – College Teaching, 2022
Academic dishonesty is pervasive among college students throughout the country. Current research suggests that more than half of students report engaging in cheating behavior while in college. While traditional forms of cheating behavior remain, technology has ushered in new opportunities making cheating more accessible by more students and harder…
Descriptors: Cheating, Student Behavior, Ethics, Achievement Need
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Tytler, Cassandra – Australian Journal of Environmental Education, 2022
This paper explores the potential for a mode of postqualitative inquiry as generative knowledge-affect by looking towards the practice-led in-progress intermedial project, "We Found A Body." The project functions as a form of urban play in a way that decentres and reconstructs participants so that their bodies, their technology and the…
Descriptors: Drama, Human Body, Technology, Environment
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Glazer, Jeremy; Seglem, Robyn; Garcia, Antero – Journal of Adolescent & Adult Literacy, 2021
This article offers a way to leverage young adult literature in guiding students to consider the meanings of continuity and change within their own development. Borrowing theories of change from the evolutionary sciences, we developed a critical lens focusing on the role of technology in young adult literature. Based on a comprehensive review of…
Descriptors: Adolescent Literature, Criticism, Role, Technology
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Yoon, Jiyoon; Olsen, Amanda – International Journal of Education in Mathematics, Science and Technology, 2023
Lack of awareness about the interconnections between Science, Technology, and Society and students' dislike of studying science have led to many environmental and social problems. During the COVID-19 Pandemic, students experienced difficulties accessing educational resources and demanded new programs to support their academic science experiences.…
Descriptors: Science and Society, Science Teachers, Teacher Education, Technology
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Perrotta, Carlo; Bailey, Chris; Garside, Claire – Cambridge Journal of Education, 2018
This article is about 'making' in education. Often associated with software programming (as in 'digital making'), making can also involve creating or modifying physical technological artefacts. In this paper, making is examined as a phenomenon that occurs at the intersection of culture, the economy, technology and education. The focus is not on…
Descriptors: Educational Technology, Information Technology, Technology Uses in Education, Shared Resources and Services
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Sorawit Wiset; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2024
The objectives of this research were to study (1) the development of knowledge on the aesthetics of Lam in Ubon Style, and (2) the process of transferring knowledge to inherit the performing arts of Molam Morlam-Ruang-Tor-Klon in Ubon style. Data from documents and fieldwork were analyzed and presented using descriptive analysis. The results…
Descriptors: Epistemology, Aesthetics, Foreign Countries, Theater Arts
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Weijia Wan – Interactive Learning Environments, 2024
The paper investigates the level of development of a creative mindset in the training of music education professionals. The research is based on the experimental method which examines the level of creativity of students before and upon completion of the developed training program focusing on development of the creative thinking using cutting-edge…
Descriptors: Creative Thinking, Skill Development, Music Education, College Freshmen
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Daniel Töpper – Paedagogica Historica: International Journal of the History of Education, 2024
This essay starts with the classical assertion of Niklas Luhmann that there exist no pedagogic technologies, but takes up parts of his conceptual understanding of technology to describe and understand mass schooling in the nineteenth century. It is argued that using his terminology and focusing on "technologies of schooling" brings into…
Descriptors: Pedagogical Content Knowledge, Teaching Guides, Educational Sociology, Curriculum Development
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Lisa Kervin; Jessica Mantei; Maria Clara Selina Rivera; Cathrine Neilsen-Hewetta – Journal of Museum Education, 2024
This paper captures thinking around the design of a technology-focused play space for children that is on a university campus. Drawing upon characteristics of play and the importance of the goals and values that shape contexts, the opportunity to develop a space designed for children's digital play required careful conceptualization. Children's…
Descriptors: Technology, Digital Literacy, Play, Educational Environment
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