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Pengfei Yang – Education and Information Technologies, 2024
This article explores the effectiveness of virtual reality (VR) interventions in reducing anxiety and stress among music students, employing a quantitative, experimental methodology. Utilizing the State-Trait Anxiety Inventory (STAI) and the Perceived Stress Scale (PSS) as measurement tools, the study engaged 120 volunteer musicians from South…
Descriptors: Computer Simulation, Music Education, Foreign Countries, College Students
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Lytvyn, Andrii; Lytvyn, Vitalii; Rudenko, Larysa; Pelekh, Yuriy; D?denko, Oleksandr; Muszkieta, Radoslaw; Zukow, Walerij – Education and Information Technologies, 2020
The aim of this study was an experimental research in vocational schools intended to the development of the system of educational process informatization taking into account the structure of the ICT competence of skilled workers and the trends of the information society. Representative sample of over 800 students of 10 vocational schools from…
Descriptors: Vocational Education, Technological Literacy, Job Skills, Educational Technology
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games