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Showing 1 to 15 of 54 results Save | Export
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Kibirige, Israel; Odora, Ronald James – Perspectives in Education, 2021
Understanding the effects of various multimedia technologies on students' cognitive achievement is essential in this technological era. This study explored students' cognitive achievement in a technology mechanical system module using YouTube videos compared to Microsoft PowerPoint (MPP). The study employed a quasi-experimental research design,…
Descriptors: Video Technology, Influence of Technology, Technology Education, Cognitive Processes
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Walan, Susanne; Flognman, Jeanni; Kilbrink, Nina – Education 3-13, 2020
In this study children's learning of the concept, stability, during some building activities were investigated. It was also examined how a story can create meaning, having the children build for some animals in the story. Two preschool teachers and 10 children participated. Data consisted of video-recordings from activities with the children and…
Descriptors: Preschool Education, Teaching Methods, Technology Education, Design
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Günther-Hanssen, Anna; Danielsson, Anna T.; Andersson, Kristina – Gender and Education, 2020
This article explores gendered processes in preschool science through Barad's agential realism [2007. "Meeting the Universe Halfway. Quantum Physics of the Entanglement of Matter and Meaning." London: Duke Universal Press], and as such, the study makes both theoretical and empirical contributions in how it combines perspectives from…
Descriptors: Preschool Education, Science Education, Gender Differences, Self Concept
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Yrjönsuuri, Varpu; Kangas, Kaiju; Hakkarainen, Kai; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2019
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a practical, hands-on way. Physical materials are an intrinsic part of design, involving trasformation of conceptual ideas into material forms, such as prototypes. These tangible objects mediate embodied thinking and act as material-social mediators of…
Descriptors: Design, Elementary School Students, Student Projects, Teaching Methods
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Zamora-Polo, Francisco; Corrales-Serrano, Mario; Sánchez-Martín, Jesús; Espejo-Antúnez, Luis – Education Sciences, 2019
Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. This article addresses an attempt to make the approach to science easier in a nonscientific environment: primary education at university level. Gamification methodologies…
Descriptors: Active Learning, Teaching Methods, Computer Games, Student Motivation
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Danielsson, Anna T.; Berge, Maria; Lidar, Malena – Cultural Studies of Science Education, 2018
The purpose of this paper is to develop and illustrate an analytical framework for exploring how relations between knowledge and power are constituted in science and technology classrooms. In addition, the empirical purpose of this paper is to explore how disciplinary knowledge and knowledge-making are constituted in teacher-student interactions.…
Descriptors: Secondary School Students, Secondary School Science, Teacher Student Relationship, Power Structure
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Calhoun, Cheryl D. – Community College Journal of Research and Practice, 2017
The main goal of this project is to expand cybersecurity curriculum. This was accomplished by developing six new courses. The curriculum for each course utilized a common online course for all class formats including web-enhanced, hybrid, or online. In this article, we will discuss the online components used, faculty professional development, and…
Descriptors: Blended Learning, Information Security, Community Colleges, Information Technology
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Tai, Yaming; Ting, Yu-Liang – Asia Pacific Education Review, 2016
Understanding how students perceive and adopt technology in their daily life is particularly relevant to today's Information and Communication Technology (ICT) environment, in which versatile ICT tools are becoming more and more pervasive, almost ubiquitous in our day-to-day activities. In the context of English as a foreign language, this study…
Descriptors: Technology Education, Case Studies, Video Technology, Information Technology
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Cayari, Christopher – Music Education Research, 2018
The Internet has inspired musicians to explore technologies to produce recorded music performances. Social media sites like YouTube provide spaces for musicians to share their works, and the advances of technologies that afford venues and opportunities for performers to share their crafts. As amateur Internet musicians develop practices to create…
Descriptors: Music Education, Music Activities, Performance, Internet
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Bayar, M. Furkan; Kurt, Murat; Hasiloglu, M. Akif – Universal Journal of Educational Research, 2018
The FATIH project is a project put in place by a protocol signed between the Ministry of National Education and the Ministry of Transport in order to obtain the highest level of efficiency and equal opportunities in education and training activities. Today, remote education applications have become compulsory in order to reach the rapidly changing…
Descriptors: Qualitative Research, Video Technology, Multimedia Materials, Content Analysis
Frydenberg, Mark; Andone, Diana – International Association for Development of the Information Society, 2016
Short videos, also known as micro-videos, have emerged as a platform for sharing ideas, experiences, and life events on online social networks. This paper shares preliminary results of a study involving students from two universities who created six-second videos using the Vine mobile app to explain or illustrate technology concepts. An analysis…
Descriptors: Technological Literacy, Technology Education, Concept Teaching, Video Technology
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Buj-Corral, Irene; Marco-Almagro, Lluís; Riba, Alex; Vivancos-Calvet, Joan; Tort-Martorell, Xavier – Journal of Technology and Science Education, 2015
In the subject Project I in the second year of the Degree in Industrial Technology Engineering taught at the School of Industrial Engineering of Barcelona (ETSEIB), subgroups of 3-4 students within groups of 20 students develop a project along a semester. Results of 2 projects are presented related to manufacturing, measurement of parts and the…
Descriptors: Foreign Countries, Active Learning, Student Projects, Manufacturing
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Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2013
Design and Technology education is potentially a rich environment for successful learning, if the management of the whole design process is emphasised, and students' design thinking is promoted. The aim of the present study was to unfold the collaborative design process of one team of elementary students, in order to understand their multimodal…
Descriptors: Technology Education, Elementary School Students, Cooperative Learning, Design
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Brown, Bryan A.; Edouard, Kareem – Equity & Excellence in Education, 2017
The technology education movement includes the introduction and application of digital books into science classrooms. These digital books are attractive alternatives to traditional texts because they can be customized for students. This qualitative study examined 35 students as they customized their own digital books. Using a variety of digital…
Descriptors: Language Usage, Race, Cues, Technology Education
Herlo, Dorin – International Association for Development of the Information Society, 2016
In initial teacher training, the call to use IT tools, and to integrate them into the virtual learning space, is not conjectural but is an example of introducing new technologies in the complexity of educational sciences. For this reason we approached the use of new technologies in the courses and seminars of subjects from the curriculum of…
Descriptors: Information Technology, Technology Education, Preservice Teacher Education, Technology Integration
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