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Hamilton, Erica R.; Rosenberg, Joshua M.; Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
The Substitution, Augmentation, Modification, and Redefinition (SAMR) model is a four-level, taxonomy-based approach for selecting, using, and evaluating technology in K-12 settings (Puentedura 2006). Despite its increasing popularity among practitioners, the SAMR model is not currently represented in the extant literature. To focus the ongoing…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Elementary Secondary Education
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Kale, Ugur; Akcaoglu, Mete – Educational Technology Research and Development, 2018
Seeing the relevance of tasks for future use is important for developing value and interest in them. We employed a pre- and post-test quasi-experimental design using a mixed-methods approach to examine if reflecting on the relevance of technology to future teaching practices influences elementary and secondary preservice teachers' utility value…
Descriptors: Pretests Posttests, Quasiexperimental Design, Mixed Methods Research, Technology Uses in Education
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Akcaoglu, Mete; Gumus, Sedat; Bellibas, Mehmet Sukru; Boyer, D. Matthew – Technology, Pedagogy and Education, 2015
Technology has already become an indispensable part of our lives, and nations around the world see schools as the main agents to prepare their youth for a technology-filled future, and invest important amounts of funding to provide hardware to schools, students and teachers. The Turkish Ministry of National Education is in the midst of the FATIH…
Descriptors: Foreign Countries, Program Implementation, Technology Uses in Education, Technology Integration
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Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers