Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Cognitive Development | 8 |
| Computer Software | 8 |
| Technology Integration | 8 |
| Educational Technology | 5 |
| Teaching Methods | 4 |
| Foreign Countries | 3 |
| Internet | 3 |
| Creativity | 2 |
| Graduate Students | 2 |
| Online Courses | 2 |
| Self Efficacy | 2 |
| More ▼ | |
Source
| American School Board Journal | 1 |
| Computers in the Schools | 1 |
| Educational Media and… | 1 |
| Electronic Journal of… | 1 |
| IGI Global | 1 |
| Journal of Computing in… | 1 |
| Journal of Educational… | 1 |
| Young Children | 1 |
Author
| Ali Alqarni | 1 |
| Artur Strzelecki | 1 |
| Clements, Douglas | 1 |
| Célia Tavares | 1 |
| Evans, Michael A. | 1 |
| Friedman, Adam M. | 1 |
| Hardy, Lawrence | 1 |
| Heafner, Tina L. | 1 |
| Johri, Aditya | 1 |
| Keengwe, Jared, Ed. | 1 |
| Luciana Oliveira | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Descriptive | 3 |
| Books | 2 |
| Collected Works - General | 2 |
| Reports - Research | 2 |
| Opinion Papers | 1 |
| Reference Materials - General | 1 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 3 |
| Elementary Secondary Education | 2 |
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Canada | 1 |
| District of Columbia | 1 |
| Israel | 1 |
| Palestinian Territories | 1 |
| Poland | 1 |
| Portugal | 1 |
| Saudi Arabia | 1 |
| United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Luciana Oliveira; Célia Tavares; Artur Strzelecki; Manuel Silva – Electronic Journal of e-Learning, 2025
As generative artificial intelligence tools like ChatGPT become increasingly integrated into educational environments, understanding their impact on critical thinking is crucial. Despite growing concerns about AI's potential to diminish students' independent reasoning, there is a lack of research tools specifically designed to evaluate students'…
Descriptors: Critical Thinking, Artificial Intelligence, Computer Software, Technology Integration
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Keengwe, Jared, Ed.; Mbae, Justus G., Ed.; Ngigi, Simon K., Ed. – IGI Global, 2015
The increasing internationalization of today's classrooms calls for learning institutions to prepare students for success in an interdependent and technologically-advanced world. Faculty who are competent in multiple 21st century skills are best equipped to engage students in curricula that are relevant, transformative, and engaging across content…
Descriptors: Global Approach, Literacy, Technology Uses in Education, Educational Technology
Evans, Michael A.; Johri, Aditya – Journal of Computing in Higher Education, 2008
We appropriate Rogoff's ("Apprenticeship in thinking: Cognitive development in social context," 1991; in: Wertsch et al. (eds.) "Sociocultural studies of mind," 1993) notion of guided participation to demonstrate, through abbreviated case studies, our strategy for integrating mobile technology-based learning experiences in higher education. Guided…
Descriptors: Higher Education, Educational Technology, Social Environment, Cognitive Development
Michael Orey; Stephanie A. Jones; Robert Maribe Branch – Educational Media and Technology Yearbook, 2012
The "Educational Media and Technology Yearbook" is dedicated to theoretical, empirical, and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2011 edition highlights innovative Trends and Issues in Learning…
Descriptors: Educational Media, Educational Technology, Technology Uses in Education, Story Telling
Hardy, Lawrence – American School Board Journal, 2001
Active involvement in music can yield significant intellectual and emotional benefits. A Washington-area high school features a digitally literate music teacher and a piano lab with 25 workstations allowing music-loving students to express their creativity. MIDI sequencers and synthesizers aid young composers' efforts. (MLH)
Descriptors: Cognitive Development, Computer Software, Creativity, Educational Benefits
Heafner, Tina L.; Friedman, Adam M. – Computers in the Schools, 2008
Web 2.0 software, in particular wikis, have the potential to allow students to become active contributors to the Internet and, as a result, restructure traditional learning environments. In this study, the effects of student-created wikis were evaluated through measures of student engagement, cognitive benefits, and student learning in both the…
Descriptors: Constructivism (Learning), Self Efficacy, Teaching Methods, Secondary School Students
Clements, Douglas; Sarama, Julie – Young Children, 2003
The authors summarize the research on the effects of computer use by young children, concentrating especially on implications for social, emotional, and cognitive development. They cover effects on children's language and reading, creativity, and mathematics learning. They note the importance of teacher planning for appropriate computer use in the…
Descriptors: Mathematics Skills, Reading Skills, Child Development, Creativity

Peer reviewed
Direct link
