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Mojica, Kern D. – ProQuest LLC, 2010
In this quasi-experimental quantitative study, 105 eighth grade students at a suburban middle school in New York State participated in a seven month-long project involving the ordered effects of the technology education units of Lego[R] Mindstorms(TM) NXT Robotics System, Digital Storytelling with Microsoft Windows Movie Maker, and the Marble Maze…
Descriptors: Curriculum Implementation, Curriculum Development, Educational Change, Critical Thinking
Kelley, Todd; Kellam, Nadia – Journal of Technology Education, 2009
Before leaders in technology education are able to identify a theoretical framework upon which a curriculum is to stand, they must first grapple with two opposing views of the purpose of technology education--education for all learners or career/technical education. Dakers (2006) identifies two opposing philosophies that can serve as a framework…
Descriptors: Global Approach, Literacy, Technological Literacy, Technology Education