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Sakorn Atthachakara – Journal of Education and Learning, 2025
The objectives of this research were to develop an innovative proactive competency-based learning model integrated with Cloud technology and to evaluate its effectiveness by comparing creativity and academic achievement before and after implementation, as well as measuring student satisfaction with the model. The sample consisted of 27 fourth-year…
Descriptors: Social Studies, College Faculty, Competency Based Education, Teacher Attitudes
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Aliyu, Jaafaru; Osman, Sharifah; Kumar, Jeya Amantha; Jamil, Mohd Ridhuan Mohd – Journal of Technology and Science Education, 2023
In the 21st century, teaching and learning mathematics courses witness significant expansion and development of technology use, which creates a shift from teacher-centred to student-centred learning engagement. Student engagement (SE) faces many challenges of poor performance and student difficulty in solving simultaneous equations involving…
Descriptors: Learning Strategies, Learner Engagement, Mathematics Education, Student Centered Learning
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Cauley, Fattaneh G.; Aiken, K. Damon; Whitney, L. Keith – Journal of Education for Business, 2010
The availability of microcomputers and specialty software has dramatically changed the classroom instruction in many areas of business education. In this study, the authors investigated the effectiveness of the technology-enhanced instruction in their classrooms, where they had successfully integrated the use of technology in their courses. The…
Descriptors: Computer Uses in Education, Technology Integration, Achievement Tests, Educational Technology
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Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
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Tuzun, Hakan; Yilmaz-Soylu, Meryem; Karakus, Turkan; Inal, Yavuz; Kizilkaya, Gonca – Computers & Education, 2009
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this…
Descriptors: Private Schools, Student Attitudes, Student Motivation, Achievement Tests
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
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Jones, Brett D. – Journal of Educational Technology Systems, 2003
This study examined the effects of a Web site design project on students' motivation and achievement. Tenth-grade biology students worked together in teams on an ecology project that required them to locate relevant information on the Internet, decide which information should be included on their Web site, organize the information into Web pages,…
Descriptors: Student Attitudes, Student Motivation, Ecology, Biology
Mann, Dale; Shakeshaft, Charol; Becker, Jonathan; Kottkamp, Robert – 1999
This report describes West Virginia's Basic Skills/Computer Education (BS/CE) program and connects its features to gains in student test scores that are practically and statistically significant. The program consists of three components: (1) software that focuses on the state's basic skills goals in reading, language arts, and mathematics; (2)…
Descriptors: Academic Achievement, Access to Computers, Achievement Gains, Achievement Tests